1. Pouvoirs
  2. agent
  3. leg_shot

Tir dans les jambes

cripplingfire

Tir dans les jambes

Tir infligeant à la cible <<1[$d point/$d point/$d points]>> de dégâts d'arme et l'immobilisant pendant <<2[$d seconde/$d seconde/$d secondes]>>. Les dégâts directs infligés après 2 secondes interrompent l'effet prématurément.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.agent.sniper.virulence.9
  • apc.agent.sniper.base
  • apc.test.cdurel.class_prototypes.age_smu.sniper_base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cripplingfire
Tir dans les jambes
2
immobilizedImmobilisation (physique) – Incapacité de se déplacer.
3
movementSlowedRalentissement (physique) – Vitesse de déplacement réduite.
4
movementSlowedRalentissement (physique) – Vitesse de déplacement réduite.
  • [hidden] [0s]
    cripplingfireEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,43
      - Coefficient = (float) 0,86
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [3s]
    movementSlowedRalentissement (physique)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 25%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • [5s]
    movementSlowedRalentissement (physique)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • 2
    • When character takes damage without tags tag.abl.debuff.damage_over_time, delayed by 2s

    Perform the following actions:

    • Remove this effect