1. Pouvoirs
  2. exp
  3. seasons
  4. 02
  5. ep_05
  6. colossus_droid_player
  7. flurry_ranged

Laser de poignet

flankingshot

Laser de poignet

Décharge le laser de poignet du droïde colosse sur votre cible, infligeant de lourds dégâts à distance et infligeant des dégâts d'éclaboussure aux cibles à proximité.

Attributes

Conditions

Métadonnées

Used by

Used by
  • apc.exp.seasons.02.ep_05.colossus_droid.base_package

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flankingshot
Laser de poignet
2
abl_tr_vg_plasmatizeÉlectrisation – Étourdissement dû à un afflux soudain d'énergie polarisée négativement.
  • [0s]
    flankingshotLaser de poignet

    • On Apply

    Perform the following actions:

    • Play appearance epp . exp . seasons . 02 . ep_05 . colossus_droid_player . wrist_laser_flurry
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 12
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 3
      - Standard Health Percent Min = (float) 3
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [3s]
    abl_tr_vg_plasmatizeÉlectrisation
    Étourdissement dû à un afflux soudain d'énergie polarisée négativement.

    • On Apply

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 2
      - Standard Health Percent Min = (float) 1.5
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 1, 60° pitch, 0° yaw
    • Stun the TARGET