Réanimation sur le terrain

Réanimation sur le terrain
Utilisé sur l'écran de mort du joueur pour accepter l'offre de vous réanimer.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self Dead |
AI type: | None |
Métadonnées
Contained since: | Patch 1.1.0 |
Global ID: | 16140945076078806692 |
Combat log ID: | 1704474951286784 |
FQN: | abl. |
Star Wars name: | Réanimation sur le terrain |
Autres langues: | Field Revive Feld-Wiederbeleben |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [22s]
Réanimation sur le terrain
Furtivité temporaire.Slot: Debuff Duration: 22s On death: Effect persists Tick rate: 1s (22 ticks) # occurrences: 1 Tags: tag. abl. , tag.utility. stealth_ inhibitor abl. buff. revive_ stealth Hydra script: hyd. tool. death_ system. call_ medical_ probe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 22s
- Max Duration = (time) 22s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. stealth
- Max Stack Count = (int) 1
Global ID: 16141127016294583460 FQN: abl. player. revive/18/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Put TARGET into stealth
- Modify stat Niveau de furtivité amélioré, increase by 700
- Execute hydra hook fade_to_black
- Play appearance epp.
player. revive. call_probe - Set movement speed to 65%
- Mark as neutralized
- 2
- When effect ticks the 3rd time
Perform the following actions:
- Custom revive_self
- Dispel 1 effects from tags offer_revive
- Revive the target and set its HP to 25%
- 3
- When effect ticks the 4th time
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Execute hydra hook fade_from_black
- 4
- When effect ticks the 5th time
Perform the following actions:
- Play appearance epp.
generic. droid_rez
- 5
- When effect ticks the 6th time
Perform the following actions:
- Play appearance epp.
player. rez
- 7
- When effect ticks the 14th time
Perform the following actions:
- Execute hydra hook warning_8
- 8
- When effect ticks the 18th time
Perform the following actions:
- Execute hydra hook warning_4
- 9
- When effect ticks the 23th time
Perform the following actions:
- Execute hydra hook pvp_bonus_time
- 10
- When effect ticks
Override target to:
- Enemies List
Only when the following conditions are met:
- If CASTER is alive
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) -100
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 11
- Just before this effect is removed
Override target to:
- Companion
- Master = (int) 3
Perform the following actions:
- Dispel all effects from ability Réanimation sur le terrain
Réanimation sur le terrain
Utilisé sur l'écran de mort du joueur pour accepter l'offre de vous réanimer.
FQN: abl.player.revive
- Dispel all effects from tags tag.abl.buff.revive_stealth
- Dispel all effects from tags tag.abl.buff.stealth
- 12
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from ability Réanimation sur le terrain
Réanimation sur le terrain
Utilisé sur l'écran de mort du joueur pour accepter l'offre de vous réanimer.
FQN: abl.player.revive
- Dispel all effects from tags tag.abl.buff.revive_stealth
- Dispel all effects from tags tag.abl.buff.stealth
- [hidden] [7s]
Effect #2
Slot: Other (not visible) Duration: 7s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 7s
- Max Duration = (time) 7s
Conditions: - Can only be called by other effects
Global ID: 16141130314829469629 FQN: abl. player. revive/18/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
player. revive. waiting_for_probe - Switch Stance
- Stance = (int) 1
- [hidden] [20s]
Effect #3
Slot: Other (not visible) Duration: 20s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s
Conditions: - Can only be called by other effects
Global ID: 16141129215317838146 FQN: abl. player. revive/18/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. stealth. loop
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectstealth. exit