1. PNJs
  2. qtr
  3. 1x2
  4. daily
  5. corellia
  6. gang
  7. humanoid
  8. torvix_underboss
Portrait

Sous-chef de Torvix

Level 50 | Strong | Fusilier terroriste


Attributs

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cellule perforante

Charge votre fusil d'une cellule énergétique perforante qui a une chance de réduire l'armure de votre cible. Une seule cellule peut être active à la fois

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Cellule perforante
60sincantation de 1.5sany600100%

Grenade flash

FQN: abl.​npc.​ability.​tech.​flash_bang

Grenade flash
60sinstantané4 m500100%

Grenade fumigène

FQN: abl.​npc.​ability.​tech.​smoke_grenade

Grenade fumigène
60sinstantané10 m500100%

Bombe incendiaire

FQN: abl.​npc.​ability.​tech.​fire_bomb

Bombe incendiaire
30sincantation de 3s15 m500100%

Embuscade

FQN: abl.​npc.​ability.​rifle.​ambush

Embuscade
12sincantation de 2.5s30 m500100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Tir de fusil

Tire deux fois rapidement, infligeant des dégâts intermédiaires.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Tir de fusil
3sinstantané30 m0100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a02
  • Material: head_human_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + 1006669 – not found
  • + 1006668 – not found
  • + 1312103 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h16_p
     skincolor_human_non_h18_p
       skincolor_human_non_h21_p
        haircolor
        (one of 3)
         haircolor_human_non_h01_p
           haircolor_human_non_h06_p
             haircolor_human_non_h09_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 2)
                comp_human_non_c21_m
                  comp_human_non_c16_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bms_archetype
                      • + chest_baggy_bms_heavy_ge_a18_back
                      • + chest_baggy_bms_heavy_ge_a18_shld
                      • Material: chest_baggy_heavy_ge_a18mercenary05_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_heavy_ge_a18mercenary05_u_v02
                      handhand_gauntlet_bms_archetype
                      • + hand_gauntlet_bms_heavy_ge_a18_forearm
                      • Material: hand_gauntlet_heavy_ge_a18mercenary05_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_heavy_ge_a18_front
                      • + waist_belt_bms_heavy_ge_a18_back
                      • Material: waist_belt_heavy_ge_a18mercenary05_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_heavy_ge_a18mercenary05_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_heavy_ge_a18_shin
                      • Material: boot_tall_heavy_ge_a18mercenary05_u
                      All NPCs with this appearance (8)