1. Pouvoirs
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. huntmaster
  7. concussive_shockwave

Onde de choc assommante

energyrebounder

Onde de choc assommante

Surcharge brièvement le bunker de la forteresse, repoussant toutes les cibles proches sur plusieurs mètres et infligeant de lourds dégâts cinétiques. Utilisable seulement à l'abri dans la forteresse.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
energyrebounder
Onde de choc assommante
2
energyrebounder
Onde de choc assommante
3
energyrebounder
Onde de choc assommante
4
energyrebounder
Onde de choc assommante
  • [hidden] [0.6s]
    energyrebounderEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.huntmaster.huntmaster.concussive_shockwave_cast, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    energyrebounderEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    energyrebounderEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,36
      - Standard Health Percent Min = (float) 0,36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    energyrebounderEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,5, 35° pitch, 0° yaw