1. Pouvoirs
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. hk_47
  8. leg_shot

Tir dans les jambes

snipe

Tir dans les jambes

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.the_returned.hk_47

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
snipe
Tir dans les jambes
2
knockdownRenversement – Renversement. Incapacité d'agir.
3
movementslowedTir incapacitant dans les jambes – Tir dans les jambes. Vitesse de déplacement fortement réduite.
4
movementslowedTir dans les jambes – La cible a reçu un tir dans les jambes. Le prochain tir dans les jambes l'incapacitera grandement.
5
movementslowedDouble tir dans les jambes – Cible incapacitée. L'effet ne peut être dissipé. La cible est ignorée.
6
movementslowed
Double Leg Shot Target Ignore
  • [hidden] [0s]
    snipeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.hk_47.hk_47_sniper_snipe_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 10
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If difficulty is set to Veteran or Master Mode
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​hk_47_leg_shot
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #5 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        OR
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​hk_47_leg_shot
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [1s]
    knockdownRenversement
    Renversement. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 35° pitch, 0° yaw
  • [12s]
    movementslowedTir incapacitant dans les jambes
    Tir dans les jambes. Vitesse de déplacement fortement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 35%
  • [12s]
    movementslowedTir dans les jambes
    La cible a reçu un tir dans les jambes. Le prochain tir dans les jambes l'incapacitera grandement.

  • [10s]
    movementslowedDouble tir dans les jambes
    Cible incapacitée. L'effet ne peut être dissipé. La cible est ignorée.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 35° pitch, 0° yaw
    • Stun the TARGET
    • Add effect #6 to TARGET from CASTER
  • [10s]
    movementslowed [HIDDEN] Double Leg Shot Target Ignore

  • 1
    • When effect is applied

    Perform the following actions:

    • Ignore Caster