1. Pouvoirs
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. force_binding_timeonly

Lien de Force malveillant

forcehorrors

Lien de Force malveillant

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.the_returned.the_returned

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcehorrors
Lien de Force malveillant
2
forcehorrors
Lien de Force malveillant
3
forcehorrors
Lien de Force malveillant
4
forcehorrors
Lien de Force malveillant
5
surgicalstrike
Selected Binding Target
6
forcehorrors
Start Binding
7
forcehorrors
Lien de Force malveillant
8
50
forcehorrorsLien de Force malveillant – Dégâts continus qui augmentent dans le temps. Variation malveillante d'un lien de Force. Modifie de manière destructrice l'essence de Force des individus liés.
9
50
forcehorrorsLien de Force malveillant – Dégâts continus qui augmentent dans le temps. Variation malveillante d'un lien de Force. Modifie de manière destructrice l'essence de Force des individus liés.
10
forcehorrors
Tether Searching For Beam
11
forcehorrors
Lien de Force malveillant
12
forcehorrors
Lien de Force malveillant
13
forcehorrors
Lien de Force malveillant
  • [hidden] [does not expire]
    forcehorrorsEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When channel ended

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_selected_for_binding

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    forcehorrorsEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
        AND
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • If CASTER is not positioned ≤ 5m to melee distance of TARGET
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_selected_for_binding or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_recently_bound or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_secondary or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_primary
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    forcehorrorsEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_selected_for_binding or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_recently_bound or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_secondary or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_primary
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    forcehorrorsEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_selected_for_binding or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_secondary or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_primary
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_selected_for_binding or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_secondary or tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_primary
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [6s]
    surgicalstrike [HIDDEN]Selected Binding Target

  • 1
    • When character receives an effect with tags tag.abl.operation.yavin_4.boss.the_returned.force_binding_trigger_binding

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • [hidden] [3s]
    forcehorrors [HIDDEN]Start Binding

  • [0s] [not displayed]
    forcehorrorsEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_selected_for_binding
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_selected_for_binding

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [20s]
    forcehorrorsLien de Force malveillant
    Dégâts continus qui augmentent dans le temps.

    Variation malveillante d'un lien de Force. Modifie de manière destructrice l'essence de Force des individus liés.


  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.force_binding_binding_fx, dependent on calling effect
    • Add effect #9 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • 3
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Radius = 4m
      - Distance = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 4
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.yavin_4.boss.the_returned.force_binding_currently_bound_secondary
  • 5
    • When character receives an effect with tags tag.abl.operation.yavin_4.boss.the_returned.force_binding_snap_tether

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 6
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 7
    • When effect ticks

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 8
    • When character dies

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • [20s]
    forcehorrorsLien de Force malveillant
    Dégâts continus qui augmentent dans le temps.

    Variation malveillante d'un lien de Force. Modifie de manière destructrice l'essence de Force des individus liés.


  • 1
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.yavin_4.boss.the_returned.force_binding_currently_bound_primary
  • 2
    • When character receives an effect with tags tag.abl.operation.yavin_4.boss.the_returned.force_binding_snap_tether

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 3
    • When character dies

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • [hidden] [1s]
    forcehorrors [HIDDEN]Tether Searching For Beam

  • [0s] [not displayed]
    forcehorrorsEffect #11

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.force_binding_break_impact, dependent on calling effect
    • Dispel all effects from tags tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_primary
    • Dispel all effects from tags tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_secondary
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If difficulty is set to Master Mode
        >

    Perform the following actions:

    • Add effect #12 to TARGET from TARGET
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_secondary
    • Dispel all effects from tags tag.​abl.​operation.​yavin_4.​boss.​the_returned.​force_binding_currently_bound_primary
  • 4
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If difficulty is set to Master Mode
        >

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [0s] [not displayed]
    forcehorrorsEffect #12

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​logic_is_a_machine_base

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • [hidden] [1s]
    forcehorrorsEffect #13

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 35° pitch, 180° yaw