Tir puissant
Tir puissant
Frappe la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme, restaurant des points de santé à hauteur de 25 % des dégâts infligés, et générant une quantité d'animosité modérée.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 5.0.0 |
Global ID: | 16140979705061969931 |
Combat log ID: | 3909210513342464 |
FQN: | abl. |
Star Wars name: | Tir puissant |
Autres langues: | Powered Shot Energiegeladener Schuss |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141082683601384226 FQN: abl. companion. unique. mtx. iso_ 5. tank. single_ target_ attack/8/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.companion.tanks_momentum
Perform the following actions:
- Play appearance epp.
flurry. droid. dino. ranged_special_attack - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0,5
- Standard Health Percent Max = (float) 0,09
- Standard Health Percent Min = (float) 0,09
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,64
- Health Steal Percentage = (float) 0,25
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.companion.tanks_momentum
Perform the following actions:
- Play appearance epp.
flurry. droid. dino. ranged_special_attack - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0,5
- Standard Health Percent Max = (float) 0,09
- Standard Health Percent Min = (float) 0,09
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,64
- Health Steal Percentage = (float) 0,5
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0