1. PNJs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. jedi_battle_leader
Portrait

Général Jedi

Level 48-49 | Elite | Gardien Jedi


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Appel protecteur

Réduit de 20 % les dégâts subis par l'utilisateur pendant 9 secondes. Remarque : pouvoir équilibré pour les PNJ utilisateurs.

FQN: abl.​npc.​ability.​force.​warding_call

Appel protecteur
2m 0sinstantanéany150100%

Forme Soresu

FQN: abl.​npc.​ability.​saber.​soresu_form_jedi

Forme Soresu
60sinstantanéany100100%

Frappe fatale

FQN: abl.​npc.​ability.​saber.​sundering_strike

Frappe fatale
4.5sinstantané4 m50100%

Champ de balayage

FQN: abl.​npc.​ability.​force.​force_sweep_gtaoe

Champ de balayage
12sinstantané4 m35100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12sinstantané15 m25100%

Stase experte

Version instantanée et faible de la stase de Force. REMARQUE - Équilibré pour les PNJ utilisateurs à cause de la durée de l'étourdissement.

FQN: abl.​npc.​ability.​force.​force_stasis_instant

Stase experte
60sinstantané15 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a04
  • Material: head_human_bms_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
skincolor
(one of 2)
 skincolor_mirialan_non_h01_p
     skincolor_mirialan_non_h04_p
      haircolor
       haircolor_human_non_h06_p
        eyecolor
         eyecolor_mirialan_non_h05_s
          complexion
          (one of 2)
          comp_human_non_c21_m
            comp_human_non_c20_m
              facepaint
              (one of 3)
              tattoo_mirialan_non_c05_u
                tattoo_mirialan_non_c06_u
                  tattoo_mirialan_non_c07_u
                    Body details
                    SlotDetails
                    chestchest_robe02_bms_archetype
                    • + chest_robe02_bms_heavy_jk_a09_back
                    • + chest_robe02_bms_heavy_jk_a09_hooddown
                    • + chest_robe02_bms_heavy_jk_a09_shld
                    • Material: chest_robe02_heavy_jk_a09c03_m
                    bracerbracer_short_bms_archetype
                    • Material: bracer_short_heavy_jk_a09c03_u_v01
                    handhand_gauntlet_bms_archetype
                    • + hand_gauntlet_bms_heavy_jk_a09_wrist
                    • Material: hand_gauntlet_heavy_jk_a09c03_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_heavy_jk_a09_back
                    • + waist_belt_bms_heavy_jk_a09_front
                    • Material: waist_belt_heavy_jk_a09c03_u
                    legleg_armor02_bms_archetype
                    • Material: leg_armor02_heavy_jk_a09c03_m_v01
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_heavy_jk_a09_shin
                    • Material: boot_tall_heavy_jk_a09c03_u
                    All NPCs with this appearance (2)