1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. rra
  8. dr_zharen
  9. beasts
  10. hard
  11. claw_bleed

Ratissage

animaltaloncolorvariant1

Ratissage

Griffe la cible, provoquant un saignement chez elle, qui lui inflige des dégâts internes intermédiaires pendant toute la durée.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.creature.boss.rra.dr_zharen_beast.hard.dr_zharen_beast

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animaltaloncolorvariant1
Ratissage
2
bloomingshotSaignement (physique) – Dégâts internes réguliers.
  • [0s] [not displayed]
    animaltaloncolorvariant1Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature_default.melee_mob.attack_4
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0825
      - Standard Health Percent Min = (float) 0,0825
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [9s]
    bloomingshotSaignement (physique)
    Dégâts internes réguliers.

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.tick