1. Pouvoirs
  2. smuggler
  3. skill
  4. saboteur
  5. blazing_speed

Vitesse ardente

terminate

Vitesse ardente

Le tir doublé brûle la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts élémentaires pendant <<2>> secondes. Cumulable 3 fois. La rafale chargée, l'opportunisme et la grenade thermique appliquent 1 unité d'effet de la vitesse ardente à la cible principale.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.smuggler.gunslinger.saboteur
  • apc.tutorial.smuggler.gunslinger.saboteur.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
terminate
Vitesse ardente
2
3
burnedVitesse ardente – Dégâts élémentaires réguliers.
3
3
terminate
Semer le chaos
  • [hidden] [does not expire]
    terminateEffect #1

  • 1
    • When character deals damage with tags tag.abl.smuggler.speed_shot that does not get redirected, not more than every 0.5s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When character deals damage with tags tag.abl.smuggler.charged_burst_dmg and tag.abl.smuggler.quickdraw and tag.abl.smuggler.thermal_grenade_primary_target and tag.abl.smuggler.charged_burst that does not get redirected, not more than every 0.5s

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [6s]
    burnedVitesse ardente
    Dégâts élémentaires réguliers.

  • 1
    • When effect ticks
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,005
      - Standard Health Percent Min = (float) 0,005
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,05
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.jedi_knight.cauterize.debuff, dependent on calling effect