1. Pouvoirs
  2. companion
  3. unique
  4. mtx
  5. zakuul_battledroid
  6. tank
  7. single_target_attack

Tir puissant

abl_tr_co_blazing_celerity

Tir puissant

Frappe la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme, restaurant des points de santé à hauteur de 25 % des dégâts infligés, et générant une quantité d'animosité modérée.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.companion.class.mtx.droid.zakuul_battledroid.tank

Related effects, buffs and debuffs

Ability activation
1
abl_tr_co_blazing_celerity
Tir puissant
  • [0s] [not displayed]
    abl_tr_co_blazing_celerityEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​companion.​tanks_momentum

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.colicoid.dps.single_target_damage
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0,5
      - Standard Health Percent Max = (float) 0,164
      - Standard Health Percent Min = (float) 0,164
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,09
      - Coefficient = (float) 1,64
      - Health Steal Percentage = (float) 0,25
      - Slots = Primary Ranged
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​companion.​tanks_momentum

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.colicoid.dps.single_target_damage
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0,5
      - Standard Health Percent Max = (float) 0,164
      - Standard Health Percent Min = (float) 0,164
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,09
      - Coefficient = (float) 1,64
      - Health Steal Percentage = (float) 0,5
      - Slots = Primary Ranged