1. Pouvoirs
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. trash
  8. beach
  9. hulking_savrip
  10. hulk_out

Rugissement mobilisateur

Rugissement mobilisateur

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.difficulty_1.trash.beach.hulking_savrip

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Rugissement mobilisateur
2
persuade – Dégâts infligés augmentés. Vitesse de déplacement réduite.
3
movementslowedRalentissement (physique) – Vitesse de déplacement réduite.
4
Rugissement mobilisateur
  • [hidden] [1.5s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.trash.beach.hulking_savrip.hulk_out.cast_instant, dependent on calling effect
    • Immobilize and prevent rotation
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

      • <
        • If TARGET is a friend of CASTER
        AND
        • If TARGET is in combat
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 15m
      - Angle = (float) 25

    Only when the following conditions are met:

      • <
        • If the Force spell hit
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 4
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [6s]
    persuade
    Dégâts infligés augmentés.
    Vitesse de déplacement réduite.


  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [9s]
    movementslowedRalentissement (physique)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_slow.debuff, dependent on calling effect
    • Set movement speed to 70%
  • [hidden] [6s]
    Effect #4