1. Pouvoirs
  2. daily_area
  3. ossus
  4. world_boss
  5. jedi_tank_droid
  6. r8_x8
  7. knockback

RECALIBRAGE DE LA MENACE

newrolloperative

RECALIBRAGE DE LA MENACE

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
breakthroughRenversement – Renversement et incapacité d'agir.
2
newrolloperative
RECALIBRAGE DE LA MENACE
3
newrolloperative
RECALIBRAGE DE LA MENACE
  • [1.5s]
    breakthroughRenversement
    Renversement et incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3,2, 35° pitch, 0° yaw
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    newrolloperativeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,17
      - Standard Health Percent Min = (float) 0,17
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.ossus.world_boss.geonosian_swarm_lord.swarm_lord.knockback.impact, dependent on calling effect
  • [0s] [not displayed]
    newrolloperativeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,9
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0