1. Pouvoirs
  2. jedi_knight
  3. skill
  4. focus
  5. zealous_leap

Saut acharné

abl_jk_ZealousLeap

Saut acharné

Saute sur une cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme et l'immobilisant pendant 1 seconde. Ne fonctionne pas en cas d'immobilisation. Attaque avec deux armes si applicable.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.knight.guardian.focus.6
  • apc.jedi_knight.guardian.focus
  • apc.test.cdurel.class_prototypes.war_kni.guardian_focus
  • apc.jedi_knight.sentinel.concentration
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_concentration
  • apc.tutorial.knight.sentinel.concentration.6

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_ZealousLeap
Saut acharné
2
abl_jk_ZealousLeap
Saut acharné
3
abl_jk_ZealousLeap
Saut acharné
4
immobilizedImmobilisation (physique) – Incapacité de se déplacer.
5
movementSlowedRalentissement (physique) – Vitesse de déplacement réduite.
  • [0s] [not displayed]
    abl_jk_ZealousLeapEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Melee

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    abl_jk_ZealousLeapEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​utility.​force_leap_limiter

    Perform the following actions:

    • Play appearance epp.jedi_knight.zealous_leap.cast_instant_no_charge
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,202
      - Standard Health Percent Min = (float) 0,202
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,35
      - Coefficient = (float) 2,02
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,35
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 2m to center of TARGET
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.zealous_leap.cast_instant_close
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,202
      - Standard Health Percent Min = (float) 0,202
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,35
      - Coefficient = (float) 2,02
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,35
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.jedi_knight.zealous_leap.cast_instant
    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,202
      - Standard Health Percent Min = (float) 0,202
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,35
      - Coefficient = (float) 2,02
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,202
      - Standard Health Percent Min = (float) 0,202
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,35
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [0s] [not displayed]
    abl_jk_ZealousLeapEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​utility.​force_leap_limiter

    Perform the following actions:

    • Play appearance epp.jedi_knight.zealous_leap.cast_instant_no_charge
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,202
      - Standard Health Percent Min = (float) 0,202
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,35
      - Coefficient = (float) 2,02
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 2m to center of TARGET
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.zealous_leap.cast_instant_close
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,202
      - Standard Health Percent Min = (float) 0,202
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,35
      - Coefficient = (float) 2,02
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.jedi_knight.zealous_leap.cast_instant
    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,202
      - Standard Health Percent Min = (float) 0,202
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,35
      - Coefficient = (float) 2,02
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [1s]
    immobilizedImmobilisation (physique)
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [1s]
    movementSlowedRalentissement (physique)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect