Posted 7 years ago

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5.0 class changes

We are still months away from KotET releasing, but here's an early overview of the class changes coming with 5.0. Keep in mind that this is based on an early PTS patch; there are many placeholders and everything is subject to change. We will update this article as new PTS patches are being deployed. (last update: October 11th, 2016)

Show ability tooltips:

We appreciate the support from TORCommunity, SWTORHamster, SWTORCoconut and Delegate who helped cross-checking all the changes. Make sure to check out TorCommunity for updates as well!

Watch Snave and other players as they discuss the class changes!

Contents

Go to: Global changes
Show ability tooltips:

Global changes

  • Classes have been simplified to make the game more approachable for new players.
    • Base classes have been removed from the game; you have to choose an advanced class during character creation. This was previously only required for level 60 token characters and will now extend to level 1 characters. We don't know if and how existing base class characters will be affected.
    • Ability pruning: With base classes removed, the advanced classes will now vary further than before. Various base class abilities are now restricted to one advanced class, ensuring that ranged players won't use melee abilities (and vice versa). This improves advanced class identity and simplifies the skill bar for new players.
    • You no longer have multiple stances (Forms, Charges, Techniques, Cylinders, Cells) available at once. Instead, there is a passive stance that gets replaced depending on the current Discipline. This ensures that you cannot accidentally select the wrong stance.
    • To improve the leveling process on advanced classes, many abilities get learned earlier than before. This reduces the "keystone ability" issue where you need to relearn the rotation every time you receive an important ability. Players receive the first Discipline passive at level 10 and the first utility slot at level 14.
    • Abilities and passives that were automatically learned upon selecting an advanced class now have to be picked up from the class trainer at the respective level.
  • All casted and channeled abilities have been removed from melee classes or turned into instants, making melee players more mobile.
  • Stealthed players are now fully invisible, you can no longer see them even when you are right next to them. The stealth level increase that was previously tied to an ability (8s duration, 60s cooldown) is now always active. You can only reveal stealthed players with AoE abilities or increased stealth detection now. Players who were stealthed by an Operative's Infiltrate or a Scoundrel's Smuggle are not affected by this change; you can still see them if you are within 15 meters.
  • Guard is no longer tied to the tanking stance and can now be used by DPS players as well.
  • 60-second droid mezes have been removed from Agents/Smugglers and Marauders/Sentinels. Droids (and other NPCs) can still be mezed with the mezes from Sorcerers/Sages and Mercenaries/Commandos.
  • Sorcerers/Sages and Hatred Assassins/Serenity Shadows had nearly all abilities nerfed by 2-10%. Other classes have not seen this many nerfs to damage and healing numbers but it's possible that this has yet to happen.
  • Each Discipline receives a new passive at level 68 (new level cap is 70).
    • This does not include Disciplines where the stance was moved from the advanced class to the Discipline, because the stance counts as the new passive. Since there still must be something at level 68 for these Disciplines, one of the existing passives now won't be granted until level 68.
    • Disciplines that already included the stance received a new ability because the stance was changed from an ability to a passive.
  • The number of utilities stays at 24 but they are organized differently.
    • You can now select one additional utility, bringing the total number of slots to 8, up from 7.
    • Some utilities have been combined, which means you now only need to spend one slot to get the bonuses from what previously were two utilities.
    • Where utilities have been combined, new utilities have been added so that the total count stays at 24.
    • You are now granted each utility slot three levels earlier than before:
      • with 4.0 at levels 17, 25, 33, 41, 49, 57, 65
      • with 5.0 at levels 14, 22, 30, 38, 46, 54, 62, 70
    • Instead of three tiers with 8 utilities each, there are now four tiers with 6 utilities each.
    • As before, you need to spend a certain amount of utility points in the lower tiers before you can access the higher tiers.
      • During 4.0, the required numbers were 0, 3 and 5.
      • With 5.0, they will be 0, 2, 4 and 6.
4.0 Utility layout
SKILLFUL (requires level 17)

MASTERFUL (requires level 41)

HEROIC (requires level 57)

5.0 Utility layout
SKILLFUL (requires level 14)

MASTERFUL (requires level 30)

HEROIC (requires level 46)

LEGENDARY (requires level 62)

Sith Juggernaut  / Jedi Guardian 

  • Ravage/Blade Dance has been turned into an instant ability.
  • Saber form is now passive and automatically set depending on the Discipline.
  • Guard can be used by DPS players.
Updated abilities
Cosmetic changes:
Stance now part of Discipline
Cosmetic changes: Cosmetic changes:

Discipline changes

Rage/Focus gets a new passive at level 68 and Vengeance/Vigilance gets a new ability at 42 because Shien Form was changed from a passive to an active. Immortal/Defense got no new ability or passive because Soresu Form has been added instead.

Rage Focus
Cosmetic changes: Cosmetic changes:
Vengeance Vigilance
Cosmetic changes: Cosmetic changes:
Immortal Defense
Cosmetic changes: Cosmetic changes:

Utility changes

New utilities
Merged utilities
Updated utilities
Cosmetic changes: Cosmetic changes:
Removed utilities

Updated list of abilities by level

B = base class ability, shared with Marauders/Sentinels.

  • Vicious Slash
    Vicious Slash
    Instant
    Rage: 3
    Range: 4m
    Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
    1, B
  • Slash
    Slash
    Instant
    Focus: 3
    Range: 4m
    Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
    1, B
  • Assault
    Assault
    Instant
    Range: 4m
    Generates 2 rage and inflicts <<1>> weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding.
    1, B
  • Strike
    Strike
    Instant
    Range: 4m
    Inflicts <<1>> weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding.
    1, B
  • Force Charge
    Force Charge
    Instant
    Cooldown: 15s
    Range: 10-30m
    Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for <<2[%d seconds/%d second/%d seconds]>> and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.
    1, B
  • Force Leap
    Force Leap
    Instant
    Cooldown: 15s
    Range: 10-30m
    Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for <<2[%d seconds/%d second/%d seconds]>> and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover.
    1, B
  • Shii-Cho Form
    Shii-Cho Form
    Passive
    Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.
    2, B
  • Shii-Cho Form
    Shii-Cho Form
    Passive
    Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.
    2, B
  • Retaliation
    Retaliation
    Instant
    Rage: 2
    Cooldown: 6s
    Range: 4m
    Retaliates against the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. While utilizing Soresu Form, Retaliation can only be used after successfully defending against a melee or ranged attack. While not utilizing Soresu Form, Retaliation can only be used after one of your melee attacks is parried, dodged, or misses.
    2
  • Riposte
    Riposte
    Instant
    Focus: 2
    Cooldown: 6s
    Range: 4m
    Ripostes the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. While utilizing Soresu Form, Riposte can only be used after successfully defending against a melee or ranged attack. While not utilizing Soresu Form, Riposte can only be used after one of your melee attacks is parried, dodged, or misses.
    2
  • Smash
    Smash
    Instant
    Rage: 3
    Cooldown: 15s
    Smashes up to 8 enemies within 5 meters, dealing <<1>> kinetic damage. Stuns weak and standard enemies for <<2[%d seconds/%d second/%d seconds]>>.
    3, B
  • Force Sweep
    Force Sweep
    Instant
    Focus: 3
    Cooldown: 15s
    Strikes the target and up to 8 enemies within 5 meters with the Force, dealing <<1>> kinetic damage. Also stuns weak and standard enemies for <<2>> seconds.
    3, B
  • Sundering Assault
    Sundering Assault
    Instant
    Cooldown: 15s
    Range: 4m
    Generate 5 rage and strike the target for <<1>> weapon damage, causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.
    4
  • Sundering Strike
    Sundering Strike
    Instant
    Cooldown: 15s
    Range: 4m
    Generate 5 Focus and strike the target for <<1>> weapon damage, causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.
    4
  • Sweeping Slash
    Sweeping Slash
    Instant
    Rage: 3
    Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding.
    5, B
  • Cyclone Slash
    Cyclone Slash
    Instant
    Focus: 3
    Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding.
    5, B
  • Endless Rage
    Endless Rage
    Passive
    Generates 1 rage when attacked. This effect cannot occur more than once every 6 seconds.
    5
  • Visionary
    Visionary
    Passive
    Generates 1 focus when attacked. This effect cannot occur more than once every 6 seconds.
    5
  • Force Scream
    Force Scream
    Instant
    Rage: 4
    Cooldown: 12s
    Range: 10m
    Blasts the target with a Force-enhanced scream, dealing <<1>> kinetic damage. In addition, standard and weak enemies are stunned for 4 seconds.
    6, B
  • Blade Storm
    Blade Storm
    Instant
    Focus: 4
    Cooldown: 12s
    Range: 10m
    Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.
    6, B
  • Saber Ward
    Saber Ward
    Instant
    Cooldown: 180s
    Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts <<1[%d seconds/%d second/%d seconds]>>.
    7, B
  • Saber Ward
    Saber Ward
    Instant
    Cooldown: 180s
    Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts <<1[%d seconds/%d second/%d seconds]>>.
    7, B
  • Ravage
    Ravage
    Instant
    Cooldown: 18s
    Range: 4m
    Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding.
    8, B
  • Blade Barrage
    Blade Barrage
    Instant
    Cooldown: 18s
    Range: 4m
    Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding.
    8, B
  • Unleash
    Unleash
    Instant
    Cooldown: 120s
    Purges incapacitating and movement-impairing effects.
    9, B
  • Resolute
    Resolute
    Instant
    Cooldown: 120s
    Purges all incapacitating and movement-impairing effects.
    9, B
  • Blade Turning
    Blade Turning
    Passive
    The first 2 seconds of Saber Ward grants 100% melee and ranged defense.
    10
  • Blade Turning
    Blade Turning
    Passive
    The first 2 seconds of Saber Ward grants 100% melee and ranged defense.
    10
  • Taunt
    Taunt
    Instant
    Cooldown: 15s
    Range: 30m
    Taunts the target, forcing it to attack you for <<1[%d seconds/%d second/%d seconds]>>. Player targets deal 30% less damage when attacking anyone other than you for <<2>> seconds.
    14
  • Taunt
    Taunt
    Instant
    Cooldown: 15s
    Range: 30m
    Taunts the target, forcing it to attack you for <<1[%d seconds/%d second/%d seconds]>>. Player targets deal 30% less damage when attacking anyone other than you for <<2>> seconds.
    14
  • Chilling Scream
    Chilling Scream
    Instant
    Rage: 2
    Chills up to 8 enemies within 8 meters, dealing <<1>> elemental damage and reducing movement speed by 50% for <<2[%d seconds/%d second/%d seconds]>>.
    15
  • Freezing Force
    Freezing Force
    Instant
    Focus: 2
    Freezes up to 8 enemies within 8 meters, dealing <<1>> elemental damage and reducing movement speed by 50% for <<2[%d seconds/%d second/%d seconds]>>.
    15
  • Guard
    Guard
    Instant
    Range: 30m
    While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.
    16
  • Guard
    Guard
    Instant
    Range: 30m
    While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.
    16
  • Disruption
    Disruption
    Instant
    Cooldown: 12s
    Range: 4m
    Smashes into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds.
    18, B
  • Force Kick
    Force Kick
    Instant
    Cooldown: 12s
    Range: 4m
    Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.
    18, B
  • Raging Assault
    Raging Assault
    Passive
    Reduces the cooldowns of Sundering Assault and Aegis Assault by 3 seconds each and increases the rage they generate by 2.
    18
  • Focused Striking
    Focused Striking
    Passive
    Reduces the cooldowns of Sundering Strike and Warding Strike by 3 seconds each and increases the focus they generate by 2.
    18
  • Threatening Scream
    Threatening Scream
    Instant
    Cooldown: 45s
    Taunts all enemies within 15 meters, forcing them to attack you for <<1[%d seconds/%d second/%d seconds]>>, if utilizing Soresu Form. If not utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for <<2>> seconds when attacking anyone other than you.
    20
  • Challenging Call
    Challenging Call
    Instant
    Cooldown: 45s
    Taunts all enemies within 15 meters, forcing them to attack you for <<1[%d seconds/%d second/%d seconds]>>, if utilizing Soresu Form. If not utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for <<2>> seconds when attacking anyone other than you.
    20
  • Enrage
    Enrage
    Instant
    Cooldown: 45s
    Immediately generates 6 rage.
    22
  • Combat Focus
    Combat Focus
    Instant
    Cooldown: 45s
    Immediately generates 6 focus.
    22
  • Force Choke
    Force Choke
    1.5s channel
    Cooldown: 60s
    Range: 10m
    Chokes the target, stunning it for <<2>> seconds. Deals <<1>> kinetic damage and builds 3 rage over the duration. This ability can be channeled while moving.
    24, B
  • Force Stasis
    Force Stasis
    1.5s channel
    Cooldown: 60s
    Range: 10m
    Subdues the target, stunning it for <<2>> seconds. Deals <<1>> kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving.
    24, B
  • Single Saber Mastery
    Single Saber Mastery
    Passive
    Increases the damage dealt by your weapon by 20%.
    25
  • Single Saber Mastery
    Single Saber Mastery
    Passive
    Increases the damage dealt by your weapon by 20%.
    25
  • Endure Pain
    Endure Pain
    Instant
    Cooldown: 60s
    Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>>. When the effect ends, the health is lost.
    28
  • Enure
    Enure
    Instant
    Cooldown: 60s
    Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>>. When the effect ends, the health is lost.
    28
  • Force Push
    Force Push
    Instant
    Cooldown: 60s
    Range: 10m
    Deals <<1>> kinetic damage, knocks the target back several meters, and knocks the target down for <<2[%d/%d/%d]>> seconds. Force Push immediately finishes the cooldown of Force Charge.
    30
  • Force Push
    Force Push
    Instant
    Cooldown: 60s
    Range: 10m
    Deals <<1>> kinetic damage, knocks the target back several meters and knocks the target down for <<2[%d/%d/%d]>> seconds. Force Push immediately finishes the cooldown of Force Leap.
    30
  • Vicious Throw
    Vicious Throw
    Instant
    Rage: 3
    Cooldown: 10s
    Range: 10m
    Throws the main-hand lightsaber at a target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.
    32, B
  • Dispatch
    Dispatch
    Instant
    Focus: 3
    Cooldown: 10s
    Range: 10m
    Throws the main-hand lightsaber at a target, dealing <<1>> energy damage. Only usable on targets at or below 30% max health.
    32, B
  • Saber Throw
    Saber Throw
    Instant
    Cooldown: 30s
    Range: 30m
    Throws the main hand lightsaber at a distant target, inflicting <<1>> weapon damage and building 3 rage.
    36
  • Saber Throw
    Saber Throw
    Instant
    Cooldown: 30s
    Range: 30m
    Throws the main-hand lightsaber at a distant target, inflicting <<1>> damage and granting 3 focus.
    36
  • Enraged Defense
    Enraged Defense
    Instant
    Cooldown: 120s
    Empowers you with 12 charges of Enraged Defense, lasting up to <<2>> seconds. Whenever you take damage a charge of Enraged Defense is consumed to heal you for <<1>>. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.
    38
  • Focused Defense
    Focused Defense
    Instant
    Cooldown: 120s
    Empowers you with 12 charges of Focused Defense, lasting up to <<2>> seconds. Whenever you take damage a charge of Focused Defense is consumed to heal you for <<1>>. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.
    38
  • Intimidating Roar
    Intimidating Roar
    Instant
    Cooldown: 60s
    Paralyzes up to 8 nearby enemies in fear, preventing all action for up to <<1>> seconds. Damage ends the effect prematurely.
    46, B
  • Awe
    Awe
    Instant
    Cooldown: 60s
    Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely.
    46, B
  • Intercede
    Intercede
    Instant
    Cooldown: 20s
    Range: 30m
    Leaps to a friendly target, reducing his or her threat by a moderate amount and reducing damage taken by 20% for <<1[%d/%d/%d]>> seconds.
    50
  • Guardian Leap
    Guardian Leap
    Instant
    Cooldown: 20s
    Range: 30m
    Leaps to a friendly target, reducing his or her threat by a moderate amount and reducing damage taken by 20% for <<1[%d/%d/%d]>> seconds.
    50
  • Saber Reflect
    Saber Reflect
    Instant
    Cooldown: 60s
    Reflects all direct single target ranged, Force, and tech attacks back to the attacker for <<1>> seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability.
    51
  • Saber Reflect
    Saber Reflect
    Instant
    Cooldown: 60s
    Reflects all direct single target ranged, Force, and tech attacks back to the attacker for <<1>> seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability.
    51
  • Mad Dash
    Mad Dash
    Instant
    Cooldown: 45s
    Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered.
    59, B
  • Blade Blitz
    Blade Blitz
    Instant
    Cooldown: 45s
    Quickly rush forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered.
    59, B

    Updated discipline paths

    Rage / Focus

  • Raging Burst
    Raging Burst
    Instant
    Rage: 3
    Cooldown: 15s
    Range: 10m
    Blasts the enemy target with a powerful burst of Force energy, dealing <<1>> kinetic damage.
    10
  • Focused Burst
    Focused Burst
    Instant
    Focus: 3
    Cooldown: 15s
    Range: 10m
    Blasts the enemy target with a powerful burst of Force energy, dealing <<1>> kinetic damage.
    10
  • Decimate
    Decimate
    Passive
    Increases the damage dealt by Smash by 40% and reduces the cooldowns of Smash and Raging Burst by 3 seconds each.
    12
  • Swelling Winds
    Swelling Winds
    Passive
    Increases the damage dealt by Force Sweep by 40% and reduces the cooldowns of Force Sweep and Focused Burst by 3 seconds each.
    12
  • Shii-Cho Mastery
    Shii-Cho Mastery
    Passive
    Increases armor penetration by 15% and Force attack damage by 3%.
    16
  • Shii-Cho Mastery
    Shii-Cho Mastery
    Passive
    Increases armor penetration by 15% and Force attack damage by 3%.
    16
  • Saber Strength
    Saber Strength
    Passive
    Increases the damage you deal with saber attacks by 5%.
    20
  • Saber Strength
    Saber Strength
    Passive
    Increases the damage you deal with saber attacks by 5%.
    20
  • Dark Resonance
    Dark Resonance
    Passive
    Increases the critical strike damage of all attacks by 15%.
    24
  • Focused Resonance
    Focused Resonance
    Passive
    Increases the critical strike damage of all attacks by 15%.
    24
  • Obliterate
    Obliterate
    Instant
    Rage: 3
    Cooldown: 15s
    Range: 10m
    Jumps to a target, dealing <<1>> weapon damage and immobilizing it for <<2>> second. Can be used while immobilized. Strikes with both weapons if dual wielding.
    26
  • Zealous Leap
    Zealous Leap
    Instant
    Focus: 3
    Cooldown: 15s
    Range: 10m
    Leaps to a target, dealing <<1>> weapon damage and immobilizing the target for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding.
    26
  • Battle Cry
    Battle Cry
    Passive
    Reduces the cooldown of Obliterate by 3 seconds and causes Force Charge and Obliterate to make your next Force Scream deal 5% more damage and generate 1 rage, rather than consume rage.
    28
  • Momentum
    Momentum
    Passive
    Reduces the cooldown of Zealous Leap by 3 seconds and causes Force Leap and Zealous Leap to make your next Blade Storm deal 5% more damage and generate 1 focus, rather than consume focus.
    28
  • Overpower
    Overpower
    Passive
    Assault, Sundering Assault, Vicious Slash, Sweeping Slash, Retaliation, Force Scream, Vicious Throw, and Furious Strike reduce the active cooldowns of Smash, Raging Burst, and Obliterate by 1 second and Enrage by 2 seconds.
    32
  • Zephyrean Slash
    Zephyrean Slash
    Passive
    Strike, Sundering Strike, Slash, Cyclone Slash, Riposte, Blade Storm, Dispatch, and Concentrated Slice reduce the active cooldowns of Force Sweep, Focused Burst, and Zealous Leap by 1 second and Combat Focus by 2 seconds.
    32
  • Dominate
    Dominate
    Passive
    Force Charge and Obliterate make your next Smash or Raging Burst used within <<1>> seconds an automatic critical hit.
    36
  • Felling Blow
    Felling Blow
    Passive
    Force Leap and Zealous Leap make your next Force Sweep or Focused Burst used within <<1>> seconds an automatic critical hit.
    36
  • Cascading Power
    Cascading Power
    Passive
    Increases all damage dealt by 5% for <<1>> seconds after dealing damage with Smash or Raging Burst. This effect cannot occur more than once every 8 seconds.
    40
  • Heightened Power
    Heightened Power
    Passive
    Increases all damage dealt by 5% for <<1>> seconds after dealing damage with Force Sweep or Focused Burst. This effect cannot occur more than once every 8 seconds.
    40
  • Force Crush
    Force Crush
    Instant
    Rage: 4
    Cooldown: 18s
    Range: 10m
    Progressively slows the target from 50% to 5% movement speed over <<1[%d seconds/%d second/%d seconds]>> and deals <<3>> kinetic damage each second. At the end of the duration, the target is crushed and takes an additional <<2>> kinetic damage.
    42
  • Force Exhaustion
    Force Exhaustion
    Instant
    Focus: 4
    Cooldown: 18s
    Range: 10m
    Progressively slows the target from 50% to 5% movement speed over <<1[%d seconds/%d second/%d seconds]>> and deals <<3>> kinetic damage each second. At the end of the duration, the target is crushed and takes an additional <<2>> kinetic damage.
    42
  • Shockwave
    Shockwave
    Passive
    Enrage and Force Crush grant Shockwave, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage. Additionally, the cooldown of Enrage is reduced by 15 seconds, and Enrage generates 6 additional rage over <<1>> seconds when used.
    44
  • Singularity
    Singularity
    Passive
    Combat Focus and Force Exhaustion grant Singularity, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no focus. Additionally, the cooldown of Combat Focus is reduced by 15 seconds, and Combat Focus generates 6 additional focus over <<1>> seconds when used.
    44
  • Gravity Manipulation
    Gravity Manipulation
    Passive
    Obliterate and Force Crush each consume 1 less rage.
    48
  • Gravity Defiance
    Gravity Defiance
    Passive
    Zealous Leap and Force Exhaustion each consume 1 less focus.
    48
  • Brutality
    Brutality
    Passive
    Increases the critical strike chance of Vicious Throw and Furious Strike by 5%. Additionally, Intercede now purges all movement-impairing effects.
    52
  • Swift Slash
    Swift Slash
    Passive
    Increases the critical strike chance of Dispatch and Concentrated Slice by 5%. Additionally, Guardian Leap now purges all movement-impairing effects.
    52
  • Force Lash
    Force Lash
    Passive
    Vicious Slash, Sweeping Slash, and Retaliation deal <<1>> additional Force energy damage.
    56
  • Force Lash
    Force Lash
    Passive
    Slash, Cyclone Slash, and Riposte deal <<1>> additional Force energy damage.
    56
  • Furious Strike
    Furious Strike
    Instant
    Rage: 5
    Cooldown: 9s
    Range: 4m
    Strikes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
    58
  • Concentrated Slice
    Concentrated Slice
    Instant
    Focus: 5
    Cooldown: 9s
    Range: 4m
    Slices the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
    58
  • Furious Power
    Furious Power
    Passive
    Furious Strike enables Retaliation and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks.
    60
  • Concentrated Power
    Concentrated Power
    Passive
    Concentrated Slice enables Riposte and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks.
    60
  • Enveloping Rage
    Enveloping Rage
    Passive
    Activating Raging Burst or Smash increases your damage reduction by 5% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 8 seconds.
    64
  • Protective Focus
    Protective Focus
    Passive
    Activating Focused Burst or Force Sweep increases your damage reduction by 5% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 8 seconds.
    64
  • Fuming Rage
    Fuming Rage
    Passive
    Force Crush grants Fuming Rage, making your next Obliterate or Furious Strike consume no rage.
    68
  • Focused Vision
    Focused Vision
    Passive
    Force Exhaustion grants Focused Vision, making your next Zealous Leap or Concentrated Slice consume no focus.
    68

    Vengeance / Vigilance

  • Shatter
    Shatter
    Instant
    Rage: 5
    Cooldown: 12s
    Range: 4m
    Channels the Force into your lightsaber and crushes your target under its weight, instantly dealing <<1>> internal damage, with a further <<2[%d/%d/%d]>> internal damage over <<3[%d/%d/%d]>> seconds.
    10
  • Plasma Brand
    Plasma Brand
    Instant
    Focus: 5
    Cooldown: 12s
    Range: 4m
    Engulfs your lightsaber in fiery plasma, instantly dealing <<1>> elemental damage, with a further <<2[%d/%d/%d]>> elemental damage over <<3[%d/%d/%d]>> seconds.
    10
  • Shien Form
    Shien Form
    Passive
    Utilize an aggressive lightsaber form, increasing all damage dealt by 6% and movement speed by 15%. All attacks that consume rage will refund 1 rage when used.

    Replaces Shii-Cho Form.
    12
  • Shien Form
    Shien Form
    Passive
    Utilize an offensive lightsaber form, increasing all damage dealt by 6% and movement speed by 15%. All attacks that consume focus will refund 1 focus when used.

    Replaces Shii-Cho Form.
    12
  • Bloodbath
    Bloodbath
    Passive
    Smash and Vengeful Slam spread your bleed effects to all targets they damage, if at least one of the targets is already affected by your bleeds. In addition, Sweeping Slash deals 25% more damage to bleeding targets.
    16
  • Burning Storm
    Burning Storm
    Passive
    Force Sweep and Vigilant Thrust spread your burning effects to all targets they damage, if at least one of the targets is already affected by your burns. In addition, Cyclone Slash deals 25% more damage to burning targets.
    16
  • Rampage
    Rampage
    Passive
    Shatter finishes the active cooldown on Ravage and generates 3 rage.
    20
  • Zen Strike
    Zen Strike
    Passive
    Plasma Brand finishes the active cooldown on Blade Barrage and generates 3 Focus.
    20
  • Draining Scream
    Draining Scream
    Passive
    Force Scream causes the target to bleed for <<1>> internal damage over <<2>> seconds.
    24
  • Burning Blade
    Burning Blade
    Passive
    Blade Storm causes the target to burn for <<1>> elemental damage over <<2>> seconds.
    24
  • Impale
    Impale
    Instant
    Rage: 4
    Cooldown: 15s
    Range: 4m
    Impales the target for <<1>> weapon damage.
    26
  • Overhead Slash
    Overhead Slash
    Instant
    Focus: 4
    Cooldown: 15s
    Range: 4m
    Executes an acrobatic attack that deals <<1>> weapon damage.
    26
  • Ruin
    Ruin
    Passive
    Reduces the cooldowns of Smash and Vengeful Slam by 6 seconds each, and both abilities no longer consume rage.
    28
  • Effluence
    Effluence
    Passive
    Reduces the cooldowns of Force Sweep and Vigilant Thrust by 6 seconds each, and both abilities no longer consume focus.
    28
  • Ravager
    Ravager
    Passive
    Melee attacks deal 3% more damage and the damage dealt by Ravage is increased by an additional 5%.
    32
  • Master Focus
    Master Focus
    Passive
    Melee attacks deal 3% more damage and the damage dealt by Blade Barrage is increased by an additional 5%.
    32
  • Vengeance
    Vengeance
    Passive
    Reduces the cooldown of Impale by 6 seconds and Force Scream by 3 seconds.
    36
  • Vigilance
    Vigilance
    Passive
    Reduces the cooldown of Overhead Slash by 6 seconds and Blade Storm by 3 seconds.
    36
  • Eviscerate
    Eviscerate
    Passive
    Impale causes the target to bleed for <<1>> internal damage over <<2>> seconds and beats the target down for <<3>> seconds. Beat Down targets take 5% more damage from melee attacks.
    40
  • Burning Purpose
    Burning Purpose
    Passive
    Overhead Slash sets the target ablaze for <<1>> elemental damage over <<2>> seconds and beats the target down for <<3>> seconds. Beat Down targets take 5% more damage from melee attacks.
    40
  • Hew
    Hew
    Instant
    Rage: 3
    Cooldown: 10s
    Range: 30m
    Hurls the main-hand lightsaber at a target, dealing <<1>> weapon damage and slowing its movement speed by 50% for <<2[%d seconds/%d second/%d seconds]>>. Only usable on targets at or below 30% max health.

    Replaces Vicious Throw.
    42
  • Whirling Blade
    Whirling Blade
    Instant
    Focus: 3
    Cooldown: 10s
    Range: 30m
    Hurls the main-hand lightsaber at a target, dealing <<1>> weapon damage and slowing its movement speed by 50% for <<2[%d seconds/%d second/%d seconds]>>. Only usable on targets at or below 30% max health.

    Replaces Dispatch.
    42
  • Sundering Throw
    Sundering Throw
    Passive
    Reduces the cooldown of Saber Throw by 5 seconds, and causes Saber Throw to sunder its target for <<1>> seconds. Sundered targets have their armor rating reduced by 20%.
    44
  • Sundering Throw
    Sundering Throw
    Passive
    Reduces the cooldown of Saber Throw by 5 seconds, and causes Saber Throw to sunder its target for <<1>> seconds. Sundered targets have their armor rating reduced by 20%.
    44
  • Brawn
    Brawn
    Passive
    Force Charge grants Brawn, providing immunity to interrupts, stuns, knockdowns, and incapacitating effects for <<1>> seconds. Additionally, during this time, damage reduction is increased by 20%.
    48
  • Robust
    Robust
    Passive
    Force Leap grants Robust, providing immunity to interrupts, stuns, knockdowns, and incapacitating effects for <<1>> seconds. Additionally, during this time, damage reduction is increased by 20%.
    48
  • Savagery
    Savagery
    Passive
    Shatter, Impale, Hew, and Vengeful Slam increase the critical chance of your next Force Scream by 50%. Lasts <<1>> seconds. Stacks up to 2 times.
    52
  • Force Rush
    Force Rush
    Passive
    Plasma Brand, Overhead Slash, Whirling Blade, and Vigilant Thrust increase the critical chance of your next Blade Storm by 50%. Lasts <<1>> seconds. Stacks up to 2 times.
    52
  • Deafening Defense
    Deafening Defense
    Passive
    Increases damage reduction by 5% at all times and by an additional 15% while Endure Pain is active. In addition, all area effect damage is reduced by 60% for 15 seconds after Threatening Scream is activated.
    56
  • Commanding Awe
    Commanding Awe
    Passive
    Increases damage reduction by 5% at all times and by an additional 15% while Enure is active. In addition, all area effect damage is reduced by 60% for 15 seconds after Challenging Call is activated.
    56
  • Vengeful Slam
    Vengeful Slam
    Instant
    Rage: 3
    Cooldown: 15s
    Slams your weapon on the ground, causing a Force-empowered shockwave that deals <<1>> energy damage to up to 8 enemies within 5 meters. Stuns weak and standard enemies for <<2[%d seconds/%d second/%d seconds]>>.

    Replaces Smash.
    58
  • Vigilant Thrust
    Vigilant Thrust
    Instant
    Focus: 3
    Cooldown: 15s
    Thrusts your weapon into the ground, causing a Force-empowered shockwave that deals <<1>> energy damage to up to 8 enemies within 5 meters. Stuns weak and standard enemies for <<2[%d seconds/%d second/%d seconds]>>.

    Replaces Force Sweep.
    58
  • Destroyer
    Destroyer
    Passive
    Increases the damage dealt by your bleeding effects by 10%. In addition, your Ravage and bleed damage has a 30% chance to trigger Destroyer, which finishes the cooldown on Hew and makes your next Hew consume no rage and usable on a target with any health level. This effect cannot occur more than once every 20 seconds.
    60
  • Keening
    Keening
    Passive
    Increases the damage dealt by your burning effects by 10%. In addition, your Blade Barrage and burning damage has a 30% chance to trigger Keening, which finishes the cooldown on Whirling Blade and makes your next Whirling Blade free and usable on a target with any health level. This effect cannot occur more than once every 20 seconds.
    60
  • Gushing Veins
    Gushing Veins
    Passive
    Increases the critical chance of Shatter, Vengeful Slam, and bleeding effects by 5%.
    64
  • Smoldering Saber
    Smoldering Saber
    Passive
    Increases the critical chance of Plasma Brand, Vigilant Thrust, and burning effects by 5%.
    64
  • Bloodmaster
    Bloodmaster
    Passive
    For each of your bleeding effects active on an enemy target, you deal 3% more bleed damage, up to a maximum of 9% more bleed damage while Shatter, Draining Scream, and Eviscerate are each bleeding a target.
    68
  • Burnmaster
    Burnmaster
    Passive
    For each of your burning effects active on an enemy target, you deal 3% more burn damage, up to a maximum of 9% more burn damage while Plasma Brand, Burning Blade, and Burning Purpose are each burning a target.
    68

    Immortal / Defense

  • Aegis Assault
    Aegis Assault
    Instant
    Cooldown: 15s
    Range: 4m
    Increases damage reduction by 3% for <<2[%d seconds/%d second/%d seconds]>>, generates 6 rage, and deals <<1>> weapon damage to the target with a series of quick melee attacks.

    Replaces Sundering Assault.
    10
  • Warding Strike
    Warding Strike
    Instant
    Cooldown: 15s
    Range: 4m
    Increases damage reduction by 3% for <<2[%d seconds/%d second/%d seconds]>>, generates 6 focus, and deals <<1>> weapon damage to the target with a series of quick melee attacks.

    Replaces Sundering Strike.
    10
  • Soresu Form
    Soresu Form
    Passive
    Utilize a defensive lightsaber form, increasing armor rating by 60%, damage reduction by 6%, shield chance by 15%, threat generation by 100%, and accuracy by 10%. While utilizing Soresu Form, all damage dealt is reduced by 10%, and all Assault abilities generate 1 less rage.

    Replaces Shii-Cho Form.
    12
  • Soresu Form
    Soresu Form
    Passive
    Utilize a defensive lightsaber form, increasing armor rating by 60%, damage reduction by 6%, shield chance by 15%, threat generation by 100%, and accuracy by 10%. While utilizing Soresu Form, all damage dealt is reduced by 10%, and all Strike abilities generate 1 less focus.

    Replaces Shii-Cho Form.
    12
  • Heavy Handed
    Heavy Handed
    Passive
    Smash deals 75% more damage and consumes 2 less rage. Additionally, the critical chance of Sweeping Slash and Ravage is increased by 30%.
    16
  • Pacification
    Pacification
    Passive
    Force Sweep deals 75% more damage and consumes 2 less focus. Additionally, the critical chance of Cyclone Slash and Blade Barrage is increased by 30%.
    16
  • Quake
    Quake
    Passive
    Targets damaged by your Smash and Sweeping Slash become unsteady. Unsteady targets have their melee and ranged accuracy decreased by 5% for <<1>> seconds. In addition, damage dealt by Force Scream is increased by 40%.
    20
  • Dust Storm
    Dust Storm
    Passive
    Targets damaged by your Force Sweep and Cyclone Slash become unsteady. Unsteady targets have their melee and ranged accuracy decreased by 5% for <<1>> seconds. In addition, damage dealt by Blade Storm is increased by 40%.
    20
  • Lash Out
    Lash Out
    Passive
    Retaliation consumes 1 less rage and no longer causes a global cooldown. In addition, melee and ranged defense is increased by 3%.
    24
  • Lunge
    Lunge
    Passive
    Riposte consumes 1 less focus and no longer causes a global cooldown. In addition, melee and ranged defense is increased by 3%.
    24
  • Crushing Blow
    Crushing Blow
    Instant
    Rage: 5
    Cooldown: 12s
    Range: 4m
    Crushes the target beneath a powerful blow, dealing <<1>> weapon damage, enabling Retaliation, and impairing the target for <<2[%d seconds/%d second/%d seconds]>>. Impaired targets deal 5% less damage with Force and tech attacks. If you are protected by your Aegis Assault, Crushing Blow damages up to 7 additional nearby enemies for the same amount. Does not damage sleeping, lifted, or incapacitated enemies. This attack knocks down all affected standard and weak enemies. Generates a high amount of threat.
    26
  • Guardian Slash
    Guardian Slash
    Instant
    Focus: 5
    Cooldown: 12s
    Range: 4m
    Slashes the target with a powerful stroke, dealing <<1>> weapon damage, enabling Riposte, and impairing the target for <<2[%d seconds/%d second/%d seconds]>>. Impaired targets deal 5% less damage with Force and tech attacks. If you are protected by your Warding Strike, Guardian Slash damages up to 7 additional nearby enemies for the same amount. Does not damage sleeping, lifted, or incapacitated enemies. This attack knocks down all affected standard and weak enemies. Generates a high amount of threat.
    26
  • Rule of Two
    Rule of Two
    Passive
    Increases armor rating by 15%, and when your guarded target is attacked, your movement speed is increased by 30% for 6 seconds.
    28
  • Expeditious Protector
    Expeditious Protector
    Passive
    Increases armor rating by 15%, and when your guarded target is attacked, your movement speed is increased by 30% for 6 seconds.
    28
  • Blade Barricade
    Blade Barricade
    Passive
    Retaliation raises a Blade Barricade, increasing your defense chance by 5% for <<1[%d seconds/%d second/%d seconds]>>.
    32
  • Blade Barricade
    Blade Barricade
    Passive
    Riposte raises a Blade Barricade, increasing your defense chance by 5% for <<1[%d seconds/%d second/%d seconds]>>.
    32
  • Sweeping Fury
    Sweeping Fury
    Passive
    Reduces the rate limit by which Endless Rage can generate rage by 3 seconds, and reduces the rage consumed by Force Scream, Vicious Slash, Sweeping Slash, and Crushing Blow by 1. In addition, Vicious Slash and Sweeping Slash inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.
    36
  • Cyclonic Sweeps
    Cyclonic Sweeps
    Passive
    Reduces the rate limit by which Visionary can generate focus by 3 seconds, and reduces the focus consumed by Blade Storm, Slash, Cyclone Slash, and Guardian Slash by 1. In addition, Slash and Cyclone Slash inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.
    36
  • Force Grip
    Force Grip
    Passive
    Force Choke deals 100% more damage, generates 100% more threat, and activates instantly.
    40
  • Stasis Mastery
    Stasis Mastery
    Passive
    Force Stasis deals 100% more damage, generates 100% more threat, and activates instantly.
    40
  • Backhand
    Backhand
    Instant
    Cooldown: 60s
    Range: 4m
    Bashes the target for <<1>> kinetic damage, stunning it for <<2[%d seconds/%d second/%d seconds]>>. This ability generates a high amount of threat.
    42
  • Hilt Bash
    Hilt Bash
    Instant
    Cooldown: 60s
    Range: 4m
    Smacks the target for <<1>> kinetic damage, stunning it for <<2[%d seconds/%d second/%d seconds]>>. This ability generates a high amount of threat.
    42
  • Sonic Barrier
    Sonic Barrier
    Passive
    Activating Force Scream grants Sonic Barrier, which absorbs a moderate amount of damage. Lasts up to <<1>> seconds.
    44
  • Blade Barrier
    Blade Barrier
    Passive
    Activating Blade Storm grants Blade Barrier, which absorbs a moderate amount of damage. Lasts up to <<1>> seconds.
    44
  • Conquering Defense
    Conquering Defense
    Passive
    Increases shield chance by 4% and reduces the cooldown of Saber Ward by 30 seconds. In addition, targets affected by Intimidating Roar deal 15% less melee and ranged damage for 10 seconds after the paralyzing effect ends. Targets immune to the paralyzing effect will immediately suffer from this damage reducing effect.
    48
  • Abating Defense
    Abating Defense
    Passive
    Increases shield chance by 4% and reduces the cooldown of Saber Ward by 30 seconds. In addition, targets affected by Awe deal 15% less melee and ranged damage for 10 seconds after the confounding effect ends. Targets immune to the confounding effect will immediately suffer from this damage reducing effect.
    48
  • Revenge
    Revenge
    Passive
    Parrying, deflecting, shielding, or resisting an attack has a 50% chance to grant Revenge, reducing the rage consumed by your next Force Scream or Vicious Throw by 1. Lasts up to <<1>> seconds, and stacks up to 3 times.
    52
  • Courage
    Courage
    Passive
    Parrying, deflecting, shielding or resisting an attack has a 50% chance to grant Courage, reducing the focus consumed by your next Blade Storm or Dispatch by 1. Lasts up to <<1>> seconds and stacks up to 3 times.
    52
  • Dark Blood
    Dark Blood
    Passive
    Increases the duration of Endure Pain by 10 seconds. Increases elemental and internal damage reduction by 5%.
    56
  • Inner Peace
    Inner Peace
    Passive
    Increases the duration of Enure by 10 seconds. Increases elemental and internal damage reduction by 5%.
    56
  • Invincible
    Invincible
    Instant
    Cooldown: 180s
    Reduces all damage taken by 40% for <<1[%d seconds/%d second/%d seconds]>>.
    58
  • Warding Call
    Warding Call
    Instant
    Cooldown: 180s
    Reduces all damage taken by 40% for <<1[%d seconds/%d second/%d seconds]>>.
    58
  • Consuming Power
    Consuming Power
    Passive
    Increases the critical chance of Smash and Crushing Blow by 20%. Additionally, Aegis Assault deals an additional 30% damage and increases shield absorption by 3%.
    60
  • Warding Power
    Warding Power
    Passive
    Increases the critical chance of Force Sweep and Guardian Slash by 20%. Additionally, Warding Strike deals an additional 30% damage and increases shield absorption by 3%.
    60
  • Pillar of Strength
    Pillar of Strength
    Passive
    Reduces the cooldown of Invincible by 30 seconds and increases the damage dealt by Backhand, Ravage, and Crushing Blow by 30%.
    64
  • Beacon of Might
    Beacon of Might
    Passive
    Reduces the cooldown of Warding Call by 30 seconds and increases the damage dealt by Hilt Bash, Blade Barrage, and Guardian Slash by 30%.
    64
  • Defensive Slashes
    Defensive Slashes
    Passive
    Dealing damage with Ravage increases your defense chance by 2%. Stacks up to 3 times and lasts for <<1[%d seconds/%d second/%d seconds]>>.
    68
  • Defensive Swings
    Defensive Swings
    Passive
    Dealing damage with Blade Barrage increases your defense chance by 2%. Stacks up to 3 times and lasts for <<1[%d seconds/%d second/%d seconds]>>.
    68

    Updated list of utilities by tier

    SKILLFUL SKILLFUL
  • Payback
    Passive
    Reduces the cooldown of Unleash by 30 seconds and causes Unleash to heal you for 10% of your maximum health when used.
  • Warmonger
    Passive
    Getting attacked reduces the active cooldown of Force Charge by 1 second. This effect cannot occur more than once every 1.5 seconds.
  • Overwhelm
    Passive
    Ravage immobilizes the target for 3 seconds.
  • Path Carver
    Passive
    Sweeping Slash deals 25% more damage.
  • Deadly Reprisal
    Passive
    Taking non-periodic area of effect damage generates 2 rage. This effect cannot occur more than once per second.
  • Unyielding
    Passive
    You generate 4 rage when stunned, immobilized, put to sleep, or knocked around.
  • Second Wind
    Passive
    Reduces the cooldown of Resolute by 30 seconds and causes Resolute to heal you for 10% of your maximum health when used.
  • Battlefield Command
    Passive
    Getting attacked reduces the active cooldown of Force Leap by 1 second. This effect cannot occur more than once every 1.5 seconds.
  • Debilitation
    Passive
    Blade Barrage immobilizes the target for 3 seconds.
  • Trailblazer
    Passive
    Cyclone Slash deals 25% more damage.
  • Narrowed Focus
    Passive
    Taking non-periodic area of effect damage generates 2 focus. This effect cannot occur more than once per second.
  • Defiance
    Passive
    You generate 4 focus when stunned, immobilized, put to sleep, or knocked around.
    MASTERFUL MASTERFUL
  • Pooled Hatred
    Passive
    Whenever your movement is impaired, you gain a 10% damage bonus to your next ability that consumes rage. This effect can stack up to 5 times and lasts <<1>> seconds.
  • Crushing Fist
    Passive
    For the Immortal discipline, Smash slows the targets it damages by 60% for <<1>> seconds. For the Vengeance and Rage disciplines, Smash and Vengeful Slam sunder the targets they damage for <<2>> seconds. Sundered targets have their armor rating decreased by 20%.
  • Sonic Wall
    Passive
    Threatening Scream protects all allies within range, excluding yourself, granting Sonic Wall, which absorbs a moderate amount of damage. Lasts <<1>> seconds.
  • Strangulate
    Passive
    Reduces the cooldown of Force Choke by 15 seconds.
  • Unstoppable
    Passive
    Force Charge grants Unstoppable, granting immunity to movement-impairing effects and effects that push or pull you around for <<1>> seconds.
  • Unshackling Rage
    Passive
    Activating Enrage purges movement-impairing effects and increases your movement speed by 50% for <<1[%d seconds/%d second/%d seconds]>>.
  • Gather Strength
    Passive
    Whenever your movement is impaired, you gain a 10% damage bonus to your next ability that consumes focus. This effect can stack up to 5 times and lasts <<1>> seconds.
  • Purifying Sweep
    Passive
    For the Defense discipline, Force Sweep slows the targets it damages by 60% for <<1>> seconds. For the Vigilance and Focus disciplines, Force Sweep and Vigilant Thrust sunder the targets they damage for <<2>> seconds. Sundered targets have their armor rating decreased by 20%.
  • Guardianship
    Passive
    Challenging Call protects all allies within range, excluding yourself, granting Guardianship, which absorbs a moderate amount of damage. Lasts <<1>> seconds.
  • Pulse
    Passive
    Reduces the cooldown of Force Stasis by 15 seconds.
  • Unremitting
    Passive
    Force Leap grants Unremitting, granting immunity to movement-impairing effects and effects that push or pull you around for <<1>> seconds.
  • Focused Freedom
    Passive
    Activating Combat Focus purges movement-impairing effects and increases your movement speed by 50% for <<1[%d seconds/%d second/%d seconds]>>.
    HEROIC HEROIC
  • War Bringer
    Passive
    Force Charge enables your next Vicious Throw or Hew to be used against a target with any percentage of health. Lasts up to <<1[%d seconds/%d second/%d seconds]>>.
  • Through Passion
    Passive
    Reduces the cooldown of Enraged Defense by 30 seconds.
  • Seething Hatred
    Passive
    When you exit combat, the active cooldowns of Force Charge, Enrage, and Saber Throw are reduced by 100%.
  • Whiplash
    Passive
    Saber Throw immobilizes the target for 3 seconds.
  • Through Power
    Passive
    Enraged Defense increases your movement speed by 50% and grants immunity to movement-impairing effects while active.
  • Consuming Rage
    Passive
    Endure Pain removes all cleansable effects when activated.
  • Ardent Advocate
    Passive
    Force Leap enables your next Dispatch or Whirling Blade to be used against a target with any percentage of health. Lasts up to <<1[%d seconds/%d second/%d seconds]>>.
  • Through Peace
    Passive
    Reduces the cooldown of Focused Defense by 30 seconds.
  • Preparation
    Passive
    When you exit combat, the active cooldowns of Force Leap, Combat Focus, and Saber Throw are reduced by 100%.
  • Whiplash
    Passive
    Saber Throw immobilizes the target for 3 seconds.
  • True Harmony
    Passive
    Focused Defense increases your movement speed by 50% and grants immunity to movement-impairing effects while active.
  • Peaceful Focus
    Passive
    Enure removes all cleansable effects when activated.
    LEGENDARY LEGENDARY
  • Through Victory
    Passive
    Mad Dash can be used while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Mad Dash is reduced by 10 seconds.
  • Piercing Chill
    Passive
    Chilling Scream pierces enemies with an aching chill, dealing <<1>> elemental damage to all affected targets over 8 seconds. Additionally, Chilling Scream grants Chilling Speed, increasing your movement speed by 35% for 8 seconds.
  • Thrown Gauntlet
    Passive
    Reduces the cooldowns of Force Push and Intimidating Roar by 15 seconds. Additionally, reduces the cooldown of Intercede by 5 seconds and reduces the threat and damage taken by an additional 10% each for the friendly target of Intercede.
  • Extending Roar
    Passive
    Increases the range of Force Scream to 30 meters, but Force Scream deals reduced damage beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Extending Roar, allowing your next Force Scream to deal full damage regardless of the distance from the target.
  • Intimidating Presence
    Passive
    Force Charge finishes the cooldown on Disruption. In addition, Saber Reflect lasts 2 seconds longer, and if Soresu Form is being utilized, generates a high amount of threat on all engaged enemies within 30 meters when activated.
  • Reckoning
    Passive
    Intercede grants Reckoning, increasing the damage dealt by your next melee ability by 20%. This effect lasts for <<1>> seconds.
  • Cut Loose
    Passive
    Blade Blitz can be used while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Blade Blitz is reduced by 10 seconds.
  • Persistent Chill
    Passive
    Freezing Force pierces enemies with an aching chill, dealing <<1>> elemental damage to all affected targets over 8 seconds. Additionally, Freezing Force grants Chilling Speed, increasing your movement speed by 35% for 8 seconds.
  • Jedi Warden
    Passive
    Reduces the cooldowns of Force Push and Awe by 15 seconds. Additionally, reduces the cooldown of Guardian Leap by 5 seconds and reduces the threat and damage taken by an additional 10% each for the friendly target of Guardian Leap.
  • Unyielding Justice
    Passive
    Increases the range of Blade Storm to 30 meters, but Blade Storm deals reduced damage beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Unyielding Justice, allowing your next Blade Storm to deal full damage regardless of the distance from the target.
  • Daunting Presence
    Passive
    Force Leap finishes the cooldown on Force Kick. In addition, Saber Reflect lasts 2 seconds longer, and if Soresu Form is being utilized, generates a high amount of threat on all engaged enemies within 30 meters when activated.
  • Thwart
    Passive
    Guardian Leap grants Thwart, increasing the damage dealt by your next melee ability by 20%. This effect lasts for <<1>> seconds.

    Sith Marauder  / Jedi Sentinel 

    • Ravage/Blade Dance has been turned into an instant ability.
    • The weapon form is now a passive and automatically selected depending on the Discipline.
    • The 60 second droid mez has been removed.
    Updated abilities
    Cosmetic changes:
    Stance now part of Discipline
    Cosmetic changes: Cosmetic changes:
    Removed abilities

    Discipline changes

    • Bloody Slashes/Burning Slices was moved from Carnage/Combat to Fury/Concentration.
    • To make up for it, Carnage/Combat had part of the effect from Execute/Opportune Attack split into a new passive, Disembowel/Exercise. Because Ataru Form is now a passive, they also received a new ability, Gore/Lance.
    • Annihilation/Watchman did not receive a new passive because they received the Juyo Form passive instead.
    Fury Concentration
    Cosmetic changes: Cosmetic changes:
    Annihilation Watchman
    Cosmetic changes: Cosmetic changes:
    Carnage Combat
    Cosmetic changes: Cosmetic changes:

    Utility changes

    New utilities
    Merged utilities
    Updated utilities
    Cosmetic changes: Cosmetic changes:

    Updated list of abilities by level

    B = base class ability, shared with Juggernauts/Guardians.

  • Vicious Slash
    Vicious Slash
    Instant
    Rage: 3
    Range: 4m
    Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
    1, B
  • Slash
    Slash
    Instant
    Focus: 3
    Range: 4m
    Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
    1, B
  • Assault
    Assault
    Instant
    Range: 4m
    Generates 2 rage and inflicts <<1>> weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding.
    1, B
  • Strike
    Strike
    Instant
    Range: 4m
    Inflicts <<1>> weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding.
    1, B
  • Force Charge
    Force Charge
    Instant
    Cooldown: 15s
    Range: 10-30m
    Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for <<2[%d seconds/%d second/%d seconds]>> and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.
    1, B
  • Force Leap
    Force Leap
    Instant
    Cooldown: 15s
    Range: 10-30m
    Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for <<2[%d seconds/%d second/%d seconds]>> and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover.
    1, B
  • Shii-Cho Form
    Shii-Cho Form
    Passive
    Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.
    2, B
  • Shii-Cho Form
    Shii-Cho Form
    Passive
    Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.
    2, B
  • Berserk
    Berserk
    Instant
    Cooldown: 1.5s
    Requires and converts 30 stacks of Fury to go Berserk. Lasts for 6 charges. This effect varies based on your lightsaber form:
    Shii-Cho Form: Instantly generates 4 rage, plus 8 additional rage over the next few seconds.
    Juyo Form: Increases the critical chance of your bleed attacks by 100% and causes bleed damage to heal your group for 1% of max health each tick.
    Ataru Form: Grants 30% alacrity. Each attack consumes 1 charge.
    2
  • Zen
    Zen
    Instant
    Cooldown: 1.5s
    Requires and converts 30 stacks of Centering to enter a Zen state. Lasts for 6 charges. This effect varies based on your lightsaber form:
    Shii-Cho Form: Instantly generates 4 focus, plus 8 additional focus over the next few seconds.
    Juyo Form: Increases the critical chance of your burn attacks by 100% and causes burn damage to heal your group for 1% of max health each tick.
    Ataru Form: Grants 30% alacrity. Each attack consumes 1 charge.
    2
  • Fury
    Fury
    Passive
    Activating an attack that spends rage and defeating opponents builds Fury. When 30 stacks of Fury are built, you become Furious, enabling the use of Berserk, Predation, and Bloodthirst.
    2
  • Centering
    Centering
    Passive
    Activating an attack that spends focus and defeating opponents builds Centering. When 30 stacks of Centering are built, you become Centered, enabling the use of Zen, Transcendence and Inspiration.
    2
  • Smash
    Smash
    Instant
    Rage: 3
    Cooldown: 15s
    Smashes up to 8 enemies within 5 meters, dealing <<1>> kinetic damage. Stuns weak and standard enemies for <<2[%d seconds/%d second/%d seconds]>>.
    3, B
  • Force Sweep
    Force Sweep
    Instant
    Focus: 3
    Cooldown: 15s
    Strikes the target and up to 8 enemies within 5 meters with the Force, dealing <<1>> kinetic damage. Also stuns weak and standard enemies for <<2>> seconds.
    3, B
  • Battering Assault
    Battering Assault
    Instant
    Cooldown: 15s
    Range: 4m
    Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 rage. Requires two lightsabers.
    4
  • Zealous Strike
    Zealous Strike
    Instant
    Cooldown: 15s
    Range: 4m
    Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 focus. Requires two lightsabers.
    4
  • Sweeping Slash
    Sweeping Slash
    Instant
    Rage: 3
    Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding.
    5, B
  • Cyclone Slash
    Cyclone Slash
    Instant
    Focus: 3
    Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding.
    5, B
  • Force Scream
    Force Scream
    Instant
    Rage: 4
    Cooldown: 12s
    Range: 10m
    Blasts the target with a Force-enhanced scream, dealing <<1>> kinetic damage. In addition, standard and weak enemies are stunned for 4 seconds.
    6, B
  • Blade Storm
    Blade Storm
    Instant
    Focus: 4
    Cooldown: 12s
    Range: 10m
    Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.
    6, B
  • Saber Ward
    Saber Ward
    Instant
    Cooldown: 180s
    Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts <<1[%d seconds/%d second/%d seconds]>>.
    7, B
  • Saber Ward
    Saber Ward
    Instant
    Cooldown: 180s
    Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts <<1[%d seconds/%d second/%d seconds]>>.
    7, B
  • Ravage
    Ravage
    Instant
    Cooldown: 18s
    Range: 4m
    Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding.
    8, B
  • Blade Barrage
    Blade Barrage
    Instant
    Cooldown: 18s
    Range: 4m
    Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding.
    8, B
  • Unleash
    Unleash
    Instant
    Cooldown: 120s
    Purges incapacitating and movement-impairing effects.
    9, B
  • Resolute
    Resolute
    Instant
    Cooldown: 120s
    Purges all incapacitating and movement-impairing effects.
    9, B
  • Cloak of Pain
    Cloak of Pain
    Instant
    Cooldown: 60s
    Reduces all damage taken by 20% and deals <<1>> energy damage to attackers. This effect cannot occur more than once every second. Lasts <<2[%d/%d/%d]>> seconds. Cloak of Pain refreshes to its full duration when attacked, but this effect cannot last more than <<3[%d/%d/%d]>> seconds in total.
    10
  • Rebuke
    Rebuke
    Instant
    Cooldown: 60s
    Reduces all damage taken by 20% and deals <<1>> energy damage to attackers. This effect cannot occur more than once every second. Lasts <<2[%d/%d/%d]>> seconds. Rebuke refreshes to its full duration when attacked, but this effect cannot last more than <<3[%d/%d/%d]>> seconds in total.
    10
  • Enraged Slash
    Enraged Slash
    Passive
    Vicious Slash, Sweeping Slash, Vicious Throw, Massacre, Annihilate, and Furious Strike refund 1 rage when used. In addition, Battering Assault beats down its target for <<1>> seconds. Beat Down targets take 5% more damage from melee attacks.
    12
  • Focused Slash
    Focused Slash
    Passive
    Slash, Cyclone Slash, Dispatch, Blade Rush, Merciless Slash, and Concentrated Slice refund 1 focus when used. In addition, Zealous Strike beats down its target for <<1>> seconds. Beat Down targets take 5% more damage from melee attacks.
    12
  • Crippling Slash
    Crippling Slash
    Instant
    Rage: 3
    Range: 4m
    Slashes the target for <<1>> weapon damage, slowing its movement speed by 50% for <<2[%d seconds/%d second/%d seconds]>> and reducing the healing it receives by 20% for <<3[%d seconds/%d second/%d seconds]>>. Requires two lightsabers.
    16
  • Leg Slash
    Leg Slash
    Instant
    Focus: 3
    Range: 4m
    Deals <<1>> weapon damage, slowing the target's movement speed to 50% for <<2[%d seconds/%d second/%d seconds]>> and reducing the healing it receives by 20% for <<3[%d seconds/%d second/%d seconds]>>. Requires two lightsabers.
    16
  • Disruption
    Disruption
    Instant
    Cooldown: 12s
    Range: 4m
    Smashes into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds.
    18, B
  • Force Kick
    Force Kick
    Instant
    Cooldown: 12s
    Range: 4m
    Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.
    18, B
  • Predation
    Predation
    Instant
    Cooldown: 1.5s
    Requires and converts 30 stacks of Fury to issue Predation to you and your Operation group members within 40 meters, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts <<1[%d/%d/%d]>> seconds.
    22
  • Transcendence
    Transcendence
    Instant
    Cooldown: 1.5s
    Requires and converts 30 stacks of Centering to issue Transcendence to you and your group members within 40 meters, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts <<1[%d/%d/%d]>> seconds.
    22
  • Force Choke
    Force Choke
    1.5s channel
    Cooldown: 60s
    Range: 10m
    Chokes the target, stunning it for <<2>> seconds. Deals <<1>> kinetic damage and builds 3 rage over the duration. This ability can be channeled while moving.
    24, B
  • Force Stasis
    Force Stasis
    1.5s channel
    Cooldown: 60s
    Range: 10m
    Subdues the target, stunning it for <<2>> seconds. Deals <<1>> kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving.
    24, B
  • Obfuscate
    Obfuscate
    Instant
    Cooldown: 60s
    Range: 4m
    Obscures the target's vision, reducing its melee and ranged accuracy by 90% for 6 seconds. Cannot be used on Operation bosses. This ability does not respect the global cooldown.
    28
  • Pacify
    Pacify
    Instant
    Cooldown: 60s
    Range: 4m
    Pacifies the target, reducing its melee and ranged accuracy by 90% for 6 seconds. Cannot be used on Operation bosses. This ability does not respect the global cooldown.
    28
  • Force Camouflage
    Force Camouflage
    Instant
    Cooldown: 45s
    Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%. Lasts <<1[%d/%d/%d]>> seconds. Dealing direct damage ends the effect prematurely.
    30
  • Force Camouflage
    Force Camouflage
    Instant
    Cooldown: 45s
    Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%. Lasts <<1[%d/%d/%d]>> seconds. Dealing direct damage ends the effect prematurely.
    30
  • Vicious Throw
    Vicious Throw
    Instant
    Rage: 3
    Cooldown: 10s
    Range: 10m
    Throws the main-hand lightsaber at a target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.
    32, B
  • Dispatch
    Dispatch
    Instant
    Focus: 3
    Cooldown: 10s
    Range: 10m
    Throws the main-hand lightsaber at a target, dealing <<1>> energy damage. Only usable on targets at or below 30% max health.
    32, B
  • Undying Rage
    Undying Rage
    Instant
    Cooldown: 180s
    Reduces the damage you take by 99% for <<1[%d/%d/%d]>> seconds.
    38
  • Guarded by the Force
    Guarded by the Force
    Instant
    Cooldown: 180s
    Reduces the damage you take by 99% for <<1[%d/%d/%d]>> seconds.
    38
  • Bloodthirst
    Bloodthirst
    Instant
    Cooldown: 300s
    Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your Operation group members within 40 meters, increasing all damage and healing done by 10% for <<1>> seconds.
    44
  • Inspiration
    Inspiration
    Instant
    Cooldown: 300s
    Requires and converts 30 stacks of Centering to inspire you and your Operation group members within 40 meters, increasing all damage and healing done by 10%. Lasts <<1>> seconds.
    44
  • Intimidating Roar
    Intimidating Roar
    Instant
    Cooldown: 60s
    Paralyzes up to 8 nearby enemies in fear, preventing all action for up to <<1>> seconds. Damage ends the effect prematurely.
    46, B
  • Awe
    Awe
    Instant
    Cooldown: 60s
    Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely.
    46, B
  • Frenzy
    Frenzy
    Instant
    Cooldown: 180s
    Enters a furious frenzy, immediately building 30 stacks of Fury.
    48
  • Valorous Call
    Valorous Call
    Instant
    Cooldown: 180s
    Let loose a valorous call, immediately building 30 stacks of Centering.
    48
  • Short Fuse
    Short Fuse
    Passive
    Increases the amount of Fury built by 2 when activating abilities that consume rage, and reduces the cooldown of Frenzy by 30 seconds.
    50
  • Valor
    Valor
    Passive
    Increases the amount of Centering built by 2 when activating abilities that consume focus, and reduces the cooldown of Valorous Call by 30 seconds.
    50
  • Dual Saber Throw
    Dual Saber Throw
    Instant
    Cooldown: 18s
    Range: 30m
    Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for <<2>> seconds. Requires two lightsabers.
    51
  • Twin Saber Throw
    Twin Saber Throw
    Instant
    Cooldown: 18s
    Range: 30m
    Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for <<2>> seconds. Requires two lightsabers.
    51
  • Mad Dash
    Mad Dash
    Instant
    Cooldown: 45s
    Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered.
    59, B
  • Blade Blitz
    Blade Blitz
    Instant
    Cooldown: 45s
    Quickly rush forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered.
    59, B

    Updated discipline paths

    Fury / Concentration

  • Raging Burst
    Raging Burst
    Instant
    Rage: 3
    Cooldown: 15s
    Range: 10m
    Blasts the enemy target with a powerful burst of Force energy, dealing <<1>> kinetic damage.
    10
  • Focused Burst
    Focused Burst
    Instant
    Focus: 3
    Cooldown: 15s
    Range: 10m
    Blasts the enemy target with a powerful burst of Force energy, dealing <<1>> kinetic damage.
    10
  • Decimate
    Decimate
    Passive
    Increases the damage dealt by Smash by 40% and reduces the cooldowns of Smash and Raging Burst by 3 seconds each.
    12
  • Swelling Winds
    Swelling Winds
    Passive
    Increases the damage dealt by Force Sweep by 40% and reduces the cooldowns of Force Sweep and Focused Burst by 3 seconds each.
    12
  • Shii-Cho Mastery
    Shii-Cho Mastery
    Passive
    Increases armor penetration by 15% and Force attack damage by 3%.
    16
  • Shii-Cho Mastery
    Shii-Cho Mastery
    Passive
    Increases armor penetration by 15% and Force attack damage by 3%.
    16
  • Saber Strength
    Saber Strength
    Passive
    Increases the damage you deal with saber attacks by 5%.
    20
  • Saber Strength
    Saber Strength
    Passive
    Increases the damage you deal with saber attacks by 5%.
    20
  • Vehemence
    Vehemence
    Passive
    Increases the critical strike damage of all attacks by 10%.
    24
  • Fervor
    Fervor
    Passive
    Increases the critical strike damage of all attacks by 10%.
    24
  • Obliterate
    Obliterate
    Instant
    Rage: 3
    Cooldown: 15s
    Range: 10m
    Jumps to a target, dealing <<1>> weapon damage and immobilizing it for <<2>> second. Can be used while immobilized. Strikes with both weapons if dual wielding.
    26
  • Zealous Leap
    Zealous Leap
    Instant
    Focus: 3
    Cooldown: 15s
    Range: 10m
    Leaps to a target, dealing <<1>> weapon damage and immobilizing the target for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding.
    26
  • Battle Cry
    Battle Cry
    Passive
    Reduces the cooldown of Obliterate by 3 seconds and causes Force Charge and Obliterate to make your next Force Scream deal 5% more damage and generate 1 rage, rather than consume rage.
    28
  • Momentum
    Momentum
    Passive
    Reduces the cooldown of Zealous Leap by 3 seconds and causes Force Leap and Zealous Leap to make your next Blade Storm deal 5% more damage and generate 1 focus, rather than consume focus.
    28
  • Rout
    Rout
    Passive
    Assault, Battering Assault, Vicious Slash, Sweeping Slash, Force Scream, Vicious Throw, and Furious Strike reduce the active cooldowns of Smash, Raging Burst, and Obliterate by 1 second.
    32
  • Nimble Slashes
    Nimble Slashes
    Passive
    Strike, Zealous Strike, Slash, Cyclone Slash, Blade Storm, Dispatch, and Concentrated Slice reduce the active cooldowns of Force Sweep, Focused Burst, and Zealous Leap by 1 second.
    32
  • Dominate
    Dominate
    Passive
    Force Charge and Obliterate make your next Smash or Raging Burst used within <<1>> seconds an automatic critical hit.
    36
  • Felling Blow
    Felling Blow
    Passive
    Force Leap and Zealous Leap make your next Force Sweep or Focused Burst used within <<1>> seconds an automatic critical hit.
    36
  • Cascading Power
    Cascading Power
    Passive
    Increases all damage dealt by 5% for <<1>> seconds after dealing damage with Smash or Raging Burst. This effect cannot occur more than once every 8 seconds.
    40
  • Heightened Power
    Heightened Power
    Passive
    Increases all damage dealt by 5% for <<1>> seconds after dealing damage with Force Sweep or Focused Burst. This effect cannot occur more than once every 8 seconds.
    40
  • Force Crush
    Force Crush
    Instant
    Rage: 4
    Cooldown: 18s
    Range: 10m
    Progressively slows the target from 50% to 5% movement speed over <<1[%d seconds/%d second/%d seconds]>> and deals <<3>> kinetic damage each second. At the end of the duration, the target is crushed and takes an additional <<2>> kinetic damage.
    42
  • Force Exhaustion
    Force Exhaustion
    Instant
    Focus: 4
    Cooldown: 18s
    Range: 10m
    Progressively slows the target from 50% to 5% movement speed over <<1[%d seconds/%d second/%d seconds]>> and deals <<3>> kinetic damage each second. At the end of the duration, the target is crushed and takes an additional <<2>> kinetic damage.
    42
  • Destruction
    Destruction
    Passive
    Berserk and Force Crush grant Destruction, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage.
    44
  • Koan
    Koan
    Passive
    Zen and Force Exhaustion grant Koan, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no focus.
    44
  • Gravity Vortex
    Gravity Vortex
    Passive
    Force Crush triggers Gravity Vortex, granting immunity to interrupts and all controlling effects for <<1>> seconds. This effect cannot occur more than once every 30 seconds. Additionally, Obliterate and Force Crush each consume 1 less rage.
    48
  • Gravity Vortex
    Gravity Vortex
    Passive
    Force Exhaustion triggers Gravity Vortex, granting immunity to interrupts and all controlling effects for <<1>> seconds. This effect cannot occur more than once every 30 seconds. Additionally, Zealous Leap and Force Exhaustion each consume 1 less focus.
    48
  • Cruelty
    Cruelty
    Passive
    Increases the critical strike chance of Vicious Slash, Sweeping Slash, Vicious Throw, and Furious Strike by 5%. In addition, Ravage builds 1 Fury each time it deals damage to a target, even during Berserk.
    52
  • Decisive Slashes
    Decisive Slashes
    Passive
    Increases the critical strike chance of Slash, Cyclone Slash, Dispatch, and Concentrated Slice by 5%. In addition, Blade Barrage builds 1 Centering each time it deals damage to a target, even during Zen.
    52
  • Force Flagellation
    Force Flagellation
    Passive
    Vicious Slash and Sweeping Slash deal <<1>> additional Force energy damage. In addition, damage dealt by Smash and Raging Burst overwhelms targets for <<2>> seconds. Overwhelmed targets take 10% more damage from area attacks.
    56
  • Force Flagellation
    Force Flagellation
    Passive
    Slash and Cyclone Slash deal <<1>> additional Force energy damage. In addition, damage dealt by Force Sweep and Focused Burst overwhelms targets for <<2>> seconds. Overwhelmed targets take 10% more damage from area attacks.
    56
  • Furious Strike
    Furious Strike
    Instant
    Rage: 5
    Cooldown: 9s
    Range: 4m
    Strikes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
    58
  • Concentrated Slice
    Concentrated Slice
    Instant
    Focus: 5
    Cooldown: 9s
    Range: 4m
    Slices the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
    58
  • Furious Defense
    Furious Defense
    Passive
    Furious Strike grants Furious Defense, increasing your defense chance by 10% for <<1>> seconds.
    60
  • Concentrated Defense
    Concentrated Defense
    Passive
    Concentrated Slice grants Concentrated Defense, increasing your defense chance by 10% for <<1>> seconds.
    60
  • Furious Rage
    Furious Rage
    Passive
    Furious Strike grants Furious Rage, increasing the critical damage bonus for your next Smash or Raging Burst by 15%.
    64
  • Centered Focus
    Centered Focus
    Passive
    Concentrated Slice grants Centered Focus, increasing the critical damage bonus for your next Force Sweep or Focused Burst by 15%.
    64
  • Bloody Slashes
    Bloody Slashes
    Passive
    Damage dealt by Ravage stacks a bleeding effect on the target that builds up to 3 charges and deals up to <<1>> internal damage over <<2[%d seconds/%d second/%d seconds]>>.
    68
  • Burning Slices
    Burning Slices
    Passive
    Damage dealt by Blade Barrage stacks a burning effect on the target that builds up to 3 charges and deals up to <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>.
    68

    Annihilation / Watchman

  • Force Rend
    Force Rend
    Instant
    Cooldown: 15s
    Range: 10m
    Summons dark Force power to build 3 rage and rend the target, causing it to bleed for <<1>> internal damage over <<2[%d seconds/%d second/%d seconds]>>.
    10
  • Force Melt
    Force Melt
    Instant
    Cooldown: 15s
    Range: 10m
    Calls on the power of the Force to build 3 focus and melt the target, causing it to burn for <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>.
    10
  • Hemorrhaging Smash
    Hemorrhaging Smash
    Passive
    Reduces the cooldown of Smash by 9 seconds and the rage it consumes by 1. In addition, Smash deals 30% more damage and spreads your Rupture and Force Rend bleeds to targets it hits, if it hits a target already affected by those bleeds.
    12
  • Burning Sweep
    Burning Sweep
    Passive
    Reduces the cooldown of Force Sweep by 9 seconds and the focus it consumes by 1. In addition, Force Sweep deals 30% more damage and spreads your Cauterize and Force Melt burns to targets it hits, if it hits a target already affected by those burns.
    12
  • Enraged Rend
    Enraged Rend
    Passive
    Force Rend builds 1 additional rage.
    16
  • Focused Melt
    Focused Melt
    Passive
    Force Melt builds 1 additional focus.
    16
  • Hastened Rend
    Hastened Rend
    Passive
    Reduces the cooldown of Force Rend by 3 seconds.
    20
  • Hastened Melt
    Hastened Melt
    Passive
    Reduces the cooldown of Force Melt by 3 seconds.
    20
  • Bleedout
    Bleedout
    Passive
    Increases the critical strike damage of your bleed effects by 5%.
    24
  • Searing Saber
    Searing Saber
    Passive
    Increases the critical strike damage of your burn effects by 5%.
    24
  • Rupture
    Rupture
    Instant
    Rage: 2
    Range: 4m
    Stabs the target for <<1>> weapon damage and causes it to bleed for <<2>> internal damage over <<3[%d seconds/%d second/%d seconds]>>. Requires two lightsabers.
    26
  • Cauterize
    Cauterize
    Instant
    Focus: 2
    Range: 4m
    Strikes the target for <<1>> weapon damage and causes it to burn for <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>. Requires two lightsabers.
    26
  • Juyo Form
    Juyo Form
    Passive
    Utilize an aggressive lightsaber form, causing your melee attacks to increase all damage dealt by 1% for <<1>> seconds. Stacks up to 5 times. This effect cannot occur more than once every second.

    Replaces Shii-Cho Form.
    28
  • Juyo Form
    Juyo Form
    Passive
    Utilize an offensive lightsaber form, causing your melee attacks to increase all damage dealt by 1% for <<1>> seconds. Stacks up to 5 times. This effect cannot occur more than once every second.

    Replaces Shii-Cho Form.
    28
  • Hungering
    Hungering
    Passive
    Your Rupture, Deadly Saber, and Force Rend bleeds heal you for 15% of the damage they deal.
    32
  • Merciless Zeal
    Merciless Zeal
    Passive
    Your Cauterize, Overload Saber, and Force Melt burns heal you for 15% of the damage they deal.
    32
  • Deep Wound
    Deep Wound
    Passive
    Increases the direct damage dealt by Rupture by 5%.
    36
  • Repelling Blows
    Repelling Blows
    Passive
    Increases the direct damage dealt by Cauterize by 5%.
    36
  • Hemorrhage
    Hemorrhage
    Passive
    Your bleed effects have a 20% chance to build 1 rage when dealing damage. This effect cannot occur more than once every second.
    40
  • Plasma Blades
    Plasma Blades
    Passive
    Your burn effects have a 20% chance to build 1 focus when dealing damage. This effect cannot occur more than once every second.
    40
  • Annihilate
    Annihilate
    Instant
    Rage: 4
    Cooldown: 15s
    Range: 4m
    Strikes the target with both lightsabers for <<1>> weapon damage. Each use of this ability grants Annihilator for <<2>> seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.
    42
  • Merciless Slash
    Merciless Slash
    Instant
    Focus: 4
    Cooldown: 15s
    Range: 4m
    Strikes the target with both lightsabers for <<1>> weapon damage. Each use of this ability grants Merciless for <<2>> seconds, lowering the cooldown of your next Merciless Slash by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.
    42
  • Juyo Mastery
    Juyo Mastery
    Passive
    Your bleed effects are 2% more likely to critically hit per stack of Juyo Form.
    44
  • Juyo Mastery
    Juyo Mastery
    Passive
    Your burn effects are 2% more likely to critically hit per stack of Juyo Form.
    44
  • Bloodlust
    Bloodlust
    Passive
    Your direct damage attacks that critically hit a bleeding target build 1 rage. This effect cannot occur more than once every 3 seconds. In addition, Annihilate makes its target assailable for <<1>> seconds. Assailable targets take 7% more elemental and internal damage.
    48
  • Burning Focus
    Burning Focus
    Passive
    Your direct damage attacks that critically hit a burning target build 1 focus. This effect cannot occur more than once 3 seconds. In addition, Merciless Slash makes its target assailable for <<1>> seconds. Assailable targets take 7% more elemental and internal damage.
    48
  • Indefatigable Onslaught
    Indefatigable Onslaught
    Passive
    Juyo Form can now stack up to 6 times, and Annihilate can now stack up to 4 times in total.
    52
  • Inexhaustible Zeal
    Inexhaustible Zeal
    Passive
    Juyo Form can now stack up to 6 times, and Merciless Slash can now stack up to 4 times in total.
    52
  • Pulverize
    Pulverize
    Passive
    Your bleed effects have a 20% chance to grant Pulverize, which increases the damage of your next Dual Saber Throw by 100%. This effect can only occur once every 18 seconds.
    56
  • Mind Sear
    Mind Sear
    Passive
    Your burning effects have a 20% chance to grant Mind Sear which increases the damage of your next Twin Saber Throw by 100%. This effect can only occur once every 18 seconds.
    56
  • Deadly Saber
    Deadly Saber
    Instant
    Rage: 3
    Cooldown: 12s
    Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target bleed for <<1>> internal damage over 6 seconds. Stacks up to 3 times.
    58
  • Overload Saber
    Overload Saber
    Instant
    Focus: 3
    Cooldown: 12s
    Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for <<1>> elemental damage over 6 seconds. Stacks up to 3 times.
    58
  • Blood Guard
    Blood Guard
    Passive
    Dealing bleed damage to a target increases your damage reduction by 5% for 3 seconds.
    60
  • Blazing Ward
    Blazing Ward
    Passive
    Dealing burn damage to a target increases your damage reduction by 5% for 3 seconds.
    60
  • Swift Demise
    Swift Demise
    Passive
    Juyo Form and Annihilator build two stacks at a time. In addition, Annihilate has a 50% chance to build Swift Demise when activated, increasing the damage your next Vicious Slash or Vicious Throw deals by 5% per stack. Stacks up to 2 times.
    64
  • Accelerating Victory
    Accelerating Victory
    Passive
    Juyo Form and Merciless build two stacks at a time. In addition, Merciless Slash has a 50% chance to build Accelerating Victory when activated, increasing the damage your next Slash or Dispatch deals by 5% per stack. Stacks up to 2 times.
    64
  • Devious Wounds
    Devious Wounds
    Passive
    Annihilate increases the bleed damage you deal by 5% for <<1[%d seconds/%d second/%d seconds]>> after use.
    68
  • Smoldering Burns
    Smoldering Burns
    Passive
    Merciless Slash increases the burn damage you deal by 5% for <<1[%d seconds/%d second/%d seconds]>> after use.
    68

    Carnage / Combat

  • Gore
    Gore
    Instant
    Rage: 3
    Cooldown: 15s
    Range: 4m
    Impales the target with both lightsabers, dealing <<1>> weapon damage and hindering the target for <<2>> seconds, preventing the use of high mobility actions and escapes. Requires two lightsabers.
    10
  • Lance
    Lance
    Instant
    Focus: 3
    Cooldown: 15s
    Range: 4m
    Spears the target with both lightsabers, dealing <<1>> weapon damage and hindering the target for <<2>> seconds, preventing the use of high mobility actions and escapes. Requires two lightsabers.
    10
  • Ataru Form
    Ataru Form
    Passive
    Utilize an acrobatic lightsaber form, increasing alacrity by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals <<1>> weapon damage. This effect cannot occur more than once every 1.5 seconds.

    Replaces Shii-Cho Form.
    12
  • Ataru Form
    Ataru Form
    Passive
    Utilize an acrobatic lightsaber form, increasing alacrity by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals <<1>> weapon damage. This effect cannot occur more than once every 1.5 seconds.

    Replaces Shii-Cho Form.
    12
  • Ataru Savvy
    Ataru Savvy
    Passive
    Sweeping Slash triggers an Ataru Form strike on each enemy target it damages.
    16
  • Ataru Savvy
    Ataru Savvy
    Passive
    Cyclone Slash triggers an Ataru Form strike on each enemy target it damages.
    16
  • Dual Wield Mastery
    Dual Wield Mastery
    Passive
    Increases the damage dealt with offhand lightsaber attacks by 25%.
    20
  • Dual Wield Mastery
    Dual Wield Mastery
    Passive
    Increases the damage dealt with offhand lightsaber attacks by 25%.
    20
  • Ataru Mastery
    Ataru Mastery
    Passive
    Increases the damage dealt by your triggered Ataru Form attacks by 5%.
    24
  • Ataru Mastery
    Ataru Mastery
    Passive
    Increases the damage dealt by your triggered Ataru Form attacks by 5%.
    24
  • Massacre
    Massacre
    Instant
    Rage: 3
    Range: 4m
    Strikes the target with both weapons for <<1>> weapon damage and automatically triggers an Ataru Form strike, bypassing Ataru Form's rate limit. For 6 seconds after using Massacre, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers.

    Replaces Vicious Slash.
    26
  • Blade Rush
    Blade Rush
    Instant
    Focus: 3
    Range: 4m
    Strikes the target with both weapons for <<1>> weapon damage and automatically triggers an Ataru Form strike, bypassing Ataru Form's rate limit. For 6 seconds after using Blade Rush, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers.

    Replaces Slash.
    26
  • Enraged Assault
    Enraged Assault
    Passive
    Reduces the cooldown of Battering Assault by 3 seconds.
    28
  • Righteous Zeal
    Righteous Zeal
    Passive
    Reduces the cooldown of Zealous Strike by 3 seconds.
    28
  • Disembowel
    Disembowel
    Passive
    Gore sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%.
    32
  • Excise
    Excise
    Passive
    Lance sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%.
    32
  • Execute
    Execute
    Passive
    Dealing damage with an Ataru Form strike grants Execute, making your next Force Scream or Devastating Blast deal 5% more damage.
    36
  • Opportune Attack
    Opportune Attack
    Passive
    Dealing damage with an Ataru Form strike grants Opportune Attack, making your next Blade Storm or Clashing Blast deal 5% more damage.
    36
  • Blood Frenzy
    Blood Frenzy
    Passive
    When Execute is consumed by Force Scream or Devastating Blast, you build 1 rage.
    40
  • Combat Trance
    Combat Trance
    Passive
    When Opportunity is consumed by Blade Storm or Clashing Blast, you build 1 focus.
    40
  • Ferocity
    Ferocity
    Instant
    Rage: 1
    Cooldown: 12s
    Increases armor penetration by 100% for <<1>> seconds. Requires two lightsabers.
    42
  • Precision
    Precision
    Instant
    Focus: 1
    Cooldown: 12s
    Increases armor penetration by 100% for <<1>> seconds. Requires two lightsabers.
    42
  • Towering Rage
    Towering Rage
    Passive
    Execute now additionally increases the critical chance of Force Scream and Devastating Blast by 100%.
    44
  • Immaculate Force
    Immaculate Force
    Passive
    Opportune Attack now additionally increases the critical chance of Blade Storm and Clashing Blast by 100%.
    44
  • Frenzied Sabers
    Frenzied Sabers
    Passive
    Dealing damage with an Ataru Form strike increases your damage reduction and melee and ranged defense chance by 2%. Stacks up to 3 times. Lasts <<1>> seconds.
    48
  • Saber Screen
    Saber Screen
    Passive
    Dealing damage with an Ataru Form strike increases your damage reduction and melee and ranged defense chance by 2%. Stacks up to 3 times. Lasts <<1>> seconds.
    48
  • Shriek
    Shriek
    Passive
    Reduces the cooldowns of Force Scream and Devastating Blast by 3 seconds and the rage they consume by 1.
    52
  • Swift Blades
    Swift Blades
    Passive
    Reduces the cooldowns of Blade Storm and Clashing Blast by 3 seconds and the focus they consume by 1.
    52
  • Slaughter
    Slaughter
    Passive
    Dealing damage with an Ataru Form strike triggers Slaughter, which finishes the cooldown on Vicious Throw and makes your next Vicious Throw usable on a target at any health level without consuming any rage. This effect cannot occur more than once every 20 seconds.
    56
  • Hand of Justice
    Hand of Justice
    Passive
    Dealing damage with an Ataru Form strike triggers Hand of Justice, which finishes the cooldown on Dispatch and makes your next Dispatch usable on a target at any health level without consuming any focus. This effect cannot occur more than once every 20 seconds.
    56
  • Devastating Blast
    Devastating Blast
    Instant
    Rage: 4
    Cooldown: 12s
    Range: 10m
    Unleashes a powerful blast of Force energy at the target, dealing <<1>> energy damage. The blast stuns standard and weak enemies for <<2>> seconds.

    Replaces Force Scream.
    58
  • Clashing Blast
    Clashing Blast
    Instant
    Focus: 4
    Cooldown: 12s
    Range: 10m
    Unleashes a powerful blast of Force energy at the target, dealing <<1>> energy damage. The blast stuns standard and weak enemies for <<2>> seconds.

    Replaces Blade Storm.
    58
  • Force Vigor
    Force Vigor
    Passive
    Increases damage reduction by 2%. In addition, Dual Saber Throw builds 2 rage.
    60
  • Force Health
    Force Health
    Passive
    Increases damage reduction by 2%. In addition, Twin Saber Throw builds 2 focus.
    60
  • Efficient Strikes
    Efficient Strikes
    Passive
    While Berserk is active, Massacre and Sweeping Slash consume 1 less rage.
    64
  • Efficient Strikes
    Efficient Strikes
    Passive
    While Zen is active, Blade Rush and Cyclone Slash consume 1 less focus.
    64
  • Sever
    Sever
    Passive
    Increases the critical strike damage bonus of Massacre and Devastating Blast by 15%.
    68
  • Saber Storm
    Saber Storm
    Passive
    Increases the critical strike damage bonus of Blade Rush and Clashing Blast by 15%.
    68

    Updated list of utilities by tier

    SKILLFUL SKILLFUL
  • Cloak of Carnage
    Passive
    Increases the damage dealt by Cloak of Pain by 15% and increases its duration by 4 seconds.
  • Inexorable
    Passive
    You generate 4 rage when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Unleash is reduced by 30 seconds.
  • Path Carver
    Passive
    Sweeping Slash deals 25% more damage.
  • Overwhelm
    Passive
    Ravage immobilizes the target for 3 seconds.
  • Brazen
    Passive
    Increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.
  • Cloak of Rage
    Passive
    While Cloak of Pain is active, it generates 1 rage whenever you are attacked. This effect cannot occur more than once every 2 seconds.
  • Jedi Enforcer
    Passive
    Increases the damage dealt by Rebuke by 15% and increases its duration by 4 seconds.
  • Adamant
    Passive
    You generate 4 focus when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Resolute is reduced by 30 seconds.
  • Trailblazer
    Passive
    Cyclone Slash deals 25% more damage.
  • Debilitation
    Passive
    Blade Barrage immobilizes the target for 3 seconds.
  • Stoic
    Passive
    Increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.
  • Jedi Crusader
    Passive
    While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.
    MASTERFUL MASTERFUL
  • Interceptor
    Passive
    Force Charge, Force Rend, Devastating Blast, and Obliterate snare the target, reducing its movement speed by 50% for <<1>> seconds.
  • Subjugation
    Passive
    Reduces the cooldown of Obfuscate by 15 seconds and increases its range by 6 meters. In addition, the cooldown of Disruption is reduced by 2 seconds, and Cloak of Pain can be used while stunned.
  • Phantom
    Passive
    Increases your movement speed by 15% and the movement speed bonus of Force Camouflage by 20%. Additionally, increases the duration of Force Camouflage by 2 seconds.
  • Relentless
    Passive
    Predation no longer requires or consumes Fury, but will go on cooldown for 30 seconds when activated.
  • Strangulate
    Passive
    Reduces the cooldown of Force Choke by 15 seconds.
  • Defensive Roll
    Passive
    Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 3%.
  • Incisor
    Passive
    Force Leap, Force Melt, Clashing Blast, and Zealous Leap snare the target, reducing its movement speed by 50% for <<1>> seconds.
  • Watchguard
    Passive
    Reduces the cooldown of Pacify by 15 seconds and increases its range by 6 meters. In addition, the cooldown of Force Kick is reduced by 2 seconds, and Rebuke can be used while stunned.
  • Force Fade
    Passive
    Increases your movement speed by 15% and the movement speed bonus of Force Camouflage by 20%. Additionally, increases the duration of Force Camouflage by 2 seconds.
  • Ardor
    Passive
    Transcendence no longer requires or consumes Centering, but will go on cooldown for 30 seconds when activated.
  • Pulse
    Passive
    Reduces the cooldown of Force Stasis by 15 seconds.
  • Defensive Roll
    Passive
    Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 3%.
    HEROIC HEROIC
  • Unbound
    Passive
    When Predation is applied or refreshed, it purges movement-impairing effects. Additionally, the movement speed bonus of Predation is increased by 30%.
  • Maiming Reach
    Passive
    Increases the range of Crippling Slash to 10 meters. Additionally, Crippling Slash now consumes 2 less rage and immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds.
  • Brooding
    Passive
    Reduces the cooldown of Intimidating Roar by 15 seconds. In addition, you build up to 30 Fury over the course of using Channel Hatred. This effect cannot occur more than once every 30 seconds.
  • Expunging Camouflage
    Passive
    Force Camouflage removes all cleansable effects when activated.
  • Undying
    Passive
    Increases the duration of Undying Rage by 2 seconds and reduces its cooldown by 30 seconds.
  • Cloak of Annihilation
    Passive
    Each use of Assault, Battering Assault, and Crippling Slash reduces the active cooldown of Cloak of Pain by 3 seconds.
  • Fleetfooted
    Passive
    When Transcendence is applied or refreshed, it purges movement-impairing effects. Additionally, the movement speed bonus of Transcendence is increased by 30%.
  • Reining Reach
    Passive
    Increases the range of Leg Slash to 10 meters. Additionally, Leg Slash now consumes 2 less focus and immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds.
  • Contemplation
    Passive
    Reduces the cooldown of Awe by 15 seconds. In addition, you build up to 30 Centering over the course of using Introspection. This effect cannot occur more than once every 30 seconds.
  • Expunging Camouflage
    Passive
    Force Camouflage removes all cleansable effects when activated.
  • Enduring
    Passive
    Increases the duration of Guarded by the Force by 2 seconds and reduces its cooldown by 30 seconds.
  • Jedi Promulgator
    Passive
    Each use of Strike, Zealous Strike, and Leg Slash reduces the active cooldown of Rebuke by 3 seconds.
    LEGENDARY LEGENDARY
  • Through Victory
    Passive
    Mad Dash can be used while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Mad Dash is reduced by 10 seconds.
  • Blood Ward
    Passive
    Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maximum health. This healing effect cannot occur more than once every second.
  • Thirst for Rage
    Passive
    Bloodthirst generates 12 rage when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes rage.
  • Ruthless Aggressor
    Passive
    Vicious Throw refunds 2 rage when used on a target affected by your Obfuscate and can be used on any target affected by your Obfuscate, regardless of remaining health. Additionally, activating Obfuscate grants you Ruthless Aggressor, increasing your Force and tech resistance by 75% for <<1[%d seconds/%d second/%d seconds]>>.
  • Hidden Savagery
    Passive
    While Force Camouflage is active, you gain a charge of Hidden Savagery every 0.5 seconds. Each charge of Hidden Savagery increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.
  • Interloper
    Passive
    Force Charge grants Interloper, allowing you to activate Force Charge a second time. Interloper lasts up to 7.5 seconds and is removed if Force Charge is reused. If Interloper is not utilized by the end of its duration, Force Charge is placed on a 7.5 second cooldown. Additionally, Force Charge now builds 2 Fury.
  • Cut Loose
    Passive
    Blade Blitz can be used while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Blade Blitz is reduced by 10 seconds.
  • Zealous Ward
    Passive
    Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maximum health. This healing effect cannot occur more than once every second.
  • Inspired Focus
    Passive
    Inspiration generates 12 focus when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes focus.
  • Zealous Judgment
    Passive
    Dispatch refunds 2 focus when used on a target affected by your Pacify and can be used on any target affected by your Pacify, regardless of remaining health. Additionally, activating Pacify grants Zealous Judgment, increasing your Force and tech resistance by 75% for <<1[%d seconds/%d second/%d seconds]>>.
  • Hidden Advance
    Passive
    While Force Camouflage is active, you gain a charge of Hidden Advance every 0.5 seconds. Each charge of Hidden Advance increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.
  • Intercessor
    Passive
    Force Leap grants Intercessor, allowing you to activate Force Leap a second time. Intercessor lasts up to 7.5 seconds and is removed if Force Leap is reused. If Intercessor is not utilized by the end of its duration, Force Leap is placed on a 7.5 second cooldown. Additionally, Force Leap now builds 2 Centering.

    Sith Assassin  / Jedi Shadow 

    • Two non-instant abilities are now for Sorcerers/Sages only.
    • Phase Walk is now for Sorcerers/Sages only.
    • Various abilities have been nerfed and now deal less damage.
    • Guard can now be used by DPS players.
    • Blackout has been merged into stealth.
    • The stance (Charge/Technique) is now passive and is automatically set depending on the Discipline.
    Removed abilities
    Updated abilities
    Cosmetic changes: Cosmetic changes:
    Stance now part of Discipline

    Discipline changes

    • Hatred/Serenity receives a new passive at level 68.
    • Deception/Infiltration receives a new ability because the stance was turned from an ability into a passive.
    • Darkness/Kinetic Combat receives no new passive because it now has the passive stance.
    Hatred Serenity
    Cosmetic changes: Cosmetic changes:
    Deception Infiltration
    Cosmetic changes: Cosmetic changes:
    Darkness Kinetic Combat
    Cosmetic changes: Cosmetic changes:

    Utility changes

    New utilities
    Merged utilities
    Updated utilities

    Updated list of abilities by level

    B = base class ability, shared with Sorcerers/Sages.

  • Saber Strike
    Saber Strike
    Instant
    Range: 4m
    Deals <<1>> weapon damage spread across a flurry of 3 melee attacks.
    1, B
  • Saber Strike
    Saber Strike
    Instant
    Range: 4m
    Deals <<1>> weapon damage spread across a flurry of 3 melee attacks.
    1, B
  • Shock
    Shock
    Instant
    Force: 40
    Cooldown: 6s
    Range: 10m
    Shocks the target for <<1>> energy damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>.
    1, B
  • Project
    Project
    Instant
    Force: 40
    Cooldown: 6s
    Range: 10m
    Throws debris at the target, dealing <<1>> kinetic damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>.
    1, B
  • Thrash
    Thrash
    Instant
    Force: 20
    Range: 4m
    Strikes the target twice. Each hit deals <<1>> weapon damage.
    1
  • Double Strike
    Double Strike
    Instant
    Force: 20
    Range: 4m
    Strikes the target twice. Each hit deals <<1>> weapon damage.
    1
  • Discharge
    Discharge
    Instant
    Force: 20
    Range: 10m
    Unleashes your current lightsaber charge upon the target, applying an effect based on your current charge. Only usable with a charged double-bladed lightsaber or electrostaff.
    Dark Charge: Strikes up to 8 nearby enemies, dealing <<1>> internal damage and generating a high amount of threat. Puts Discharge on cooldown for 10 seconds.
    Lightning Charge: Deals <<2>> energy damage over <<3>> seconds.
    Surging Charge: Releases your Static Charge to deal <<4>> internal damage. This damage scales up with each stack of Static Charge.
    2
  • Force Breach
    Force Breach
    Instant
    Force: 20
    Range: 10m
    Locates and breaches the target's shatterpoint, causing an effect based on your current technique. Only usable while a technique is active. Requires a double-bladed lightsaber or electrostaff.
    Combat Technique: Strikes up to 8 nearby enemies, dealing <<1>> internal damage and generating a high amount of threat. Puts Force Breach on cooldown for 10 seconds.
    Force Technique: Deals <<2>> energy damage over <<3>> seconds.
    Shadow Technique: Releases your Breaching Shadow to deal <<4>> internal damage. This damage scales up with each stack of Breaching Shadow.
    2
  • Lightning Charge
    Lightning Charge
    Passive
    Lightning pulses through your double-bladed lightsaber, giving your melee attacks a 50% chance to deal <<1>> energy damage.
    2
  • Force Technique
    Force Technique
    Passive
    Cooldown: 1.5s
    Utilize a Force technique, giving your melee attacks a 50% chance to deal <<1>> energy damage.
    2
  • Overload
    Overload
    Instant
    Force: 10
    Cooldown: 20s
    Deals <<1>> energy damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds.
    3, B
  • Force Wave
    Force Wave
    Instant
    Force: 10
    Cooldown: 20s
    Deals <<1>> kinetic damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds.
    3, B
  • Lacerate
    Lacerate
    Instant
    Force: 20
    Deals <<1>> weapon damage to up to 8 targets within 5 meters. Requires a double-bladed lightsaber or electrostaff.
    4
  • Whirling Blow
    Whirling Blow
    Instant
    Force: 20
    Deals <<1>> weapon damage to up to 8 targets within 5 meters. Requires a double-bladed lightsaber or electrostaff.
    4
  • Electrocute
    Electrocute
    Instant
    Force: 10
    Cooldown: 60s
    Range: 10m
    Electrocutes the target, dealing <<1>> energy damage and stunning it for <<2[%d/%d/%d]>> seconds.
    5, B
  • Force Stun
    Force Stun
    Instant
    Force: 10
    Cooldown: 60s
    Range: 10m
    Deals <<1>> kinetic damage and stuns the target for <<2[%d/%d/%d]>> seconds.
    5, B
  • Stealth
    Stealth
    Instant
    Enters stealth mode, increasing your stealth level by 15 and making your movements difficult to detect, but slowing movement speed to 85% of normal. Your companion will not react to enemy attacks while in stealth. Most hostile actions prematurely end the effect. Cannot be used in combat.
    6
  • Stealth
    Stealth
    Instant
    Enters stealth mode, increasing your stealth level by 15 and making your movements difficult to detect, but slowing movement speed to 85% of normal. Your companion will not react to enemy attacks while in stealth. Most hostile actions prematurely end the effect. Cannot be used in combat.
    6
  • Whirlwind
    Whirlwind
    2s cast
    Force: 10
    Cooldown: 60s
    Range: 30m
    Traps the target in a whirlwind for <<1[%d/%d/%d]>> seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.
    7, B
  • Force Lift
    Force Lift
    2s cast
    Force: 10
    Cooldown: 60s
    Range: 30m
    Lifts the target helplessly into the air, preventing all action for up to <<1[%d/%d/%d]>> seconds. Non-player, non-standard and non-weak targets heal rapidly while lifted out of harm's way. Damage will break the effect prematurely.
    7, B
  • Recklessness
    Recklessness
    Instant
    Cooldown: 90s
    Grants 2 charges of Recklessness, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts <<1>> seconds.
    8, B
  • Force Potency
    Force Potency
    Instant
    Cooldown: 90s
    Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts <<1>> seconds.
    8, B
  • Unbreakable Will
    Unbreakable Will
    Instant
    Cooldown: 120s
    Summons the unbreakable will of the Sith, immediately purging incapacitating and movement-impairing effects.
    9, B
  • Force of Will
    Force of Will
    Instant
    Cooldown: 120s
    Demonstrates your force of will, purging all incapacitating and movement-impairing effects.
    9, B
  • Assassin's Training
    Assassin's Training
    Passive
    Increases your total Endurance by 3%. In addition, Saber Strike restores 1 Force each time it damages an enemy.
    10
  • Shadow's Training
    Shadow's Training
    Passive
    Increases your total Endurance by 3%. In addition, Saber Strike restores 1 Force each time it damages an enemy.
    10
  • Mind Control
    Mind Control
    Instant
    Cooldown: 15s
    Range: 30m
    Controls the mind of the target, forcing it to attack you for <<1>> seconds. Player targets deal 30% less damage for <<2>> seconds when attacking anyone other than you.
    14
  • Mind Control
    Mind Control
    Instant
    Cooldown: 15s
    Range: 30m
    Controls the mind of the target, forcing it to attack you for <<1>> seconds. Player targets deal 30% less damage for <<2>> seconds when attacking anyone other than you.
    14
  • Charge Mastery
    Charge Mastery
    Passive
    Improves the effect of your lightsaber charges while they are active:
    Dark Charge: Increases internal and elemental damage reduction by 10%.
    Lightning Charge: Increases the critical hit chance of Lightning Charge by 50%.
    Surging Charge: Increases your armor penetration by 10%.
    15
  • Technique Mastery
    Technique Mastery
    Passive
    Improves the effect of your lightsaber charges while they are active:
    Combat Technique: Increases internal and elemental damage reduction by 10%.
    Force Technique: Increases the critical hit chance of Force Technique by 50%.
    Shadow Technique: Increases your armor penetration by 10%.
    15
  • Force Speed
    Force Speed
    Instant
    Cooldown: 30s
    Increases movement speed by 150% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
    16, B
  • Force Speed
    Force Speed
    Instant
    Cooldown: 30s
    Increases your movement speed by 150% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
    16, B
  • Guard
    Guard
    Instant
    Range: 30m
    While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.
    16
  • Guard
    Guard
    Instant
    Range: 0.1-30m
    While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.
    16
  • Jolt
    Jolt
    Instant
    Cooldown: 18s
    Range: 10m
    Interrupts the target's current action and prevents that ability from being used for 4 seconds.
    18, B
  • Mind Snap
    Mind Snap
    Instant
    Cooldown: 18s
    Range: 10m
    Interrupts the target's current action and prevents that ability from being used for 4 seconds.
    18, B
  • Mass Mind Control
    Mass Mind Control
    Instant
    Cooldown: 45s
    Forces all enemies within 15 meters to attack you for <<1[%d seconds/%d second/%d seconds]>> if Dark Charge is active. If Dark Charge is not active, threat towards all current enemies is immediately reduced. Player targets deal 30% less damage for <<2[%d seconds/%d second/%d seconds]>> when attacking anyone other than you.
    20
  • Mass Mind Control
    Mass Mind Control
    Instant
    Cooldown: 45s
    Forces all enemies within 15 meters to attack you for <<1[%d seconds/%d second/%d seconds]>> if Combat Technique is active. If Combat Technique is not active, threat towards all current enemies is immediately reduced. Player targets deal 30% less damage for <<2[%d seconds/%d second/%d seconds]>> when attacking anyone other than you.
    20
  • Mind Trap
    Mind Trap
    Instant
    Force: 50
    Range: 10m
    Traps the target's mind, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.
    20
  • Mind Maze
    Mind Maze
    Instant
    Force: 50
    Range: 10m
    Confuses the target, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.
    20
  • Force Slow
    Force Slow
    Instant
    Force: 10
    Cooldown: 12s
    Range: 10m
    Deals <<1>> kinetic damage and slows the target's movement speed by 50% for <<2[%d/%d/%d]>> seconds.
    22, B
  • Force Slow
    Force Slow
    Instant
    Force: 10
    Cooldown: 12s
    Range: 10m
    Deals <<1>> kinetic damage and slows the target's movement speed by 50% for <<2[%d/%d/%d]>> seconds.
    22, B
  • Force Cloak
    Force Cloak
    Instant
    Cooldown: 120s
    Uses the Force to vanish from sight, immediately exiting combat and entering stealth mode. For <<1[%d/%d/%d]>> seconds, you become virtually undetectable.
    22
  • Force Cloak
    Force Cloak
    Instant
    Cooldown: 120s
    Uses the Force to make you vanish from sight, immediately exiting combat and entering stealth mode. For <<1[%d/%d/%d]>> seconds, you become virtually undetectable.
    22
  • Deflection
    Deflection
    Instant
    Cooldown: 120s
    Increases your ranged and melee defenses by 50% for <<1[%d/%d/%d]>> seconds. Requires a melee weapon.
    24
  • Deflection
    Deflection
    Instant
    Cooldown: 120s
    Increases your ranged and melee defenses by 50% for <<1[%d/%d/%d]>> seconds. Requires a melee weapon.
    24
  • Maul
    Maul
    Instant
    Force: 40
    Range: 4m
    Deals <<1>> weapon damage to a single target. Only usable from behind the target. Requires a double-bladed lightsaber or electrostaff.
    28
  • Shadow Strike
    Shadow Strike
    Instant
    Force: 40
    Range: 4m
    Deals <<1>> weapon damage to a single target. Only usable from behind the target. Requires a double-bladed lightsaber or electrostaff.
    28
  • Exploitive Strikes
    Exploitive Strikes
    Passive
    Critical hits with Force attacks increase your melee critical chance by 5% for <<1>> seconds.
    28
  • Force Synergy
    Force Synergy
    Passive
    Critical hits with Force attacks increase your melee critical chance by 5% for <<1>> seconds.
    28
  • Assassinate
    Assassinate
    Instant
    Force: 20
    Cooldown: 6s
    Range: 4m
    Attempts to assassinate the target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.
    32
  • Spinning Strike
    Spinning Strike
    Instant
    Force: 20
    Cooldown: 6s
    Range: 4m
    Issues a subduing strike, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.
    32
  • Thrashing Blades
    Thrashing Blades
    Passive
    Increases the damage dealt by Thrash, Lacerate, Voltaic Slash, and Leeching Strike by 5%.
    35
  • Applied Force
    Applied Force
    Passive
    Increases the damage dealt by Double Strike, Whirling Blow, Clairvoyant Strike, and Serenity Strike by 5%.
    35
  • Force Shroud
    Force Shroud
    Instant
    Cooldown: 60s
    Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
    36
  • Resilience
    Resilience
    Instant
    Cooldown: 60s
    Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
    36
  • Spike
    Spike
    Instant
    Force: 20
    Cooldown: 20s
    Range: 4m
    Spikes the target upon an overloaded lightsaber, dealing <<1>> energy damage and stunning the target for <<2[%d/%d/%d]>> seconds. Standard and weak enemies are additionally knocked down. Requires a double-bladed lightsaber or electrostaff. Only usable in stealth mode.
    42
  • Spinning Kick
    Spinning Kick
    Instant
    Force: 20
    Cooldown: 20s
    Range: 4m
    Performs a spin kick that deals <<1>> kinetic damage and stuns the target for <<2[%d/%d/%d]>> seconds. Standard and weak enemies are additionally knocked down. Requires a double-bladed lightsaber or electrostaff. Only usable in stealth mode.
    42
  • Overcharge Saber
    Overcharge Saber
    Instant
    Cooldown: 120s
    Overcharges your lightsaber charge for <<1>> seconds, immediately restoring 15% of your max health, increasing the damage of all Charges by 50%, increasing the chance to trigger their effects by 25%, and healing you for <<2>> when their effects are triggered. The triggered healing cannot occur more than once per second. Requires a double-bladed lightsaber or electrostaff.
    50
  • Battle Readiness
    Battle Readiness
    Instant
    Cooldown: 120s
    Ready yourself with the Force, immediately restoring 15% of your max health, increasing the damage of all Techniques by 50%, increasing the chance to trigger their effects by 25%, and healing you for <<2>> when their effects are triggered. Lasts <<1>> seconds. The triggered healing cannot occur more than once per second.
    50
  • Phantom Stride
    Phantom Stride
    Instant
    Cooldown: 30s
    Range: 30m
    Use the Force to move through time and space, appearing at your enemy target and increasing your movement speed by 75% for <<1[%d seconds/%d second/%d seconds]>>. Does not break stealth. Cannot be used against targets in cover. Requires a double-bladed lightsaber or electrostaff.
    51
  • Shadow Stride
    Shadow Stride
    Instant
    Cooldown: 30s
    Range: 30m
    Use the Force to weave through the shadows, appearing at your enemy target and increasing your movement speed by 75% for <<1[%d seconds/%d second/%d seconds]>>. Does not break stealth. Cannot be used against targets in cover. Requires a double-bladed lightsaber or electrostaff.
    51

    Updated discipline paths

    Hatred / Serenity

  • Death Field
    Death Field
    Instant
    Force: 50
    Cooldown: 15s
    Range: 10m
    Creates a death field at the target location, dealing <<1>> internal damage and stealing life from affected targets to heal you for 10% of the damage dealt. Strikes up to 8 targets within a 5-meter radius.
    10
  • Force in Balance
    Force in Balance
    Instant
    Force: 50
    Cooldown: 15s
    Range: 10m
    Deals <<1>> internal damage and redistributes life from affected targets to heal you for 10% of the damage dealt. Strikes up to 8 targets within a 5-meter radius.
    10
  • Fanaticism
    Fanaticism
    Passive
    Reduces the Force consumed by Death Field by 20.
    12
  • Mental Potency
    Mental Potency
    Passive
    Reduces the Force cost of Force in Balance by 20.
    12
  • Crackling Charge
    Crackling Charge
    Passive
    Increases the damage dealt by Lightning Charge's Discharge effect by 20%.
    16
  • Force Focus
    Force Focus
    Passive
    Increases the damage dealt by Force Technique's Force Breach effect by 20%.
    16
  • Nefarious Methods
    Nefarious Methods
    Passive
    Reduces the damage taken from all periodic effects by 15%. In addition, Mass Mind Control increases your damage reduction by 30% for 6 seconds.
    20
  • Mind and Body
    Mind and Body
    Passive
    Reduces the damage taken from all periodic effects by 15%. In addition, Mass Mind Control increases your damage reduction by 30% for 6 seconds.
    20
  • Profuse Horror
    Profuse Horror
    Passive
    Lacerate spreads your periodic Discharge and Creeping Terror effects to the targets it damages, as long as it damages targets already affected by your Discharge and Creeping Terror. In addition, Death Field overwhelms its targets for 45 seconds. Overwhelmed targets take 10% more damage from area attacks.
    24
  • Prolific Justice
    Prolific Justice
    Passive
    Whirling Blow spreads your periodic Force Breach and Sever Force effects to the targets it damages, as long as it damages targets already affected by your Force Breach and Sever Force. In addition, Force in Balance overwhelms its targets for 45 seconds. Overwhelmed targets take 10% more damage from area attacks.
    24
  • Eradicate
    Eradicate
    Instant
    Force: 30
    Cooldown: 24s
    Range: 10m
    Crushes the target with devastating force, dealing <<1>> kinetic damage initially, plus an additional <<2>> kinetic damage over <<3>> seconds. The target also becomes Vulnerable for <<4>> seconds, increasing the damage taken from Force attacks by 5%.

    Replaces Shock.
    26
  • Squelch
    Squelch
    Instant
    Force: 30
    Cooldown: 24s
    Range: 10m
    Squelches the target with mighty force, dealing <<1>> kinetic damage initially, plus an additional <<2>> kinetic damage over <<3>> seconds. The target also becomes Vulnerable for <<4>> seconds, increasing the damage taken from Force attacks by 5%.

    Replaces Project.
    26
  • Raze
    Raze
    Passive
    Melee attacks that strike a target affected by your Discharge grant Raze, finishing the cooldown on Eradicate and making your next Eradicate consume no Force. Additionally, activating Phantom Stride grants Raze, but Raze cannot occur more than once every 9 seconds.
    28
  • Force Strike
    Force Strike
    Passive
    Melee attacks that strike a target affected by your Force Breach grant Force Strike, finishing the cooldown on Squelch and making your next Squelch consume no Force. Additionally, activating Shadow Stride grants Force Strike, but Force Strike cannot occur more than once every 9 seconds.
    28
  • Deathmark
    Deathmark
    Passive
    Death Field places a deathmark on affected targets, increasing the amount of damage the targets suffer from your next 15 periodic damaging abilities by 10%. Lasts <<1>> seconds.
    32
  • Force Suppression
    Force Suppression
    Passive
    Force in Balance now suppresses resistance to the Force, increasing the amount of damage the targets suffer from your next 15 periodic damaging abilities by 10%. Lasts <<1>> seconds.
    32
  • Force Horrors
    Force Horrors
    Passive
    Increases all periodic damage dealt by 10%.
    36
  • Drain Thoughts
    Drain Thoughts
    Passive
    Increases all periodic damage dealt by 10%.
    36
  • Dreadful Nightmares
    Dreadful Nightmares
    Passive
    Increases the damage dealt by Eradicate by 20%.
    40
  • Mind Quell
    Mind Quell
    Passive
    Increases the damage dealt by Squelch by 20%.
    40
  • Creeping Terror
    Creeping Terror
    Instant
    Force: 20
    Range: 30m
    Paralyzes the target in fear, dealing <<2>> internal damage over <<3>> seconds and immobilizing it for <<1>> seconds. The immobilizing effect cannot occur more than once every <<4>> seconds.
    42
  • Sever Force
    Sever Force
    Instant
    Force: 20
    Range: 30m
    Weakens the target, freezing it in place for <<1>> seconds and dealing <<2>> internal damage over <<3>> seconds. The immobilizing effect cannot occur more than once every <<4>> seconds.
    42
  • Fulguration
    Fulguration
    Passive
    Creeping Terror now deals 10% additional damage, and when your Lightning Charge deals damage, it restores 5 Force.
    44
  • Rebounding Force
    Rebounding Force
    Passive
    Sever Force deals 10% additional damage and when your Force Technique deals damage, it restores 5 Force.
    44
  • Bloodletting
    Bloodletting
    Passive
    Your damaging periodic effects have a 30% chance to trigger Bloodletting, which finishes the active cooldown on Assassinate and makes your next Assassinate usable on a target with any health level. This effect cannot occur more than once every <<1[%d seconds/%d second/%d seconds]>>.
    48
  • Crush Spirit
    Crush Spirit
    Passive
    Your damaging periodic effects have a 30% chance tto trigger Crush Spirit, which finishes the active cooldown on Spinning Strike and makes your next Spinning Strike usable on a target with any health level. This effect cannot occur more than once every <<1[%d seconds/%d second/%d seconds]>>.
    48
  • Imbibe
    Imbibe
    Passive
    Increases the life stolen by Death Field and Leeching Strike by 100% and causes Creeping Terror and Lightning Charge's Discharge effect to steal life from enemy targets, healing you for 10% of the damage they deal.
    52
  • Psychic Absorption
    Psychic Absorption
    Passive
    Increases the life redirected by Force in Balance and Serenity Strike by 100% and causes Sever Force and Force Technique's Force Breach effect to steal life from enemy targets, healing you for 10% of the damage they deal.
    52
  • Inevitable Demise
    Inevitable Demise
    Passive
    Death Field, Eradicate, and your periodic damage abilities deal 15% more damage on targets under 30% health.
    56
  • Aching Mind
    Aching Mind
    Passive
    Force in Balance, Squelch, and your periodic damage abilities deal 15% more damage on targets under 30% health.
    56
  • Leeching Strike
    Leeching Strike
    Instant
    Force: 25
    Cooldown: 12s
    Range: 4m
    Saps the life away from an enemy, dealing <<1>> weapon damage to the target and healing you for 50% of the damage dealt. Requires a double-bladed lightsaber or electrostaff.
    58
  • Serenity Strike
    Serenity Strike
    Instant
    Force: 25
    Cooldown: 12s
    Range: 4m
    Redistributes life from an enemy, dealing <<1>> weapon damage to the target and healing you for 50% of the damage dealt. Requires a double-bladed lightsaber or electrostaff.
    58
  • Claws of Decay
    Claws of Decay
    Passive
    Increases the critical strike damage dealt by Thrash, Assassinate, and Leeching Strike by 10% and reduces the Force Cost of Assassinate by 3.
    60
  • Adjudication
    Adjudication
    Passive
    Increases the critical strike damage dealt by Double Strike, Spinning Strike, and Serenity Strike by 10% and reduces the Force Cost of Spinning Strike by 3.
    60
  • Languishing Lashes
    Languishing Lashes
    Passive
    Dealing melee damage increases the critical chance of your damaging periodic effects by 10% for <<1[%d seconds/%d second/%d seconds]>>.
    64
  • Atrophying Attacks
    Atrophying Attacks
    Passive
    Dealing melee damage increases the critical chance of your damaging periodic effects by 10% for <<1[%d seconds/%d second/%d seconds]>>.
    64
  • Leeching Hunger
    Leeching Hunger
    Passive
    The damage dealt by Leeching Strike is increased by 5% for each of your active periodic damaging effects on the target. Stacks up to 3 times.
    68
  • Serene Poise
    Serene Poise
    Passive
    The damage dealt by Serenity Strike is increased by 5% for each of your active periodic damaging effects on the target. Stacks up to 3 times.
    68

    Deception / Infiltration

  • Reaping Strike
    Reaping Strike
    Instant
    Force: 15
    Cooldown: 18s
    Range: 4m
    Lash the target with an acrobatic strike, dealing <<1>> weapon damage. Only usable from stealth or within 15 seconds of performing a critical strike. Requires a double-bladed lightsaber or electrostaff.
    10
  • Vaulting Slash
    Vaulting Slash
    Instant
    Force: 15
    Cooldown: 18s
    Range: 4m
    Lash the target with an acrobatic strike, dealing <<1>> weapon damage. Only usable from stealth or within 15 seconds of performing a critical strike. Requires a double-bladed lightsaber or electrostaff.
    10
  • Surging Charge
    Surging Charge
    Passive
    Raw Force energy surges through your double-bladed lightsaber, giving your melee attacks a 50% chance to deal <<1>> internal damage and build 1 Static Charge. Static Charge stacks up to 3 times and increases the damage dealt by your next Discharge. This effect cannot occur more than once every 6 seconds.

    Replaces Lightning Charge.
    12
  • Shadow Technique
    Shadow Technique
    Passive
    Utilize a shadow technique, giving your melee attacks a 50% chance to deal <<1>> internal damage and build 1 Breaching Shadow. Breaching Shadows stack up to 3 times and increase the damage dealt by your next Force Breach. This effect cannot occur more than once every 6 seconds.

    Replaces Force Technique.
    12
  • Whirling Edge
    Whirling Edge
    Passive
    Increases the critical chance of Lacerate by 15% and its critical damage bonus by 30%.
    16
  • Whirling Edge
    Whirling Edge
    Passive
    Increases the critical chance of Whirling Blow by 15% and its critical damage bonus by 30%.
    16
  • Induction
    Induction
    Passive
    Thrash, Lacerate, Voltaic Slash, Maul, and Assassinate grant Induction, reducing the Force cost of your next Shock or Ball Lightning by 25%. Stacks up to 2 times.
    20
  • Circling Shadows
    Circling Shadows
    Passive
    Double Strike, Whirling Blow, Clairvoyant Strike, Shadow Strike, and Spinning Strike grant Circling Shadows, reducing the Force cost of your next Project or Psychokinetic Blast by 25%. Stacks up to 2 times.
    20
  • Saber Conduit
    Saber Conduit
    Passive
    Your Surging Charge restores 9 Force over <<2>> seconds when it deals damage to an enemy target. This effect cannot occur more than once every 12 seconds. In addition, Lacerate builds charges of Voltage and Discharge causes its target to become vulnerable for <<1>> seconds. Vulnerable targets take 5% more damage from Force attacks.
    24
  • Profundity
    Profundity
    Passive
    Your Shadow Technique restores 9 Force over <<2>> seconds when it deals damage to an enemy target. This effect cannot occur more than once every 12 seconds. In addition, Whirling Blow builds charges of Clairvoyance and Force Breach causes its target to become vulnerable for <<1>> seconds. Vulnerable targets take 5% more damage from Force attacks.
    24
  • Voltaic Slash
    Voltaic Slash
    Instant
    Force: 20
    Range: 4m
    Strikes the target twice, dealing <<1>> weapon damage with each hit. Each use of this ability builds Voltage, which gives Shock and Ball Lightning a 50% chance to automatically trigger your Surging Charge off of its normal rate limit. Stacks up to 2 times. Requires a double-bladed lightsaber or electrostaff.

    Replaces Thrash.
    26
  • Clairvoyant Strike
    Clairvoyant Strike
    Instant
    Force: 20
    Range: 4m
    Strikes the target twice, dealing <<1>> weapon damage with each hit. Each use of this ability builds Clairvoyance, which gives Project a 50% chance to automatically trigger your Shadow Technique off of its normal rate limit. Stacks up to 2 times. Requires a double-bladed lightsaber or electrostaff.

    Replaces Double Strike.
    26
  • Dark Embrace
    Dark Embrace
    Passive
    While in stealth mode and for 15 seconds after leaving stealth mode, Force regeneration is increased by 25%.
    28
  • Shadow's Respite
    Shadow's Respite
    Passive
    While in stealth mode and for 15 seconds after leaving stealth mode, Force regeneration is increased by 25%.
    28
  • Duplicity
    Duplicity
    Passive
    Direct damage attacks grant Duplicity, causing your next Maul to deal 20% more damage and consume 75% less Force. This effect cannot occur more than once every 10 seconds.
    32
  • Infiltration Tactics
    Infiltration Tactics
    Passive
    Direct damage attacks grant Infiltration Tactics, causing your next Shadow Strike to deal 20% more damage and consume 75% less Force. This effect cannot occur more than once every 10 seconds.
    32
  • Darkswell
    Darkswell
    Passive
    Maul grants <<1>> seconds of Dark Embrace and restores 15 Force. While Dark Embrace is active, all damage taken is reduced by 15%.
    36
  • Masked Assault
    Masked Assault
    Passive
    Shadow Strike grants <<1>> seconds of Shadow's Respite and restores 15 Force. While Shadow's Respite is active, all damage taken is reduced by 15%.
    36
  • Twin Surge
    Twin Surge
    Passive
    Shock and Ball Lightning have a 50% chance to attack the target twice, with the second attack dealing half damage. This second attack cannot trigger Surging Charge.
    40
  • Upheaval
    Upheaval
    Passive
    Project and Psychokinetic Blast have a 50% chance to attack the target twice, with the second attack dealing half damage. This second attack cannot trigger Shadow Technique.
    40
  • Low Slash
    Low Slash
    Instant
    Force: 20
    Cooldown: 15s
    Range: 30m
    Slashes the target low, dealing <<1>> weapon damage and incapacitating the target for <<2>> seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber or electrostaff.
    42
  • Low Slash
    Low Slash
    Instant
    Force: 20
    Cooldown: 15s
    Range: 30m
    Slashes the target low, dealing <<1>> weapon damage and incapacitating the target for <<2>> seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber or electrostaff.
    42
  • Electric Ambush
    Electric Ambush
    Passive
    Recklessness builds 3 Static Charges, and exiting combat reduces the active cooldown of Recklessness by 60 seconds. Additionally, the critical damage dealt by Maul is increased by 30%.
    44
  • Potent Shadows
    Potent Shadows
    Passive
    Force Potency builds 3 Breaching Shadows, and exiting combat reduces the active cooldown of Force Potency by 60 seconds. Additionally, the critical damage dealt by Shadow Strike is increased by 30%.
    44
  • Assassin's Mark
    Assassin's Mark
    Passive
    Maul sunders its target for 45 seconds. Sundered targets have their armor reduced by 20%.
    48
  • Shadow's Mark
    Shadow's Mark
    Passive
    Shadow Strike sunders its target for 45 seconds. Sundered targets have their armor reduced by 20%.
    48
  • Entropic Field
    Entropic Field
    Passive
    Reduces the damage taken from area attacks by 30%. In addition, dealing critical damage grants Entropic Field, increasing damage reduction by 3% for <<1>> seconds. Stacks up to 3 times.
    52
  • Kinetic Field
    Kinetic Field
    Passive
    Reduces the damage taken from area attacks by 30%. In addition, dealing critical damage grants Kinetic Field, increasing damage reduction by 3% for <<1>> seconds. Stacks up to 3 times.
    52
  • Dominating Slashes
    Dominating Slashes
    Passive
    Increases the damage dealt by Lacerate, Voltaic Slash, and Assassinate by 10%.
    56
  • Prevalling Strikes
    Prevalling Strikes
    Passive
    Increases the damage dealt by Clairvoyant Strike, Whirling Blow and Spinning Strike by 10%.
    56
  • Ball Lightning
    Ball Lightning
    Instant
    Force: 32
    Cooldown: 6s
    Range: 10m
    Blasts the target with a ball of lightning for <<1>> energy damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>.

    Replaces Shock.
    58
  • Psychokinetic Blast
    Psychokinetic Blast
    Instant
    Force: 32
    Cooldown: 6s
    Range: 10m
    Blasts the target with the psychokinetic power of the Force for <<1>> kinetic damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>.

    Replaces Project.
    58
  • Sith Executioner
    Sith Executioner
    Passive
    Increases all damage dealt to targets below 30% of max health by 5%. Additionally, reduces the Force consumed by Assassinate by 10.
    60
  • Judgement
    Judgement
    Passive
    Increases all damage dealt to targets below 30% of max health by 5%. Additionally, reduces the Force consumed by Spinning Strike by 10.
    60
  • Crackling Blasts
    Crackling Blasts
    Passive
    Increases the critical strike damage dealt by Surging Charge's Discharge effect and Ball Lightning by 10%.
    64
  • Deep Impact
    Deep Impact
    Passive
    Increases the critical strike damage dealt by Shadow Techinque's Force Breach effect and Psychokinetic Blast by 10%.
    64
  • Amped Voltage
    Amped Voltage
    Passive
    Increases the damage dealt by Surging Charge's Discharge by 5%. Additionally, activating Phantom Stride builds 3 Static Charges.
    68
  • Fracturing Force
    Fracturing Force
    Passive
    Increases the damage dealt by Shadow Technique's Force Breach by 5%. Additionally, activating Shadow Stride builds 3 Breaching Shadows.
    68

    Darkness / Kinetic Combat

  • Depredating Volts
    Depredating Volts
    3s channel
    Cooldown: 6s
    Range: 10m
    Deals <<1>> energy damage to the target and consumes 40 Force over the duration of the channel. Slows the movement speed of the target by 50% and stuns weak or standard enemies while channeled. This ability can be channeled while moving.
    10
  • Cascading Debris
    Cascading Debris
    3s channel
    Cooldown: 6s
    Range: 10m
    Deals <<1>> kinetic damage to the target and consumes 40 Force over the duration of the channel. Slows the movement speed of the target by 50% and stuns weak or standard enemies while channeled. This ability can be channeled while moving.
    10
  • Dark Charge
    Dark Charge
    Passive
    Dark energy courses through your double-bladed lightsaber, giving your melee attacks a 50% chance to deal <<1>> internal damage and generate additional threat. Additionally, increases armor rating by 130%, shield chance by 15%, threat generation by 100%, accuracy by 10%, and reduces all damage dealt by 10%.

    Replaces Lightning Charge.
    12
  • Combat Technique
    Combat Technique
    Passive
    Utilize a Combat Technique, giving your melee attacks a 50% chance to deal <<1>> internal damage and generate additional threat. Increases armor rating by 130%, shield chance by 15%, threat generation by 100%, and accuracy by 10% and reduces all damage dealt by 10% while active.

    Replaces Force Technique.
    12
  • Torment
    Torment
    Passive
    Discharge causes its targets to become unsteady for 45 seconds. Unsteady targets have their melee and ranged accuracy reduced by 5%. In addition, Lacerate deals 15% more damage to Unsteady targets.
    16
  • Psychokinesis
    Psychokinesis
    Passive
    Force Breach causes its targets to become unsteady for 45 seconds. Unsteady targets have their melee and ranged accuracy reduced by 5%. In addition, Whirling Blow deals 15% more damage to Unsteady targets.
    16
  • Electrify
    Electrify
    Passive
    Shock deals 25% more damage and consumes 15 less Force, and Thrash and Lacerate inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.
    20
  • Bombardment
    Bombardment
    Passive
    Project deals 25% more damage and consumes 15 less Force, and Double Strike and Whirling Blow inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.
    20
  • Swelling Shadows
    Swelling Shadows
    Passive
    Increases the armor rating Dark Charge grants by an additional 20%, and increases damage reduction by 2%.
    24
  • Elusiveness
    Elusiveness
    Passive
    Increases the armor rating Combat Technique grants by an additional 20%, and increases damage reduction by 2%.
    24
  • Dark Ward
    Dark Ward
    Instant
    Cooldown: 15s
    Surrounds you in a dark ward with 15 charges that increases your shield chance by 15% for <<1[%d/%d/%d]>> seconds. Each time you successfully shield, Dark Ward loses 1 charge. Does not break Stealth.
    26
  • Kinetic Ward
    Kinetic Ward
    Instant
    Cooldown: 15s
    Erects a kinetic ward with 15 charges that increases your shield chance by 15% for <<1[%d/%d/%d]>> seconds. Each time you successfully shield, Kinetic Ward loses 1 charge. Does not break Stealth.
    26
  • Blood of Sith
    Blood of Sith
    Passive
    Increases the rate at which your Force regenerates by 30%.
    28
  • One with the Force
    One with the Force
    Passive
    Increases the rate at which your Force regenerates by 30%.
    28
  • Dark Bulwark
    Dark Bulwark
    Passive
    Consuming a charge of Dark Ward increases shield absorption by 1%. Stacks up to 8 times. This effect lasts for 20 seconds or until Dark Ward is reactivated.
    32
  • Kinetic Bulwark
    Kinetic Bulwark
    Passive
    Consuming a charge of Kinetic Ward increases shield absorption by 1%. Stacks up to 8 times. This effect lasts for 20 seconds or until Kinetic Ward is reactivated.
    32
  • Energize
    Energize
    Passive
    Damage dealt by Thrash, Maul, Lacerate, and Assassinate has a 30% chance to finish the cooldown on Shock and make your next Shock a critical hit. Energized Shocks that consume a charge of Recklessness deal an additional 50% critical damage.
    36
  • Particle Acceleration
    Particle Acceleration
    Passive
    Damage dealt by Double Strike, Shadow Strike, Whirling Blow and Spinning Strike has a 30% chance to finish the cooldown on Project and make your next Project a critical hit. Accelerated Projects that consume a charge of Force Potency deal an additional 50% critical damage.
    36
  • Lightning Reflexes
    Lightning Reflexes
    Passive
    Increases your melee and ranged defense by 4%. Additionally, whenever you successfully shield, parry, or deflect an attack, you recover 2% of your total Force and increase the damage dealt by your next Discharge by 75%. This effect cannot occur more than once a second and does not stack.
    40
  • Double-bladed Saber Tactics
    Double-bladed Saber Tactics
    Passive
    Increases your melee and ranged defense by 4%. Additionally, whenever you successfully shield, parry, or deflect an attack, you recover 2% of your total Force and increase the damage dealt by your next Force Breach by 75%. This effect cannot occur more than once a second and does not stack.
    40
  • Wither
    Wither
    Instant
    Force: 20
    Cooldown: 10s
    Range: 10m
    Causes up to 8 targets to wither under the weight of the Force, dealing <<1>> kinetic damage, slowing the movement speed of all affected targets by 30% for <<3>> seconds, and weakening all affected targets for <<2>> seconds. Weakened targets deal 5% less melee and ranged damage. Does not damage sleeping, lifted, or incapacitated enemies. This ability generates a high amount of threat.
    42
  • Slow Time
    Slow Time
    Instant
    Force: 20
    Cooldown: 10s
    Range: 10m
    Slows the passage of time for up to 8 targets, dealing <<1>> kinetic damage, slowing the movement speed of all affected targets by 30% for <<3>> seconds, and weakening all affected targets for <<2>> seconds. Weakened targets deal 5% less melee and ranged damage. Does not damage sleeping, lifted, or incapacitated enemies. This ability generates a high amount of threat.
    42
  • Mounting Darkness
    Mounting Darkness
    Passive
    Deflection grants Mounting Darkness, causing all enemies within 8 meters to deal 15% less Force and tech damage. This effect lasts for the duration of Deflection. Additionally, damage dealt by Discharge and Wither is increased by 30%.
    44
  • Pulsating Force
    Pulsating Force
    Passive
    Deflection grants Pulsating Force, causing all enemies within 8 meters to deal 15% less Force and tech damage. This effect lasts for the duration of Deflection. Additionally, damage dealt by Force Breach and Slow Time is increased by 30%.
    44
  • Harnessed Darkness
    Harnessed Darkness
    Passive
    Shock and Wither grant Harnessed Darkness, which makes the next Depredating Volts used uninterruptible and immune to pushback. In addition, each stack increases the damage dealt by your next Depredating Volts by 25%. Stacks up to 3 times. At 3 stacks, each tick of Depredating Volts grants Dark Protection, which increases damage reduction by 1%. Dark Protection stacks up to 4 times and lasts <<2>> seconds.
    48
  • Harnessed Shadows
    Harnessed Shadows
    Passive
    Project and Slow Time grant Harnessed Shadows, which makes the next Cascading Debris used uninterruptible and immune to pushback. In addition, each stack increases the damage dealt by your next Cascading Debris by 25%. Stacks up to 3 times. At 3 stacks, each tick of Cascading Debris grants Shadow Protection, which increases damage reduction by 1%. Shadow Protection stacks up to 4 times and lasts <<2>> seconds.
    48
  • Lightning Recovery
    Lightning Recovery
    Passive
    Increases the amount of Force recovered by Lightning Reflexes by 100%. In addition, when you shield, parry, or deflect an attack, the active cooldown of Force Shroud is reduced by 1 second. This effect cannot occur more than once a second.
    52
  • Rapid Recovery
    Rapid Recovery
    Passive
    Increases the amount of Force recovered by Double-bladed Saber Tactics by 100%. In addition, when you shield, parry, or deflect an attack, the active cooldown of Resilience is reduced by 1 second. This effect cannot occur more than once a second.
    52
  • Conspirator's Cloak
    Conspirator's Cloak
    Passive
    Exiting stealth instantly grants 4 stacks of Dark Protection. In addition, Thrash, Lacerate, Assassinate, and Phantom Stride grant Conspirator's Cloak, which makes your next Maul consume 50% less Force and usable when face-to-face with your target. This effect cannot occur more than once every 10 seconds.
    56
  • Shadow Wrap
    Shadow Wrap
    Passive
    Exiting stealth instantly grants 4 stacks of Shadow Protection. In addition, Double Strike, Whirling Blow, Spinning Strike, and Shadow Stride grant Shadow Wrap, which makes your next Shadow Strike consume 50% less Force and usable when face-to-face with your target. This effect cannot occur more than once every 10 seconds.
    56
  • Force Pull
    Force Pull
    Instant
    Cooldown: 45s
    Range: 10-30m
    Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover.
    58
  • Force Pull
    Force Pull
    Instant
    Cooldown: 45s
    Range: 10-30m
    Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover.
    58
  • Premonition
    Premonition
    Passive
    Increases your stealth detection level by 5, defense by 2%, and shield absorption by 4%. In addition, when you activate Overcharge Saber, damage reduction is increased by 25% for the duration.
    60
  • Shadowsight
    Shadowsight
    Passive
    Increases your Stealth detection level by 5, defense by 2%, and shield absorption by 4%. In addition, when you activate Battle Readiness, damage reduction is increased by 25% for the duration.
    60
  • Shroud of Darkness
    Shroud of Darkness
    Passive
    Increases damage reduction and Endurance by 2% and allows for Spike to be used out of stealth mode. Additionally, activating Recklessness grants 30% shield absorption for <<1>> seconds.
    64
  • Mental Fortitude
    Mental Fortitude
    Passive
    Increases damage reduction and Endurance by 2% and allows for Spinning Kick to be used out of Stealth mode. Additionally, activating Force Potency grants 30% shield absorption for <<1>> seconds.
    64
  • Dark Bastion
    Dark Bastion
    Passive
    The cooldown of Dark Ward is reduced by 5 seconds, the shield chance it provides is increased by an additional 3%, and shielding an attack while it is active has a 20% chance to restore a charge and increase its active duration by 1 second. In addition, Dark Bulwark can build 2 additional stacks.
    68
  • Kinetic Bastion
    Kinetic Bastion
    Passive
    The cooldown of Kinetic Ward is reduced by 5 seconds, the shield chance it provides is increased by an additional 3%, and shielding an attack while it is active has a 20% chance to restore a charge and increase its active duration by 1 second. In addition, Kinetic Bulwark can build 2 additional stacks.
    68

    Updated list of utilities by tier

    SKILLFUL SKILLFUL
  • Avoidance
    Passive
    Reduces the cooldown of Jolt by 2 seconds, Unbreakable Will by 30 seconds, and Force Speed by 5 seconds.
  • Oppressing Force
    Passive
    Lowers the cooldown of Electrocute by 15 seconds and increases the duration of Force Slow and reduces its cooldown by 6 seconds.. In addition, your Whirlwind affects up to 2 additional standard or weak enemies within 8 meters of the target.
  • Shapeless Spirit
    Passive
    Reduces all damage taken while stunned by 30%. Additionally, reduces damage taken from area effects by 30%
  • Lambaste
    Passive
    Increases the damage dealt by Lacerate by 25%.
  • Electric Bindings
    Passive
    Overload binds its targets in electricity, immobilizing them for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely.
  • Snaring Slashes
    Passive
    Thrash, Voltaic Slash, and Lacerate reduce the movement speed of the targets they damage by 30% for <<1[%d seconds/%d second/%d seconds]>>.
  • Celerity
    Passive
    Reduces the cooldown of Mind Snap by 2 seconds, Force of Will by 30 seconds, and Force Speed by 5 seconds.
  • Pinning Resolve
    Passive
    Reduces the cooldown of Force Stun by 15 seconds and increases the duration of Force Slow and reduces its cooldown by 6 seconds. In addition, your Force Lift affects up to 2 additional standard or weak enemies within 8 meters of the target.
  • Mental Defense
    Passive
    Reduces all damage taken while stunned by 30%. Additionally, reduces damage taken from area effects by 30%
  • Lambaste
    Passive
    Increases the damage done by Whirling Blow by 25%.
  • Force Wake
    Passive
    Force Wave unbalances its targets, immobilizing them for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely.
  • Snaring Strikes
    Passive
    Double Strike, Clairvoyant Strike, and Whirling Blow reduce the movement speed of the targets they damage by 30% for <<1[%d seconds/%d second/%d seconds]>>.
    MASTERFUL MASTERFUL
  • Fade
    Passive
    Reduces the cooldown of Force Cloak by 45 seconds and extends its duration by 5 seconds.
  • Obfuscation
    Passive
    Increases your movement speed by 15% and your effective stealth level by 10.
  • Nerve Wracking
    Passive
    Targets controlled by your Spike or Electrocute take 5% more damage from all sources.
  • Assassin's Shelter
    Passive
    Mass Mind Control provides Assassin's Shelter to all allies within range, excluding yourself, reducing the damage they take by 5% for the next <<2[%d seconds/%d second/%d seconds]>> and healing them for <<1>> health over the duration.
  • Audacity
    Passive
    Reduces the cooldown of Overload by 2.5 seconds and Recklessness grants 1 additional charge when activated.
  • Speed Surge
    Passive
    Activating Shock, Ball Lightning, or Eradicate increases your movement speed by 50% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 18 seconds.
  • Fade
    Passive
    Reduces the cooldown of Force Cloak by 45 seconds and extends its duration by 5 seconds.
  • Misdirection
    Passive
    Increases your movement speed by 15% and your effective stealth level by 10.
  • Nerve Wracking
    Passive
    Targets controlled by your Spinning Kick or Force Stun take 5% more damage from all sources.
  • Shadow's Shelter
    Passive
    Mass Mind Control provides Shadow's Shelter to all allies within range, excluding yourself, reducing the damage they take by 5% for the next <<2[%d seconds/%d second/%d seconds]>> and healing them for <<1>> health over the duration.
  • Force Harmonics
    Passive
    Reduces the cooldown of Force Wave by 2.5 seconds and Force Potency grants 1 additional charge when activated.
  • Kinetic Acceleration
    Passive
    Activating Project, Psychokinetic Blast, or Squelch increases your movement speed by 50% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 18 seconds.
    HEROIC HEROIC
  • Magnetism
    Passive
    When a target recovers from being stunned by your Spike or Electrocute, its movement speed is slowed by 90% for the following 3 seconds. Additionally, Force Cloak increases your movement speed by 50% while it is active, and Force Slow reduces the movement speed of its target by an additional 20%.
  • Shroud of Madness
    Passive
    Activating Force Cloak grants 2 seconds of Force Shroud.
  • Dark Stability
    Passive
    Activating Deflection grants 6 seconds of immunity to stun, sleep, lift, and incapacitating effects.
  • Insulation
    Passive
    Increases your armor rating by 30% with Lightning Charge or Surging Charge, and Depredating Volts increases movement speed by 35% for 6 seconds with Dark Charge. Additionally, when damage breaks your Mind Trap prematurely, the target will suffer from Sapped Mind, reducing the damage they deal by 25% for 10 seconds.
  • Emersion
    Passive
    Force Speed grants Emersion, removing all movement-impairing effects and granting immunity to them for the duration.
  • Haunted Dreams
    Passive
    If your Whirlwind breaks early from damage, the target is stunned for 2 seconds. In addition, Whirlwind activates instantly.
  • Motion Control
    Passive
    When a target recovers from being stunned by your Spinning Kick or Force Stun, its movement speed is slowed by 90% for the following 3 seconds. Additionally, Force Cloak increases your movement speed by 50% while it is active, and Force Slow reduces the movement speed of its target by an additional 20%.
  • Cloak of Resilience
    Passive
    Activating Force Cloak grants 2 seconds of Resilience.
  • Sturdiness
    Passive
    Activating Deflection grants 6 seconds of immunity to stun, sleep, lift, and incapacitating effects.
  • Shadowy Veil
    Passive
    Increases your armor rating by 30% with Force Technique or Shadow Technique, and Cascading Debris increases movement speed by 35% for 6 seconds with Combat Technique. Additionally, when damage breaks your Mind Maze prematurely, the target will suffer from Sapped Mind, reducing the damage they deal by 25% for 10 seconds.
  • Egress
    Passive
    Force Speed grants Egress, removing all movement-impairing effects and granting immunity to them for the duration.
  • Containment
    Passive
    If your Force Lift breaks early from damage, the target is stunned for 2 seconds. In addition, Force Lift activates instantly.
    LEGENDARY LEGENDARY
  • Disjunction
    Passive
    Increases the durations of Force Shroud by 2 seconds and Force Speed by 0.5 seconds. Additionally, Force Speed slows all enemies within 5 meters by 75% for 2.5 seconds when activated.
  • Reaper's Rush
    Passive
    Phantom Stride grants Reaper's Rush, allowing your next Assassinate to be used on any target, regardless of remaining health. Reaper's Rush lasts for 10 seconds. Additionally, if the target of your Phantom Stride is killed within 10 seconds of using Phantom Stride, Phantom Stride's cooldown is reset.
  • Hand of Darkness
    Passive
    Force Pull immobilizes its target for 3 seconds, Leeching Strike immobilizes its target for 2 seconds, and Low Slash immobilizes its target for 1 second after the incapacitating effect wears off. In addition, successful use of Mind Trap grants Hand of Darkness, increasing the critical chance of your next direct attack by 100%. This effect lasts for 20 seconds.
  • Renewing Darkness
    Passive
    When entering stealth with Force Cloak you generate a stack of Renewing Darkness and heal 4% of your maximum health every 2 seconds for 10 seconds. Stacks last for 6 seconds. When stealth is broken, each stack of Renewing Darkness heals you for 4% of your health.
  • Phasing Phantasm
    Passive
    Phantom Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, Force Speed grants Phasing Phantasm, causing you to absorb 60% of all incoming damage for the duration of Force Speed.
  • Retaliatory Grip
    Passive
    Deflection grants Retaliatory Grip, reflecting 50% (or 100% for the Darkness discipline) of all direct single target tech and Force damage back at the attacker. Retaliatory Grip lasts for 12 seconds and does not absorb incoming damage.
  • Mind Over Matter
    Passive
    Increases the durations of Resilence by 2 seconds and Force Speed by 0.5 seconds. Additionally, Force Speed slows all enemies within 5 meters by 75% for 2.5 seconds when activated.
  • Stalker's Swiftness
    Passive
    Shadow Stride grants Stalker's Swiftness, allowing your next Spinning Strike to be used on any target, regardless of remaining health. Stalker's Swiftness lasts for 10 seconds. Additionally, if the target of your Shadow Stride is killed within 10 seconds of using Shadow Stride, Shadow Stride's cooldown is reset.
  • Martial Prowess
    Passive
    Force Pull immobilizes its target for 3 seconds, Serenity Strike immobilizes its target for 2 seconds, and Low Slash immobilizes its target for 1 second after the incapacitating effect wears off. In addition, successful use of Mind Maze grants Martial Prowess, increasing the critical chance of your next direct attack by 100%. This effect lasts for 20 seconds.
  • Restorative Shade
    Passive
    When entering stealth with Force Cloak you generate a stack of Restorative Shade and heal 4% of your maximum health every 2 seconds for 10 seconds. Stacks last for 6 seconds. When stealth is broken, each stack of Restorative Shade heals you for 4% of your health.
  • One with the Shadows
    Passive
    Shadow Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, Force Speed grants One with the Shadows, causing you to absorb 60% of all incoming damage for the duration of Force Speed.
  • Avenging Grip
    Passive
    Deflection grants Avenging Grip, reflecting 50% (or 100% for the Kinetic Combat discipline) of all direct single target tech and Force damage back at the attacker. Avenging Grip lasts for 12 seconds and does not absorb incoming damage.

    Sith Sorcerer  / Jedi Sage 

    • Thrash/Double Strike was removed because Sorcerer/Sage is a ranged class.
    • The Saber Strike basic attack remains available, though there is a new Legendary utility that replaces Saber Strike with Enfeebling Lash (6s cooldown), immobilizing players for 3 seconds.
    • Various abilities had their damage and healing nerfed.
    Removed abilities
    Updated abilities
    Cosmetic changes: Cosmetic changes:

    Discipline changes

    • All Disciplines receive a new passive at level 68.
    Lightning Telekinetics
    Madness Balance
    Corruption Seer

    Utility changes

    New utilities
    Merged utilities
    Updated utilities
    Removed utilities

    Updated list of abilities by level

    B = base class ability, shared with Assassins/Shadows.

  • Saber Strike
    Saber Strike
    Instant
    Range: 4m
    Deals <<1>> weapon damage spread across a flurry of 3 melee attacks.
    1, B
  • Saber Strike
    Saber Strike
    Instant
    Range: 4m
    Deals <<1>> weapon damage spread across a flurry of 3 melee attacks.
    1, B
  • Shock
    Shock
    Instant
    Force: 40
    Cooldown: 6s
    Range: 10m
    Shocks the target for <<1>> energy damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>.
    1, B
  • Project
    Project
    Instant
    Force: 40
    Cooldown: 6s
    Range: 10m
    Throws debris at the target, dealing <<1>> kinetic damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>.
    1, B
  • Lightning Strike
    Lightning Strike
    1.5s cast
    Force: 40
    Range: 30m
    Fires a charge of lightning at the target, deals <<1>> energy damage.
    1
  • Disturbance
    Disturbance
    1.5s cast
    Force: 40
    Range: 30m
    Fires a blast of telekinetic energy at the target, dealing <<1>> kinetic damage.
    1
  • Force Attunement
    Force Attunement
    Passive
    Attuned to the Force, your maximum Force is increased by 500.
    1
  • Force Reach
    Force Reach
    Passive
    Increases the range of Project, Mind Snap, Force in Balance, and Force Slow by 20 meters. Also increases the duration of Force Lift to 60 seconds.
    1
  • Sith Lifebinder
    Sith Lifebinder
    Passive
    Reduces the cooldown of Revive by 100%.
    1
  • Force Studies
    Force Studies
    Passive
    Attuned to the Force, your maximum Force is increased by 500.
    1
  • Transmission
    Transmission
    Passive
    Increases the range of Shock, Jolt, Death Field, and Force Slow by 20 meters. Also increases the duration of Whirlwind to 60 seconds.
    1
  • Jedi Healer
    Jedi Healer
    Passive
    Reduces the cooldown of Revive by 100%.
    1
  • Force Lightning
    Force Lightning
    3s channel
    Cooldown: 6s
    Range: 30m
    Deals <<1>> energy damage to the target and consumes 40 Force over the duration of the channel. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.
    2
  • Telekinetic Throw
    Telekinetic Throw
    3s channel
    Cooldown: 6s
    Range: 30m
    Deals <<1>> kinetic damage to the target and consumes 40 Force over the duration of the channel. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.
    2
  • Overload
    Overload
    Instant
    Force: 10
    Cooldown: 20s
    Deals <<1>> energy damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds.
    3, B
  • Force Wave
    Force Wave
    Instant
    Force: 10
    Cooldown: 20s
    Deals <<1>> kinetic damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds.
    3, B
  • Force Storm
    Force Storm
    3s channel
    Range: 30m
    Calls down a Force storm over the target area, consuming 60 Force and dealing <<1>> energy damage to up to 8 targets within 8 meters over the duration of the channel. Standard and weak targets have a 33% chance to be stunned by the storm each second.
    4
  • Forcequake
    Forcequake
    3s channel
    Range: 30m
    Channels the Force into the ground at the target location, causing it to quake and tremble, consuming 60 Force and dealing <<1>> energy damage to up to 8 targets within 8 meters over the duration of the channel. Standard and weak targets have a 33% chance to be stunned by the quake each second.
    4
  • Electrocute
    Electrocute
    Instant
    Force: 10
    Cooldown: 60s
    Range: 10m
    Electrocutes the target, dealing <<1>> energy damage and stunning it for <<2[%d/%d/%d]>> seconds.
    5, B
  • Force Stun
    Force Stun
    Instant
    Force: 10
    Cooldown: 60s
    Range: 10m
    Deals <<1>> kinetic damage and stuns the target for <<2[%d/%d/%d]>> seconds.
    5, B
  • Dark Heal
    Dark Heal
    1.5s cast
    Force: 70
    Range: 30m
    Heals a friendly target for <<1>> health.
    6
  • Benevolence
    Benevolence
    1.5s cast
    Force: 70
    Range: 30m
    Heals a friendly target for <<1>> health.
    6
  • Whirlwind
    Whirlwind
    2s cast
    Force: 10
    Cooldown: 60s
    Range: 30m
    Traps the target in a whirlwind for <<1[%d/%d/%d]>> seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.
    7, B
  • Force Lift
    Force Lift
    2s cast
    Force: 10
    Cooldown: 60s
    Range: 30m
    Lifts the target helplessly into the air, preventing all action for up to <<1[%d/%d/%d]>> seconds. Non-player, non-standard and non-weak targets heal rapidly while lifted out of harm's way. Damage will break the effect prematurely.
    7, B
  • Recklessness
    Recklessness
    Instant
    Cooldown: 90s
    Grants 2 charges of Recklessness, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts <<1>> seconds.
    8, B
  • Force Potency
    Force Potency
    Instant
    Cooldown: 90s
    Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts <<1>> seconds.
    8, B
  • Unbreakable Will
    Unbreakable Will
    Instant
    Cooldown: 120s
    Summons the unbreakable will of the Sith, immediately purging incapacitating and movement-impairing effects.
    9, B
  • Force of Will
    Force of Will
    Instant
    Cooldown: 120s
    Demonstrates your force of will, purging all incapacitating and movement-impairing effects.
    9, B
  • Crushing Darkness
    Crushing Darkness
    2s cast
    Force: 40
    Cooldown: 15s
    Range: 30m
    Summons a dark cloud of energy to crush the target, instantly dealing <<1>> kinetic damage and an additional <<2>> kinetic damage over <<3[%d/%d/%d]>> seconds.
    10
  • Mind Crush
    Mind Crush
    2s cast
    Force: 40
    Cooldown: 15s
    Range: 30m
    Crushes the target's mind with the Force, instantly dealing <<1>> kinetic damage and an additional <<2>> kinetic damage over <<3[%d/%d/%d]>> seconds.
    10
  • Resurgence
    Resurgence
    Instant
    Force: 40
    Cooldown: 6s
    Range: 30m
    Immediately heals the target for <<1>>, plus an additional <<2>> over <<3>> seconds.
    12
  • Rejuvenate
    Rejuvenate
    Instant
    Force: 40
    Cooldown: 6s
    Range: 30m
    Immediately heals a target for a <<1>>, plus an additional <<2>> over <<3>> seconds.
    12
  • Static Barrier
    Static Barrier
    Instant
    Force: 45
    Range: 30m
    Surrounds the target in a lightning shield that lasts <<1[%d/%d/%d]>> seconds and absorbs a high amount of damage. The target becomes deionized and cannot benefit from Static Barrier again for <<2[%d/%d/%d]>> seconds.
    14
  • Force Armor
    Force Armor
    Instant
    Force: 45
    Range: 30m
    Surrounds the target in a Force shield that absorbs a high amount of damage and lasts <<1[%d/%d/%d]>> seconds. The target becomes Force-imbalanced and cannot benefit from Force Armor again for <<2[%d/%d/%d]>> seconds.
    14
  • Electric Induction
    Electric Induction
    Passive
    Reduces the Force consumed by Force abilities by 10%.
    15
  • Inner Strength
    Inner Strength
    Passive
    Reduces the Force consumed by Force abilities by 10%.
    15
  • Force Speed
    Force Speed
    Instant
    Cooldown: 30s
    Increases movement speed by 150% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
    16, B
  • Force Speed
    Force Speed
    Instant
    Cooldown: 30s
    Increases your movement speed by 150% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
    16, B
  • Affliction
    Affliction
    Instant
    Force: 35
    Range: 30m
    Casts a powerful Force affliction upon the target that deals <<1>> internal damage over <<2[%d/%d/%d]>> seconds.
    16
  • Weaken Mind
    Weaken Mind
    Instant
    Force: 35
    Range: 30m
    Weakens the target's mind, dealing <<1>> internal damage over <<2[%d/%d/%d]>> seconds.
    16
  • Jolt
    Jolt
    Instant
    Cooldown: 18s
    Range: 10m
    Interrupts the target's current action and prevents that ability from being used for 4 seconds.
    18, B
  • Mind Snap
    Mind Snap
    Instant
    Cooldown: 18s
    Range: 10m
    Interrupts the target's current action and prevents that ability from being used for 4 seconds.
    18, B
  • Unnatural Preservation
    Unnatural Preservation
    Instant
    Cooldown: 30s
    Immediately restores <<1>> health to you. Cannot be used on others.
    18
  • Force Mend
    Force Mend
    Instant
    Cooldown: 30s
    Immediately restores <<1>> health to you. Cannot be used on others.
    18
  • Consuming Darkness
    Consuming Darkness
    Instant
    Consumes the dark energy around you, restoring 40 Force. Utilizing Consuming Darkness makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times.
    20
  • Vindicate
    Vindicate
    Instant
    Calls upon the light energy surrounding you, restoring 40 Force. Utilizing Vindicate makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times.
    20
  • Force Slow
    Force Slow
    Instant
    Force: 10
    Cooldown: 12s
    Range: 10m
    Deals <<1>> kinetic damage and slows the target's movement speed by 50% for <<2[%d/%d/%d]>> seconds.
    22, B
  • Force Slow
    Force Slow
    Instant
    Force: 10
    Cooldown: 12s
    Range: 10m
    Deals <<1>> kinetic damage and slows the target's movement speed by 50% for <<2[%d/%d/%d]>> seconds.
    22, B
  • Expunge
    Expunge
    Instant
    Force: 15
    Cooldown: 12s
    Range: 30m
    Cleanses a friendly target of up to 2 negative mental or Force effects.
    24
  • Restoration
    Restoration
    Instant
    Force: 15
    Cooldown: 12s
    Range: 30m
    Cleanses a friendly target of up to 2 negative mental or Force effects.
    24
  • Polarity Shift
    Polarity Shift
    Instant
    Cooldown: 120s
    Your connection to the Force shifts, granting 20% alacrity and immunity to pushback and interrupts for <<1>> seconds.
    28
  • Mental Alacrity
    Mental Alacrity
    Instant
    Cooldown: 120s
    Grants 20% alacrity and immunity to pushback and interrupts for <<1>> seconds.
    28
  • Cloud Mind
    Cloud Mind
    Instant
    Cooldown: 45s
    Wipes your enemies' thoughts, instantly lowering your threat by a moderate amount.
    30
  • Cloud Mind
    Cloud Mind
    Instant
    Cooldown: 45s
    Clouds the minds of your enemies, instantly lowering your threat by a moderate amount.
    30
  • Extrication
    Extrication
    Instant
    Force: 30
    Cooldown: 60s
    Range: 30m
    Lowers the target's threat by a moderate amount and, if the target is a group member, pulls the target to your location.
    34
  • Rescue
    Rescue
    Instant
    Force: 30
    Cooldown: 60s
    Range: 30m
    Lowers the target's threat by a moderate amount and, if the target is a group member, pulls the target to your location.
    34
  • Reanimation
    Reanimation
    1.5s cast
    Force: 30
    Cooldown: 300s
    Range: 30m
    Revives an incapacitated ally. This ability is usable while in combat. When used, all group members can neither use nor be the target of an in-combat revival for the next 5 minutes.
    50
  • Revival
    Revival
    1.5s cast
    Force: 30
    Cooldown: 300s
    Range: 30m
    Revives an incapacitated ally. This ability is usable while in combat. When used, all group members can neither use nor be the target of an in-combat revival for the next 5 minutes.
    50
  • Force Barrier
    Force Barrier
    8s channel
    Cooldown: 180s
    Projects a Force Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled. While you are protected by Force Barrier charges will build up and grant Enduring Bastion, a shield that absorbs an amount of damage based off the charges that are present when Force Barrier ended. Enduring Bastion also grants immunity to interrupts.
    51
  • Force Barrier
    Force Barrier
    8s channel
    Cooldown: 180s
    Projects a Force Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled. While you are protected by Force Barrier charges will build up and grant Enduring Bastion, a shield that absorbs an amount of damage based off the charges that are present when Force Barrier ended. Enduring Bastion also grants immunity to interrupts.
    51
  • Unlimited Power
    Unlimited Power
    Instant
    Force: 50
    Cooldown: 300s
    Increases mastery, endurance, and presence for you and your Operation group members within 40 meters by 10%. Lasts <<1>> seconds.
    56
  • Force Empowerment
    Force Empowerment
    Instant
    Force: 50
    Cooldown: 300s
    Increases mastery, endurance, and presence for you and your Operation group members within 40 meters by 10%. Lasts <<1>> seconds.
    56
  • Phase Walk
    Phase Walk
    0.5s cast
    Cooldown: 1.5s
    Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Phase Walk goes on cooldown for 60 seconds when used to return to the marked location.
    59
  • Phase Walk
    Phase Walk
    0.5s cast
    Cooldown: 1.5s
    Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Phase Walk goes on cooldown for 60 seconds when used to return to the marked location.
    59

    Updated discipline paths

    Lightning / Telekinetics

  • Chain Lightning
    Chain Lightning
    2.5s cast
    Force: 50
    Cooldown: 6s
    Range: 30m
    Delivers an arc of lightning that deals <<1>> energy damage to up to 8 targets within 8 meters of the primary target.
    10
  • Telekinetic Wave
    Telekinetic Wave
    2.5s cast
    Force: 50
    Cooldown: 6s
    Range: 30m
    Sends a wave of telekinetic energy that deals <<1>> kinetic damage to up to 8 targets within 8 meters of the primary target.
    10
  • Lightning Storm
    Lightning Storm
    Passive
    Lightning Strike, Lightning Bolt, Thundering Blast, and Force Storm grant Lightning Storm when activated. Lightning Storm immediately finishes the cooldown on Chain Lightning and makes your next Chain Lightning activate instantly and consume 50% less Force. This effect cannot occur more than once every 10 seconds.
    12
  • Tidal Force
    Tidal Force
    Passive
    Disturbance, Telekinetic Burst, Turbulence, and Forcequake grant Tidal Force when activated. Tidal Force immediately finishes the cooldown on Telekinetic Wave and makes your next Telekinetic Wave activate instantly and consume 50% less Force. This effect cannot occur more than once every 10 seconds.
    12
  • Storm Brewing
    Storm Brewing
    Passive
    Increases the critical chance of Force Storm by 15% and its critical damage bonus by 30%.
    16
  • Resonating Vibrations
    Resonating Vibrations
    Passive
    Increases the critical chance of Forcequake by 15% and its critical damage bonus by 30%.
    16
  • Lightning Effusion
    Lightning Effusion
    Passive
    Direct Force attacks grant Lightning Effusion when they critically hit, reducing the Force consumed by your next two non-channeled Force attacks by 75%.
    20
  • Telekinetic Effusion
    Telekinetic Effusion
    Passive
    Direct Force attacks grant Telekinetic Effusion when they critically hit, reducing the Force consumed by your next two non-channeled Force attacks by 75%.
    20
  • Subversion
    Subversion
    Passive
    Reduces the pushback suffered while activating Chain Lightning, Lightning Strike, Crushing Darkness, Thundering Blast, and Lightning Bolt by 75%. Additionally, you have a 25% chance when taking direct damage to gain Subversion, which causes your next Lightning Strike or Lightning Bolt to activate instantly. This effect cannot occur more than once every 8 seconds and lasts for up to <<1>> seconds.
    24
  • Concentration
    Concentration
    Passive
    Reduces the pushback suffered while activating Telekinetic Wave, Disturbance, Mind Crush, Turbulence, and Telekinetic Burst by 75%. Additionally, you have a 25% chance when taking direct damage to gain Concentration, which causes your next Disturbance or Telekinetic Burst to activate instantly. This effect cannot occur more than once every 8 seconds and lasts for up to <<1>> seconds.
    24
  • Thundering Blast
    Thundering Blast
    1.5s cast
    Force: 50
    Cooldown: 9s
    Range: 30m
    Sends a thundering blastwave at a single target that deals <<1>> internal damage. Thundering Blast automatically critically hits targets affected by your Affliction.
    26
  • Turbulence
    Turbulence
    1.5s cast
    Force: 50
    Cooldown: 9s
    Range: 30m
    Deals <<1>> internal damage to a single target. Turbulence automatically critically hits targets affected by your Weaken Mind.
    26
  • Forked Darkness
    Forked Darkness
    Passive
    Crushing Darkness makes its target vulnerable for <<1>> seconds and has a 25% chance to tick twice. Vulnerable targets take 5% more damage from Force attacks. In addition, when you activate Thundering Blast, there is a 25% chance the ability will produce a second blast that strikes the same target for 25% damage.
    28
  • Mental Momentum
    Mental Momentum
    Passive
    Mind Crush makes its target vulnerable for <<1>> seconds and has a 25% chance to tick twice . Vulnerable targets take 5% more damage from Force attacks. In addition, when you activate Turbulence, there is a 25% chance the ability will produce a second blast that strikes the same target for 25% damage.
    28
  • Lightning Swarm
    Lightning Swarm
    Passive
    Increases the maximum range of your Force attacks by 5 meters. Additionally, Chain Lightning immobilizes all affected targets for <<2[%d seconds/%d second/%d seconds]>> and slows all affected targets by 50% for <<3[%d seconds/%d second/%d seconds]>>.
    32
  • Cascading Force
    Cascading Force
    Passive
    Increases the maximum range of your Force attacks by 5 meters. Additionally, Telekinetic Wave immobilizes all affected targets for <<2[%d seconds/%d second/%d seconds]>> and slows all affected targets by 50% for <<3[%d seconds/%d second/%d seconds]>>.
    32
  • Convection
    Convection
    Passive
    Force Speed gives 2 stacks of Convection which allows Lightning Strike and Lightning Bolt to be activated instantly.
    36
  • Clamoring Force
    Clamoring Force
    Passive
    Force Speed gives 2 stacks of Clamoring Force, which allows Disturbance and Telekinetic Burst to be activated instantly.
    36
  • Forked Lightning
    Forked Lightning
    Passive
    Lightning Strike, Chain Lightning, Lightning Flash, and Lightning Bolt have a 25% chance to produce a second arc of lightning that strikes the same targets for 25% damage. Additionally, Chain Lightning overwhelms its targets for <<1>> seconds. Overwhelmed targets take an additional 10% damage from area attacks.
    40
  • Telekinetic Momentum
    Telekinetic Momentum
    Passive
    Disturbance, Telekinetic Wave, Telekinetics Gust, and Telekinetics Burst have a 25% chance to unleash a second telekinetic blast that strikes the same targets for 25% damage. Additionally, Telekinetic Wave overwhelms its targets for <<1>> seconds. Overwhelmed targets take an additional 10% damage from area attacks.
    40
  • Lightning Flash
    Lightning Flash
    Instant
    Force: 50
    Cooldown: 15s
    Range: 30m
    Blasts the target with a quick flash of lightning, which deals <<1>> energy damage and grants Force Flash, which reduces the activation time of your next Crushing Darkness by 0.5 seconds. This effect lasts up to <<2>> seconds.
    42
  • Telekinetic Gust
    Telekinetic Gust
    Instant
    Force: 50
    Cooldown: 15s
    Range: 30m
    Blasts the target with a quick gust of Force power, which deals <<1>> kinetic damage and grants Force Gust, which reduces the activation time of your next Mind Crush by 0.5 seconds. This effect lasts up to <<2>> seconds.
    42
  • Focal Lightning
    Focal Lightning
    Passive
    Damage dealt by Chain Lightning and Lightning Flash has a 100% chance and damage dealt by Lightning Strike and Lightning Bolt has a 50% chance to grant Focal Lightning, which increases alacrity by 1%. Stacks up to 5 times. Lasts <<1>> seconds.
    44
  • Telekinetic Focal Point
    Telekinetic Focal Point
    Passive
    Damage dealt by Telekinetic Wave and Telekinetic Gust has a 100% chance and damage dealt by Disturbance and Telekinetic Burst has a 50% chance to grant Focal Telekinetics, which increases alacrity by 1%. Stacks up to 5 times. Lasts <<1>> seconds.
    44
  • Chaos Nexus
    Chaos Nexus
    Passive
    Forked Lightning is twice as likely to trigger while Polarity Shift is active. Additionally, increases the duration of Polarity Shift by 5 seconds and reduces its cooldown by 15 seconds.
    48
  • Flowing Force
    Flowing Force
    Passive
    Telekinetic Momentum is twice as likely to trigger while Mental Alacrity is active. Additionally increases the duration of Mental Alacrity by 5 seconds and reduces its cooldown by 15 seconds.
    48
  • Reverberating Force
    Reverberating Force
    Passive
    Increases the critical damage dealt by Chain Lightning, Crushing Darkness, Thundering Blast, and Lightning Flash by 10%.
    52
  • Reverberation
    Reverberation
    Passive
    Increases the critical damage dealt by Telekinetic Wave, Mind Crush, Turbulence, and Telekinetic Gust by 10%.
    52
  • Conduction
    Conduction
    Passive
    Each Forked Lightning and Forked Darkness reduces the active cooldown of Polarity Shift by 1 second. In addition, being interrupted grants Unshakable for 4 seconds. This can