1. Pouvoirs
  2. qa
  3. gameplay_persistence
  4. string_test
  5. force_leap

Saut de Force

forceLeap

Saut de Force

Saute vers une cible distante, infligeant <<1[$d point/$d point/$d points]>> de dégâts avec l'arme principale, immobilisant la cible pendant <<2[%d seconde/%d seconde/%d secondes]>> et interrompant l'action en cours de la cible. Confère 3 points de concentration. Inefficace contre les cibles à couvert.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceLeap
Saut de Force
2
forceLeap
Saut de Force
3
immobilizedImmobilisation – Incapacité de se déplacer.
  • [0s] [not displayed]
    forceLeapEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​utility.​force_leap_limiter

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,091
      - Standard Health Percent Min = (float) 0,091
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,39
      - Coefficient = (float) 0,91
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.jedi_knight.force_leap.instant_no_charge
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.jedi_knight.force_leap.force_leap
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,091
      - Standard Health Percent Min = (float) 0,091
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,39
      - Coefficient = (float) 0,91
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 3 of TARGET's action points, causing no threat
  • [0s] [not displayed]
    forceLeapEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability and prevent usage for 1s
  • [2s]
    immobilizedImmobilisation
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect