1. Pouvoirs
  2. quest
  3. exp
  4. 02
  5. rishi
  6. world
  7. hub_1
  8. a_trail_of_light
  9. recovery_probe

Sonde de récupération

virtualitem_seeker_droid

Sonde de récupération

Appelle votre sonde de récupération pour qu'elle fasse des recherches dans un rayon de 5 mètres autour de l'endroit désiré. Tous les objets ensevelis qu'elle trouve sont automatiquement déterrés pour vous être remis.

Une fois la recherche effectuée, la sonde de récupération utilise automatiquement son sonar pour détecter tout objet intéressant à proximité de votre position actuelle.

Attributs

Conditions

Métadonnées

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
virtualitem_seeker_droid
Sonde de récupération
2
virtualitem_seeker_droidSonde de récupération active – Sonde de récupération actuellement déployée. Après avoir effectué les recherches à partir de sa position, le droïde utilisera automatiquement son sonar à proximité de votre position pour chercher de nouvelles cibles potentielles.
3
virtualitem_seeker_droid
Sonde de récupération
  • [0s] [not displayed]
    virtualitem_seeker_droidEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.seeker_droid_quest_cast_end, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [15s]
    virtualitem_seeker_droidSonde de récupération active
    Sonde de récupération actuellement déployée.

    Après avoir effectué les recherches à partir de sa position, le droïde utilisera automatiquement son sonar à proximité de votre position pour chercher de nouvelles cibles potentielles.


  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [0s] [not displayed]
    virtualitem_seeker_droidEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​darkdirt

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_dirt_dark, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​ice
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_ice, dependent on calling effect
  • 3
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​metal
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_metal, dependent on calling effect
  • 4
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​sand
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_sand, dependent on calling effect
  • 5
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​toxicsludge
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_toxic_swamp, dependent on calling effect
  • 6
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​water
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_water, dependent on calling effect
  • 7
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_dirt_brown, dependent on calling effect