1. Pouvoirs
  2. itm
  3. potion
  4. biochem
  5. medpac
  6. companion
  7. artifact
  8. grade06

Unité médicale exotechnologique avancée

medkit

Unité médicale exotechnologique avancée

Restaure <<2[$d point/$d point/$d points]>> de santé à votre partenaire et vous et <<3[$d point de santé supplémentaire/$d point de santé supplémentaire/$d points de santé supplémentaires]>> sur <<1[$d seconde/$d seconde/$d secondes]>>. Disponible une fois par combat. Le regain de santé augmente par niveau jusqu'au niveau 46.

Attributs

Conditions

Métadonnées

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
medkit
Unité médicale exotechnologique avancée
2
medkitUnité médicale exotechnologique avancée – Soins réguliers.
3
medkit
Unité médicale exotechnologique avancée
  • [0s] [not displayed]
    medkitEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 2

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Heal the TARGET for (0,81 to 0,97)*StandardHealth, causing no threat
    • Play appearance epp.itm.potion.medpac.restore_health_target
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Heal the TARGET for (0,81 to 0,97)*StandardHealth, causing no threat
    • Play appearance epp.itm.potion.medpac.restore_health
    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [15s]
    medkitUnité médicale exotechnologique avancée
    Soins réguliers.

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
    • Heal the TARGET for 0,05*StandardHealth, causing no threat
  • [hidden] [does not expire]
    medkitEffect #3

  • 1
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect