1. PNJs
  2. location
  3. taris_imperial
  4. world
  5. gaining_ground
  6. jedi_guard
Portrait

Gardiens de la République

Level 34-36 | Standard | Troupe de choc


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bouclier réactif

Bouclier d'atténuation des dégâts qui empêche 10 % des dégâts imminents pendant 12 secondes.

FQN: abl.​npc.​ability.​tech.​reactive_shield

Bouclier réactif
60sinstantanéany500100%

Stratégie défensive

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Stratégie défensive
60sinstantanéany400100%

Lame rétractable

Attaque rapprochée qui inflige des dégâts intermédiaires. Entraîne un effet de saignement qui frappe la cible chaque seconde, lui infligeant des dégâts internes légers pendant 6 secondes.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Lame rétractable
15sinstantané4 m200100%

Afflux explosif

FQN: abl.​npc.​ability.​tech.​explosive_surge

Afflux explosif
10sinstantané8 m200100%

Grappin

FQN: abl.​npc.​ability.​tech.​grapple

Grappin
36sincantation de 4s8-30 m200100%

Sursaut

Attaque de sabre basique sur une seule cible. L'animation fonctionne aussi avec les bâtons.

FQN: abl.​npc.​ability.​saber.​lunge

Sursaut
6sinstantané4 m70100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 6)
hair_human_bmn_non_a02
  • + 1003589 – not found
  • Material: hair_human_non_a02_v01_m
hair_human_bmn_non_a05
  • + hair_human_bmn_non_a05_bangs
  • + hair_human_bmn_non_a05_lock
  • Material: hair_human_non_a05_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bmn_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h13_p
     skincolor_human_non_h15_p
       skincolor_human_non_h16_p
        haircolor
        (one of 5)
         haircolor_human_non_h12_p
           haircolor_human_non_h15_p
             haircolor_human_non_h10_p
               haircolor_human_non_h02_p
                 haircolor_human_non_h11_p
                  eyecolor
                  (one of 2)
                   eyecolor_human_non_h04_s
                     eyecolor_human_non_h03_s
                      complexion
                      (one of 5)
                      comp_human_non_c01_m
                        comp_human_non_c05_m
                          comp_human_non_c20_m
                            comp_human_non_c07_m
                              comp_human_non_c29_m
                                Body details
                                SlotDetails
                                chestchest_capetight_bmn_archetype
                                • + chest_capetight_bmn_med_jk_a03_hoodup
                                • + chest_capetight_bmn_med_jk_a03_sash
                                • + chest_capetight_bmn_med_jk_a03_shld
                                • Material: chest_capetight_med_jk_a03c01_m
                                bracerbracer_short_bmn_archetype
                                • Material: bracer_short_med_jk_a03c01_u_v02
                                handhand_glove_bmn_archetype
                                • Material: hand_glove_med_jk_a03c01_u
                                waistwaist_belt_bmn_archetype
                                • Material: waist_belt_med_jk_a03c01_u
                                legleg_pant_bmn_archetype
                                • Material: leg_pant_med_jk_a03c01_m_v02
                                bootboot_tall_bmn_archetype
                                • Material: boot_tall_med_jk_a03c01_u
                                All NPCs with this appearance (2)