1. PNJs
  2. exp
  3. uprisings
  4. denova
  5. trench_runner
  6. republic_commander
Portrait

Commandant de la République <Pillards de Rike>

Level 75 | Elite | Égide


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Holo-leurres

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo-leurres
3m 0sinstantanéany30100%

Bouclier d'énergie

FQN: abl.​npc.​ability.​tech.​energy_shield

Bouclier d'énergie
1m 30sinstantanéany20100%

Fonte d'armure

FQN: abl.​npc.​ability.​tech.​armor_melt

Fonte d'armure
15sinstantané10 m010%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a01
  • Material: head_zabrakimp_bmf_african_a01c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bmf_non_a02_base
  • + hair_zabrakimp_bmf_non_a02_front
  • Material: hair_zabrakimp_african_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor[empty]
haircolor[empty]
eyecolor[empty]
complexion[empty]
Body details
SlotDetails
chestchest_baggy_bmf_archetype
  • + chest_baggy_bmf_med_ge_a02_shld
  • + chest_baggy_bmf_med_ge_a02_collar
  • + chest_baggy_bmf_med_ge_a02_strap
  • Material: chest_baggy_med_ge_a02repofficer02_m
handhand_glove_bmf_archetype
  • Material: hand_glove_med_ge_a02repofficer02_u
waistwaist_belt_bmf_archetype
  • Material: waist_belt_med_ge_a02repofficer02_u
legleg_pant_bmf_archetype
  • Material: leg_pant_med_ge_a02repofficer02_m_v01
bootboot_tall_bmf_archetype
  • + boot_tall_bmf_med_ge_a02_cuff
  • Material: boot_tall_med_ge_a02repofficer02_u