1. PNJs
  2. location
  3. balmorra
  4. mob
  5. humanoid
  6. imperial
  7. sobrik_clerk
Portrait

Employé impérial

Level 16 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_caucasian_a03
  • Material: head_human_bma_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a02
  • Material: head_human_bma_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_npc03
  • Material: head_human_bma_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_npc04
  • Material: head_human_bma_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bma_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bma_non_a13
  • Material: hair_human_non_a13_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h36_p
     skincolor_human_non_h27_p
       skincolor_human_non_h32_p
        haircolor
        (one of 3)
         haircolor_human_non_h11_p
           haircolor_human_non_h06_p
             haircolor_human_non_h04_p
              eyecolor
              (one of 2)
               eyecolor_human_non_h02_s
                 eyecolor_human_non_h04_s
                  complexion
                  (one of 3)
                  comp_human_non_c23_m
                    comp_human_non_c22_m
                      comp_human_non_c21_m
                        age
                        (one of 2)
                        age_non_non_old01_m
                          age_non_non_mid01_m
                            Body details
                            SlotDetails
                            chestchest_baggy_bma_archetype
                            • + chest_baggy_bma_light_ge_a12_loinlight
                            • Material: chest_baggy_light_ge_a12impcitizen02_m
                            bracerbracer_short_bma_archetype
                            • Material: bracer_short_light_ge_a12impcitizen02_u_v02
                            handhand_gauntlet_bma_archetype
                            • + hand_gauntlet_bma_light_ge_a12_back
                            • Material: hand_gauntlet_light_ge_a12impcitizen02_u
                            waistwaist_belt_bma_archetype
                            • + waist_belt_bma_light_ge_a12_front
                            • + waist_belt_bma_light_ge_a12_back
                            • Material: waist_belt_light_ge_a12impcitizen02_u
                            legleg_pant_bma_archetype
                            • Material: leg_pant_light_ge_a12impcitizen02_m_v02
                            bootboot_tall_bma_archetype
                            • + boot_tall_bma_light_ge_a12_shin
                            • Material: boot_tall_light_ge_a12impcitizen02_u