1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. silentior
  8. difficulty_2
  9. channeled_bullets_forever

Salve de missiles

missilesalvo

Salve de missiles

Attributes

Conditions

Métadonnées

Used by

Used by
  • Class 16140941516454399508

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilesalvo
Salve de missiles
2
missilesalvo
Salve de missiles
  • [hidden] [90s]
    missilesalvoEffect #1

    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) fire_lots_of_nozzles
      - Object Self = (int) 1
    • Play appearance epp . npc . ability . custom . flashpoint . eternity_vault . silentior . difficulty_1 . lots_of_nozzles_loop, dependent on calling effect
    • Immobilize and prevent rotation
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . npc . ability . custom . flashpoint . eternity_vault . silentior . difficulty_1 . lots_of_nozzles_exit, dependent on calling effect
  • [hidden] [0s]
    missilesalvoEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . ability . custom . flashpoint . eternity_vault . silentior . difficulty_1 . lots_of_nozzles_fire, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​flashpoint.​eternity_vault.​silentior.​enrage

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.3
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag tag.​abl.​flashpoint.​eternity_vault.​silentior.​enrage

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.111
      - Standard Health Percent Min = (float) 0.111
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)