1. PNJs
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  3. open_worlds
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  5. sith_warrior
  6. chapter_2
  7. set_the_table
  8. republic_sentinel
Portrait

Sentinelle de la République

Level 30-32 | Weak | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Char ref: chr.elite_guard

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a03
  • Material: head_human_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bfn_archetype
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
skincolor
 skincolor_human_asian_h08_p
    eyecolor
     eyecolor_human_non_h03_s
      complexioncomp_human_non_c15_f
        facepaintmakeup_human_non_c10_f
          Body details
          SlotDetails
          chestchest_tight_bfn_archetype
          • + chest_tight_bfn_med_tr_a01_collar
          • + chest_tight_bfn_med_tr_a01_pocket
          • Material: chest_tight_med_ge_a01repsoldier02_f
          bracerbracer_short_bfn_archetype
          • Material: bracer_short_med_ge_a01repsoldier02_u_v01
          handhand_gauntlet_bfn_archetype
          • + hand_gauntlet_bfn_med_tr_a01_front
          • Material: hand_gauntlet_med_ge_a01repsoldier02_u
          waistwaist_belt_bfn_archetype
          • + waist_belt_bfn_med_tr_a01_front
          • + waist_belt_bfn_med_tr_a01_back
          • Material: waist_belt_med_ge_a01repsoldier02_u
          legleg_pant_bfn_archetype
          • Material: leg_pant_med_ge_a01repsoldier02_f_v01
          bootboot_tall_bfn_archetype
          • + 1002284 – not found
          • + 1143073 – not found
          • Material: boot_tall_med_ge_a01repsoldier02_u
          All NPCs with this appearance (2)