1. Pouvoirs
  2. operation
  3. oricon
  4. fortress
  5. boss
  6. dread_master_brontes
  7. tentacles
  8. beam_tentacle
  9. pair_beam

Rayon de surcharge

discharge

Rayon de surcharge

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
dischargeRayon de surcharge – Énergie en arc vers une autre allonge de Brontes.
2
discharge
Taunt
3
discharge
Champ de surcharge
4
discharge
A to B
5
discharge
In Beam: A to B
6
discharge
B to A
7
discharge
In Beam: B to A
8
discharge
C to D
9
discharge
In Beam: C to D
10
discharge
D to C
11
discharge
In Beam: D to C
  • [hidden] [300s]
    discharge Taunt

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 5m 0s
  • [hidden] [4s]
    dischargeChamp de surcharge

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.tentacles.beam_tentacle.void_zone, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,5
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.trooper.pulse_round.shock, dependent on calling effect
  • [hidden] [60s]
    discharge A to B

  • 1
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 140m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [1s]
    discharge In Beam: A to B

  • 1
    • When character receives an effect with tags tag.abl.operation.oricon.fortress.dread_master_brontes.tentacles.beam_tentacles.beam_part_2

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Instantly kill the TARGET
  • 2
    • When character receives an effect with tags tag.abl.operation.oricon.fortress.dread_master_brontes.tentacles.beam_tentacles.beam_part_2

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,5
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [60s]
    discharge B to A

  • 1
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 140m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [1s]
    discharge In Beam: B to A

  • 1
    • When character receives an effect with tags tag.abl.operation.oricon.fortress.dread_master_brontes.tentacles.beam_tentacles.beam_part_1

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Instantly kill the TARGET
  • 2
    • When character receives an effect with tags tag.abl.operation.oricon.fortress.dread_master_brontes.tentacles.beam_tentacles.beam_part_2

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,5
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [60s]
    discharge C to D

  • 1
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 140m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [hidden] [1s]
    discharge In Beam: C to D

  • 1
    • When character receives an effect with tags tag.abl.operation.oricon.fortress.dread_master_brontes.tentacles.beam_tentacles.beam_part_4

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Instantly kill the TARGET
  • 2
    • When character receives an effect with tags tag.abl.operation.oricon.fortress.dread_master_brontes.tentacles.beam_tentacles.beam_part_2

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,5
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [60s]
    discharge D to C

  • 1
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 140m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • [hidden] [1s]
    discharge In Beam: D to C

  • 1
    • When character receives an effect with tags tag.abl.operation.oricon.fortress.dread_master_brontes.tentacles.beam_tentacles.beam_part_3

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Instantly kill the TARGET
  • 2
    • When character receives an effect with tags tag.abl.operation.oricon.fortress.dread_master_brontes.tentacles.beam_tentacles.beam_part_2

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,5
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0