1. Pouvoirs
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. quesh
  7. shroud_event_1
  8. stangg_injection_buff

Rage provoquée par les stim

heavydutyredstimpack

Rage provoquée par les stim

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.exp.macrobinoculars.roth.stangg

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
heavydutyredstimpack
Rage provoquée par les stim
2
damageincreasedRage provoquée par les stim (techno) – Dégâts infligés augmentés.
3
deflectionRage provoquée par les stim (techno) – Dégâts subis réduits.
4
sprintRage provoquée par les stim (techno) – Vitesse de déplacement augmentée.
5
heavydutyredstimpack
Rage provoquée par les stim
6
damagereducedFatigue causée par les stim – Dégâts infligés réduits.
7
armorreducedFatigue causée par les stim – Dégâts subis augmentés.
8
movementslowedFatigue causée par les stim – Vitesse de déplacement réduite.
9
heavydutyredstimpack
Rage provoquée par les stim
10
coolheadInébranlable – Interruption impossible.
11
heavydutyredstimpack
Rage provoquée par les stim
  • [hidden] [2.5s]
    heavydutyredstimpackEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.quesh.shroud_event_1.stangg_inject_holdup, dependent on calling effect
    • Modify stat Modificateur de dégâts reçus (fixe), set to -50%
    • Stun the TARGET
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.quesh.shroud_event_1.stangg_inject_bark, dependent on calling effect
  • 3
    • When effect ticks the 2nd time

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.quesh.shroud_event_1.stangg_inject_action, dependent on calling effect
  • 4
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
  • [12s]
    damageincreasedRage provoquée par les stim (techno)
    Dégâts infligés augmentés.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [12s]
    deflectionRage provoquée par les stim (techno)
    Dégâts subis réduits.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [12s]
    sprintRage provoquée par les stim (techno)
    Vitesse de déplacement augmentée.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 120%
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [12s]
    heavydutyredstimpackEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.quesh.shroud_event_1.stangg_inject_buff_loop, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET is in combat

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • [6s]
    damagereducedFatigue causée par les stim
    Dégâts infligés réduits.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [6s]
    armorreducedFatigue causée par les stim
    Dégâts subis augmentés.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [6s]
    movementslowedFatigue causée par les stim
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 80%
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [6s]
    heavydutyredstimpackEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.quesh.shroud_event_1.stangg_inject_debuff_loop, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [12s]
    coolheadInébranlable
    Interruption impossible.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [12s]
    heavydutyredstimpackEffect #11

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.banish, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.stun, tag.abl.debuff.fear, tag.abl.debuff.sleep
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect