1. Pouvoirs
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. boss
  8. lorrick
  9. difficulty_2
  10. half_rakghoul
  11. ravage

Saccage

bladerush

Saccage

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.difficulty_2.boss.lorrick.boss_lorrick

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stunnedÉtourdissement – Incapacité d'agir.
2
crushed
Saccage
3
bladerush
Saccage
4
bladerush
Saccage
5
bladerush
Saccage
  • [does not expire]
    stunnedÉtourdissement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.half_rakghoul.ravage.stun, dependent on calling effect
  • [hidden] [does not expire]
    crushedEffect #2

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied
    • When effect ticks the 3rd time
    • When effect ticks the 6th time
    • When effect ticks the 9th time
    • When effect ticks the 11th time

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.half_rakghoul.ravage.cast_instant, dependent on calling effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    bladerushEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [does not expire]
    bladerushEffect #4

  • 1
    • Just before this effect is removed

    Perform the following actions:

  • 2
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [hidden] [13s]
    bladerushEffect #5