1. Pouvoirs
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_2
  6. mob
  7. boss
  8. bonus
  9. compound_9_missile

Missile de composé 9

genericinjection1

Missile de composé 9

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi03.boss_01

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
genericinjection1
Missile de composé 9
2
genericinjection1
C9 Missile Recently Stacked
3
genericinjection1
Missile de composé 9
4
genericinjection1
Missile de composé 9
5
genericinjection1Missile de composé 9 – Vous vous trouvez dans une zone recouverte de composé 9 toxique et recevez une unité du débuff Composé 9 toutes les 2 secondes.
6
genericinjection1
Missile de composé 9
7
genericinjection1
Missile de composé 9
  • [hidden] [0s] [not displayed]
    genericinjection1Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9_missile_recent_primary

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [24s]
    genericinjection1 [HIDDEN]C9 Missile Recently Stacked

  • [hidden] [0s]
    genericinjection1Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.bonus.compound_9_missile_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

  • [hidden] [12s]
    genericinjection1Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.bonus.compound_9_ground, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 3.5m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9_recently_stacked
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

  • [2s]
    genericinjection1Missile de composé 9
    Vous vous trouvez dans une zone recouverte de composé 9 toxique et recevez une unité du débuff Composé 9 toutes les 2 secondes.

  • [0s] [not displayed]
    genericinjection1Effect #6

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9_missile_recent_primary

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [0s] [not displayed]
    genericinjection1Effect #7

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 120m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9_missile_recent_primary