Rechargement actif
Rechargement actif
Tuer un ennemi avec la mise à terre réinitialise son délai de réutilisation et augmente vos dégâts de 5 %. Cet effet se cumule jusqu'à 3 fois et dure 10 secondes.
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 7.0.0 |
Global ID: | 16140914340550394184 |
Combat log ID: | 4505974744285184 |
FQN: | abl. |
Star Wars name: | Rechargement actif |
Autres langues: | Active Reload Aktives Nachladen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141097168749597516 FQN: abl. itm. legendary. age_ smu. sni_ gun. active_ reload/6/1 - Set Stack Limit
- 1
- On Pre Damage Dealt
- Ignore Redirected Damage = (bool) false
- Tag Exclusions = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 100
- Rate Limit Interval = (time) 0s
- Initial Delay = (time) 0s
- Tags: tag.abl. agent. takedown
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- On Pre Damage Dealt
- 2
- On Pre Damage Dealt
- Ignore Redirected Damage = (bool) false
- Tag Exclusions = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 100
- Rate Limit Interval = (time) 0s
- Initial Delay = (time) 0s
- Tags: tag.abl. smuggler. quickdraw
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- On Pre Damage Dealt
- [0.1s]
Rechargement actifSlot: Debuff Duration: 0.1s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1s
- Max Duration = (time) 0.1s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141100467284479589 FQN: abl. itm. legendary. age_ smu. sni_ gun. active_ reload/6/2 - Set Duration
- [10s]
Rechargement actif
Augmentation des dégâts infligés.Slot: Buff Duration: 10s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141099367772852402 Combat log ID: 4505974744285448 FQN: abl. itm. legendary. age_ smu. sni_ gun. active_ reload/6/3 - Set Duration
- 1
- When stacks of this effect increase
- When stacks of this effect decrease
- When effect is applied
Perform the following actions:
- Modify stat Dégâts infligés (modificateur en pourcentage), increase by 0,05
- 2
- When effect is refreshed
- When effect is applied
Perform the following actions:
- Modify cooldown of Mise à terre by -100%
Mise à terre
Essaye de mettre la cible à terre à l'aide d'un tir unique et puissant infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme. Ne fonctionne que sur des cibles ayant 30 % ou moins de santé maximum.
FQN: abl.agent.takedown
- Modify cooldown of Opportunisme by -100%
Opportunisme
Tire une rapide volée d'éclairs qui inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme Ne fonctionne que sur les cibles ayant moins de 30 % de santé. Nécessite deux blasters.
FQN: abl.smuggler.quickdraw