1. Pouvoirs
  2. jedi_knight
  3. saber_ward

Retour de sabre

redirect

Retour de sabre

Active un retour de sabre laser, augmentant les défenses de mêlée et à distance de 50 % et absorbant 25 % des dégâts infligés par les attaques de Force et techno. Dure <<1[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.pc.jedi_knight
  • apc.tutorial.knight.guardian.focus.8
  • apc.test.cdurel.class_prototypes.war_kni.guardian_base
  • apc.jedi_knight.base
  • apc.test.cdurel.knight_base_proto
  • apc.jedi_knight.sentinel.base
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_base
  • apc.tutorial.knight.guardian.defense.8
  • apc.tutorial.knight.guardian.vigilance.8
  • apc.test.cdurel.class_prototypes.war_kni.knight_base
  • apc.jedi_knight.guardian.base
  • apc.test.qa.kfisher.jk_base_clone

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
redirectRetour de sabre – Défenses en mêlée et à distance augmentées. Dégâts subis par les pouvoirs de Force ou techno, réduits.
2
sent_uti_unwavering_resolveRetour zélé – Immunité contre l'étourdissement, le sommeil, les soulèvements et les effets invalidants
3
forcespeedMaître de l'agilité – Vitesse de déplacement accrue.
  • [12s]
    redirectRetour de sabre
    Défenses en mêlée et à distance augmentées. Dégâts subis par les pouvoirs de Force ou techno, réduits.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.jedi_knight.saber_ward.cast_instant
  • 2
    • When effect is applied

    Perform the following actions:

  • 3
    • Before NPC with this effect takes damage with a Force spell
    • Before NPC with this effect takes damage with a Tech spell

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When character takes damage, not more than every 1s with result Ok or Crit or Glance or Parry or Dodge or Miss or Resisted

    Only when the following conditions are met:

    Perform the following actions:

    • Heal the TARGET for (3% of its HP), causing no threat
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​jedi_knight.​unwavering_resolve