Synchronisation de niveau du Temple de sacrifice
Synchronisation de niveau du Temple de sacrifice
Attributs
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141020818269197575 |
Combat log ID: | 4331594777100288 |
FQN: | abl. |
Star Wars name: | Synchronisation de niveau du Temple de sacrifice |
Autres langues: | Temple of Sacrifice Level Sync Tempel des Opfers-Stufenanpassung |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If difficulty is set to Story Mode
Global ID: 16140978457511565129 FQN: abl. operation. level_ sync. temple_ of_ sacrifice/11/1 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 2
- Target Level = (int) 60
Perform the following actions:
- Bolster the TARGET to level 70, item rating 238 and armor weapon rating 238
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 666 - Add effect #4 to TARGET from CASTER
- Execute ability Avantage du vétéran from TARGET to TARGET
Avantage du vétéran
FQN: abl.player.level_lock.dynamic_power_scale_raid
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 667 - Add effect #4 to TARGET from CASTER
- Execute ability Avantage du vétéran from TARGET to TARGET
Avantage du vétéran
FQN: abl.player.level_lock.dynamic_power_scale_raid
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is not set to Master Mode
- If difficulty is set to Veteran or Master Mode
Global ID: 16140975158976679008 FQN: abl. operation. level_ sync. temple_ of_ sacrifice/11/2 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 70
Perform the following actions:
- Bolster the TARGET to level 70, item rating 242 and armor weapon rating 242
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 668 - Add effect #4 to TARGET from CASTER
- Execute ability Avantage du vétéran from TARGET to TARGET
Avantage du vétéran
FQN: abl.player.level_lock.dynamic_power_scale_raid
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 669 - Add effect #4 to TARGET from CASTER
- Execute ability Avantage du vétéran from TARGET to TARGET
Avantage du vétéran
FQN: abl.player.level_lock.dynamic_power_scale_raid
- [does not expire]
Renforcé
La puissance de votre équipement est renforcée.Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140976258488308275 Combat log ID: 4331594777100584 FQN: abl. operation. level_ sync. temple_ of_ sacrifice/11/3 - Set Area Restricted
- [does not expire]
Blocage de niveau
Votre niveau a été bloqué.Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140981756046449330 Combat log ID: 4331594777100588 FQN: abl. operation. level_ sync. temple_ of_ sacrifice/11/4 - Set Area Restricted
- [hidden] [does not expire]
Effect #5Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is set to Master Mode
- If difficulty is set to Veteran or Master Mode
Global ID: 16140982855558076421 FQN: abl. operation. level_ sync. temple_ of_ sacrifice/11/5 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 70
Perform the following actions:
- Bolster the TARGET to level 70, item rating 238 and armor weapon rating 238
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 668 - Add effect #4 to TARGET from CASTER
- Execute ability Avantage du vétéran from TARGET to TARGET
Avantage du vétéran
FQN: abl.player.level_lock.dynamic_power_scale_raid
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 669 - Add effect #4 to TARGET from CASTER
- Execute ability Avantage du vétéran from TARGET to TARGET
Avantage du vétéran
FQN: abl.player.level_lock.dynamic_power_scale_raid
- 4
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 768 - Add effect #3 to TARGET from CASTER
- Execute ability Avantage du vétéran from TARGET to TARGET
Avantage du vétéran
FQN: abl.player.level_lock.dynamic_power_scale_raid
- [hidden] [does not expire]
Effect #6Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140979557023192348 FQN: abl. operation. level_ sync. temple_ of_ sacrifice/11/6 - Set Area Restricted
- [does not expire]
Chance du débutant
Augmente la fréquence à laquelle vous pouvez être ressuscité en combat à une fois toutes les 30 secondes.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. bolster. being_ bolstered Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is set to Story Mode
- If TARGET does not have any effect from the ability Coup de pouce
Coup de pouce
Vos stats de base et d'équipement, vos points de chemin de discipline actifs, le grade de vos pouvoirs et vos niveaux de DPS, d'armure et de combat ont tous été augmentés pour cette partie en zone de guerre.
FQN: abl.pvp.warzone.bolster
Global ID: 16140980656534820079 Combat log ID: 4331594777100648 FQN: abl. operation. level_ sync. temple_ of_ sacrifice/11/7 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Durée d'effet for effects from tag tag.
abl. , coefficient = 0debuff. recently_ battle_ ressed - Modify meta stat Temps de rechargement for ability Sonde de résurrection, percent of base = -0,9 | 0 | 0
Sonde de résurrection
Appelle un droïde pour réanimer un allié en état d'incapacité. Ce pouvoir peut être utilisé en combat.
FQN: abl.agent.resuscitation_probe
- Modify meta stat Temps de rechargement for ability Auto-défibrillateur embarqué, percent of base = -0,9 | 0 | 0
Auto-défibrillateur embarqué
Délivre un choc électrique qui réanime un allié en état d'incapacité. Ce pouvoir peut être utilisé en combat.
FQN: abl.bounty_hunter.onboard_aed
- Modify meta stat Temps de rechargement for ability Ranimation, percent of base = -0,9 | 0 | 0
Ranimation
Réanime un allié en état d'incapacité. Ce pouvoir peut être utilisé en combat.
FQN: abl.jedi_consular.revive
- Modify meta stat Temps de rechargement for ability Résurrection, percent of base = -0,9 | 0 | 0
Résurrection
Réanime un allié en état d'incapacité. Ce pouvoir peut être utilisé en combat.
FQN: abl.sith_inquisitor.reanimation
- Modify meta stat Temps de rechargement for ability Patch défibrillateur, percent of base = -0,9 | 0 | 0
Patch défibrillateur
Délivre un choc électrique qui réanime un allié en état d'incapacité. Ce pouvoir peut être utilisé en combat.
FQN: abl.smuggler.heartrigger_patch
- Modify meta stat Temps de rechargement for ability Sonde médicale d'urgence, percent of base = -0,9 | 0 | 0
Sonde médicale d'urgence
Appelle un droïde pour réanimer un allié en état d'incapacité. Ce pouvoir peut être utilisé en combat.
FQN: abl.trooper.emergency_medical_probe