1. Pouvoirs
  2. agent
  3. carbine_burst

Rafale de carabine

abl_ag_op_carbine_burst

Rafale de carabine

Tire une courte rafale de carabine qui touche jusqu'à 8 cibles dans un cône de 10 mètres devant vous, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_carbine_burst
Rafale de carabine
2
abl_ag_op_carbine_burst
Rafale de carabine
3
abl_ag_op_carbine_burst
Rafale de carabine
  • [0s] [not displayed]
    abl_ag_op_carbine_burstEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.carbine_burst.cast_instant, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10.1m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    abl_ag_op_carbine_burstEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,07
      - Standard Health Percent Min = (float) 0,07
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,54
      - Coefficient = (float) 0,7
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Play appearance epp.trooper.hail_of_bolts.hit, dependent on calling effect