1. Pouvoirs
  2. operation
  3. dxun
  4. trash
  5. main_facility
  6. player
  7. player_carrier

Porteur de batterie

powercell3

Porteur de batterie

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
powercell3Porteur de batterie – La cible transporte une lourde batterie d'une taille censée être raisonnable. Le porteur ne peut agir ni passer en mode furtif, et se fatigue progressivement, ce qui réduit sa vitesse de déplacement.
2
powercell3Porteur de batterie – Tient la bougie. Impossible d'entrer en mode furtif.
3
powercell3Porteur de batterie – Tient la bougie. Impossible d'entrer en mode furtif.
4
100
movementslowedFatigue – Vitesse de déplacement de base réduite de 1 % par cumul en raison du poids de la batterie. Vous récupérez progressivement de cette perte lorsque vous ne portez pas la batterie.
5
powercell3
Porteur de batterie
6
powercell3
Porteur de batterie
7
powercell3
Porteur de batterie
8
99
stimpack
[Tired Tick Manager]
  • [1s]
    powercell3Porteur de batterie
    Tient la bougie. Impossible d'entrer en mode furtif.

  • 2
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook ApplyBattery
  • [does not expire]
    movementslowedFatigue
    Vitesse de déplacement de base réduite de 1 % par cumul en raison du poids de la batterie.

    Vous récupérez progressivement de cette perte lorsque vous ne portez pas la batterie.


  • 1
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.dxun.boss.hybrid_horror.battery.player_carrier_tired_debuff
  • 2
    • When stacks of this effect increase
    • When stacks of this effect decrease

    Perform the following actions:

  • 3
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 100

    Perform the following actions:

    • Instantly kill the TARGET
  • 4
    • When effect is applied

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 10
      - Amount Min = (float) 10
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.dxun.boss.hybrid_horror.battery.player_carrier_tired_debuff
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [does not expire]
    powercell3Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.trash.main_facility.player.carry_battery, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_end, dependent on calling effect
  • [hidden] [does not expire]
    powercell3Effect #6

  • 1
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 2
      - Amount Min = (float) 2
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.dxun.boss.hybrid_horror.battery.player_carrier_tired_debuff
  • [hidden] [0.5s]
    powercell3Effect #7

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET != PRIMARY TARGET
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

  • [hidden] [does not expire]
    stimpack [Tired Tick Manager]

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​trash.​main_facility.​player.​player_carrier

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When stacks of this effect increase
    • When stacks of this effect decrease

    Perform the following actions: