1. PNJs
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. difficulty_1
  8. boss
  9. reek
  10. beast_handler_hostile
Portrait

Bo Zarran <Dompteur>

Level 55 | Champion | Mercenaire


Attributs

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Frappe d'onde de choc

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​reek.​handler.​shockwave_strike

Frappe d'onde de choc
15sinstantané70 m500100%

Grappin

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_carver.​grapple

Grappin
20sinstantané8-30 m300100%

Arme chargée

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_carver.​charged_weapon

Arme chargée
60sinstantanéany200100%

Étripage

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_carver.​gut

Étripage
15sinstantané4 m100100%

Attaque de mêlée

Série d'attaques de mêlée pour PNJ.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_carver.​melee_flurry

Attaque de mêlée
noneinstantané4 m50100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a02
  • Material: head_zabrakrep_bmf_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_smeye01_bmf_archetype
  • Material: face_smeye01_med_sm_a05c03_u
hairhair_zabrakrep_bmf_non_a07
  • Material: hair_zabrak_non_a07_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_caucasian_h06_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_zabrak_non_h01_s
        complexioncomp_zabrak_non_c27_m
          facepainttattoo_zabrak_non_good01_u
            ageage_non_non_mid01_m
              Body details
              SlotDetails
              chestchest_trenchtight_bmf_archetype
              • + chest_trenchtight_bmf_heavy_bh_a05_plate
              • + chest_trenchtight_bmf_heavy_bh_a05_collar
              • Material: chest_trenchtight_heavy_bh_a05c01_m
              handhand_gauntlet_bmf_archetype
              • + hand_gauntlet_bmf_heavy_bh_a05_forearm
              • Material: hand_gauntlet_heavy_bh_a05c02_u
              waistwaist_belt_bmf_archetype
              • + waist_belt_bmf_heavy_tr_a02_front
              • + waist_belt_bmf_heavy_tr_a02_back
              • Material: waist_belt_heavy_ge_a03reptrooper02_u
              legleg_pant_bmf_archetype
              • Material: leg_pant_heavy_bh_a05c01_u_v02_m
              bootboot_tall_bmf_archetype
              • + boot_tall_bmf_heavy_bh_a05_shin
              • Material: boot_tall_heavy_bh_a05c05_u
              All NPCs with this appearance (2)