1. PNJs
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_2
  8. strong_sith_assassin
Portrait

Éliminateur Sith

Level 75 | Strong | Mêlée


Attributs

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fente vicieuse

Coup porté par une arme infligeant de très lourds dégâts à une cible unique.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​assassin_vicious_slash

Fente vicieuse
6sinstantané4 m150100%

[assassin_flurry]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​assassin_flurry

[assassin_flurry]
noneinstantané5 m100100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

[assassin_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​assassin_passive

[assassin_passive]
noneinstantanéany0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1006659 – not found
  • + 1312102 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1312099 – not found
  • + 1143515 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h02_p
       skincolor_human_non_h03_p
         skincolor_human_non_h04_p
          haircolor
          (one of 4)
           haircolor_human_non_h12_p
             haircolor_human_non_h04_p
               haircolor_human_non_h02_p
                 haircolor_human_non_h06_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h04_s
                       eyecolor_human_non_h03_s
                        complexion
                        (one of 4)
                        comp_human_non_c21_m
                          comp_human_non_c09_m
                            comp_human_non_c24_m
                              comp_human_non_c23_m
                                Body details
                                SlotDetails
                                chestchest_tight_bms_archetype
                                • + chest_tight_bms_med_ss_a01_hooddown
                                • + chest_tight_bms_med_ss_a01_tunic
                                • Material: chest_tight_med_ss_a01c02_m
                                bracerbracer_short_bms_archetype
                                • Material: bracer_short_med_ss_a01c02_u_v02
                                handhand_gauntlet_bms_archetype
                                • + hand_gauntlet_bms_med_ss_a01_back
                                • Material: hand_gauntlet_med_ss_a01c02_u
                                waistwaist_belt_bms_archetype
                                • Material: waist_belt_med_ss_a01c02_u
                                legleg_skirt_bms_archetype
                                • Material: leg_skirt_med_ss_a01c02_u_v01
                                bootboot_tall_bms_archetype
                                • + boot_tall_bms_med_ss_a01_trim
                                • Material: boot_tall_med_ss_a01c02_u
                                All NPCs with this appearance (4)