1. PNJs
  2. qtr
  3. 1x2
  4. event
  5. area
  6. crashed_ship
  7. infected_security_officer
Portrait

Officier de sécurité infecté

Level 26-50 | Standard | Commandant des pistoliers


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Déchargement

Tire rapidement avec les deux lasers pendant 3 secondes.

FQN: abl.​npc.​ability.​pistol.​unload

Déchargement
10scanalisation de 3s30 m100100%

Tir puissant

Effectue un tir puissant sur la cible.

FQN: abl.​npc.​ability.​pistol.​power_shot

Tir puissant
6sincantation de 1.5s30 m50100%

Salve de blaster prototype

Tir chargé avec un pistolet spécial.

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Salve de blaster prototype
6sincantation de 1.5s30 m25100%

Bombardement orbital

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Bombardement orbital
20sincantation de 3s30 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_infected_a03c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
haircolor
 haircolor_human_non_h14_p
    Body details
    SlotDetails
    chestchest_tight_bms_archetype
    • + chest_tight_bms_med_ge_a14_chest
    • + chest_tight_bms_med_ge_a14_arm
    • Material: chest_tight_med_ge_a14military01_m
    bracerbracer_short_bms_archetype
    • Material: bracer_short_med_ge_a14military01_u_v02
    handhand_gauntlet_bms_archetype
    • Material: hand_gauntlet_med_ge_a14military01_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_med_ge_a14_back
    • + waist_belt_bms_med_ge_a14_front
    • Material: waist_belt_med_ge_a14military01_u
    legleg_pant_bms_archetype
    • Material: leg_pant_med_ge_a14military01_m_v02
    bootboot_tall_bms_archetype
    • + boot_tall_bms_med_ge_a14_cuff
    • Material: boot_tall_med_ge_a14military01_u