1. PNJs
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. difficulty_4
  8. trash
  9. trash_trenches_defected_swordsman
Portrait

Sabreur impérial déserteur

Level 50 | Champion | Déserteur impérial


Attributs

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sonde bouclier

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_3.​shield_probe

Sonde bouclier
30sinstantané15 m900100%

Fléchette toxique

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_3.​toxic_dart

Fléchette toxique
20sinstantané30 m250100%

Assaut tourbillonnant

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_3.​whirling_assault

Assaut tourbillonnant
10sinstantané4 m200100%

Taillade

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_3.​shiv

Taillade
12sinstantané4 m150100%

Sursaut

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_3.​lunge

Sursaut
6sinstantané4 m100100%

Frappe

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_swordsman.​difficulty_3.​flurry_strike

Frappe
1.5sinstantané4 m50100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 15986861729838099765

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a06
  • + hair_human_bms_non_a06_ponytail
  • Material: hair_human_non_a06_v02_m
facehair[no archetype]
  • + facehair_human_bms_asian_sm_cyber03_beard
  • + facehair_human_bms_asian_sm_cyber03_sideburns
  • Material: facehair_human_non_sm_cyber03_u
Body details
SlotDetails
chestchest_armor01_bms_archetype
  • + chest_armor01_bms_med_ge_a11_shld
  • + chest_armor01_bms_med_ge_a11_back
  • + chest_armor01_bms_med_ge_a11_loin
  • Material: chest_armor_heavy_ge_a11impheavy06_u
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_ge_a11impheavy06_u_v02
handhand_glove_bms_archetype
  • + hand_glove_bms_med_ge_a11_forearm
  • Material: hand_glove_heavy_ge_a11impheavy06_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_ge_a11_front
  • + waist_belt_bms_med_ge_a11_back
  • Material: waist_belt_heavy_ge_a11impheavy06_u
legleg_armor02_bms_archetype
  • Material: leg_armor02_heavy_ge_a11impheavy06_m_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_ge_a11_shin
  • Material: boot_tall_heavy_ge_a11impheavy06_u
All NPCs with this appearance (4)