1. Pouvoirs
  2. itm
  3. tactical
  4. sow
  5. bou_tro
  6. merc_com
  7. ars_gun
  8. dmg_sust_01

Tir incendiaire

frenzy

Tir incendiaire

Le tir d'apprêt brûle sa cible. Les tirs ardents, les missiles thermoguidés et les missiles traçants déclenchent ses dégâts.

Attributs

Conditions

Métadonnées

Users

Triggered by equipping an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
frenzy
Tir incendiaire
2
abl_bh_me_collateral_damageBrûlure (tir d'apprêt) – Dégâts élémentaires réguliers.
3
abl_bh_me_collateral_damageBrûlure (tir de vortex) – Dégâts élémentaires réguliers.
  • [hidden] [does not expire]
    frenzyEffect #1

  • 1
    • When character deals damage with tags tag.abl.bounty_hunter.priming_shot that does not get redirected, not more than every 1s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When character deals damage with tags tag.abl.trooper.vortex_bolt that does not get redirected, not more than every 1s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [15s]
    abl_bh_me_collateral_damageBrûlure (tir d'apprêt)
    Dégâts élémentaires réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.incendiary_missile.incendiary_missile_burn, dependent on calling effect
  • 2
    • When effect ticks
    • When character takes damage that does not get redirected, not more than every 1s from tag tag.abl.bounty_hunter.blazing_bolts or tag.abl.bounty_hunter.tracer_missile_dmg or tag.abl.bounty_hunter.heatseeker_missiles
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,031
      - Standard Health Percent Min = (float) 0,031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [15s]
    abl_bh_me_collateral_damageBrûlure (tir de vortex)
    Dégâts élémentaires réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.firebomb.burn, dependent on calling effect
  • 2
    • When effect ticks
    • When character takes damage that does not get redirected, not more than every 1s from tag tag.abl.trooper.grav_dmg or tag.abl.trooper.boltstorm or tag.abl.trooper.demolition_round
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,031
      - Standard Health Percent Min = (float) 0,031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0