1. Pouvoirs
  2. npc
  3. ability
  4. saber
  5. dual_saber_throw

Lancer de sabres jumeaux

conaldualsaberthrowsentinal

Lancer de sabres jumeaux

Lance les deux sabres laser en ligne droite sur la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme à tous les ennemis se trouvant directement devant vous jusqu'à 30 mètres. Les ennemis touchés sont ralentis de 50 % pendant <<2[$d seconde/$d seconde/$d secondes]>>. Requiert deux sabres laser.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
conaldualsaberthrowsentinal
Lancer de sabres jumeaux
2
conaldualsaberthrowsentinal
Lancer de sabres jumeaux
3
movementSlowedRalentissement (physique) – Vitesse de déplacement réduite.
  • [hidden] [1.5s]
    conaldualsaberthrowsentinalEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.dual_saber_throw.instant_player
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.jedi_knight.dual_saber_throw.catch_player
  • 3
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2.5m
      - Distance = 30m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 2s (GCD)
  • [hidden] [0s]
    conaldualsaberthrowsentinalEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Play appearance epp.jedi_knight.dual_saber_throw.impact_player
  • [6s]
    movementSlowedRalentissement (physique)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.jedi_knight.dual_saber_throw.slow, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%