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  4. biochem
  5. medpac
  6. companion
  7. prototype
  8. grade10

Unité médicale polybiotique prototype

kotet_medpack_greenvariant

Unité médicale polybiotique prototype

Restaure <<2[$d point/$d point/$d points]>> de santé à votre partenaire et vous et <<3[$d point de santé supplémentaire/$d point de santé supplémentaire/$d points de santé supplémentaires]>> sur <<1[$d seconde/$d seconde/$d secondes]>>. Disponible une fois par combat. Le regain de santé augmente par niveau jusqu'au niveau 70.

Attributes

Conditions

Métadonnées

Used by

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
kotet_medpack_greenvariant
Unité médicale polybiotique prototype
2
kotet_medpack_greenvariantUnité médicale polybiotique prototype – Soins réguliers.
3
kotet_medpack_greenvariant
Unité médicale polybiotique prototype
  • [0s] [not displayed]
    kotet_medpack_greenvariantEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Heal the TARGET for (0,54 to 0,66)*StandardHealth, causing no threat
    • Play appearance epp . itm . potion . medpac . restore_health_target
    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Heal the TARGET for (0,81 to 0,97)*StandardHealth, causing no threat
    • Play appearance epp . itm . potion . medpac . restore_health
    • Add effect #2 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • If TARGET is in combat

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [15s]
    kotet_medpack_greenvariantUnité médicale polybiotique prototype
    Soins réguliers.

    • When effect ticks

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Play appearance epp . agent . kolto_probe . heal, dependent on calling effect
    • Heal the TARGET for 0,05*StandardHealth, causing no threat
  • [hidden] [does not expire]
    kotet_medpack_greenvariantEffect #3

    • When CASTER exits combat

    Only when the following conditions are met:

      • Can only by called by other effects

    Perform the following actions:

    • Remove this effect