1. PNJs
  2. location
  3. taris_imperial
  4. mob
  5. humanoids
  6. republic
  7. republic_patrol_commander
Portrait

Commandant de patrouille de la République

Level 33-34 | Elite | Jumptrooper


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rafale de flammes

FQN: abl.​npc.​ability.​tech.​flame_burst

Rafale de flammes
9sinstantané15 m999100%

Choc d'électricité

FQN: abl.​npc.​ability.​tech.​electric_jolt

Choc d'électricité
12sinstantané15 m998100%

Charge express

FQN: abl.​npc.​ability.​tech.​jet_charge

Charge express
30sinstantané8-30 m50050%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bms_archetype
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
hairhair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
facehair
(one of 5)
[no archetype]
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[empty]
[empty]
[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[empty]
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h28_p
         skincolor_human_non_h32_p
          haircolor
          (one of 5)
           haircolor_human_non_h05_p
             haircolor_human_non_h10_p
               haircolor_human_non_h15_p
                 haircolor_human_non_h12_p
                   haircolor_human_non_h02_p
                    eyecolor
                    (one of 3)
                     eyecolor_human_non_h02_s
                       eyecolor_human_non_h03_s
                         eyecolor_human_non_h01_s
                          complexion
                          (one of 4)
                          comp_human_non_c20_m
                            comp_human_non_c29_m
                              comp_human_non_c16_m
                                comp_human_non_c06_m
                                  age
                                  (one of 2)
                                  [empty]
                                  age_non_non_mid01_m
                                    Body details
                                    SlotDetails
                                    chestchest_baggy_bms_archetype
                                    • + chest_baggy_bms_med_ge_a02_collar
                                    • + chest_baggy_bms_med_ge_a02_strap
                                    • + chest_baggy_bms_med_ge_a02_shld
                                    • Material: chest_baggy_med_ge_a02repofficer03_m
                                    bracerbracer_short_bms_archetype
                                    • Material: bracer_short_med_ge_a02repofficer03_u_v02
                                    handhand_glove_bms_archetype
                                    • + hand_glove_bms_med_ge_a02_cuff
                                    • Material: hand_glove_med_ge_a02repofficer03_u
                                    waistwaist_belt_bms_archetype
                                    • + waist_belt_bms_med_ge_a02_back
                                    • + waist_belt_bms_med_ge_a02_front
                                    • Material: waist_belt_med_ge_a02repofficer03_u
                                    legleg_pant_bms_archetype
                                    • Material: leg_pant_med_ge_a02repofficer03_m_v02
                                    bootboot_tall_bms_archetype
                                    • + boot_tall_bms_med_ge_a02_cuff
                                    • Material: boot_tall_med_ge_a02repofficer03_u