1. PNJs
  2. location
  3. belsavis
  4. mob
  5. humanoid
  6. republic
  7. republic_commander
Portrait

Commandant de la République

Level 50 | Strong | Techno-junkie


Attributs

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cible amorphe

FQN: abl.​npc.​ability.​tech.​laze_target

Cible amorphe
20sinstantané30 m220100%

Sonde d'interrogatoire

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Sonde d'interrogatoire
20sinstantané30 m200100%

Sonde plasma

Déploie un drone de plasma qui inflige des dégâts intermédiaires progressifs à tous les ennemis à proximité pendant 15 secondes. REMARQUE : équilibré si le joueur quitte la ZE après 2 cycles.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Sonde plasma
12sinstantané30 m150100%

Missiles thermoguidés

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Missiles thermoguidés
15sinstantané30 m125100%

Électrofléchette

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Électrofléchette
2m 0sincantation de 4s30 m100100%

Tir aligné

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Tir aligné
15sinstantané30 m90100%

Rayon de chaleur

FQN: abl.​npc.​ability.​rifle.​heat_beam

Rayon de chaleur
15scanalisation de 6s30 m80100%

Choc d'électricité

FQN: abl.​npc.​ability.​tech.​electric_jolt

Choc d'électricité
12sinstantané15 m70100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bms_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h27_p
         skincolor_human_non_h28_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h04_p
               haircolor_human_non_h15_p
                 haircolor_human_non_h09_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h01_s
                       eyecolor_human_non_h05_s
                        complexion
                        (one of 4)
                        comp_human_non_c20_m
                          comp_human_non_c28_m
                            comp_human_non_c01_m
                              comp_human_non_c27_m
                                age
                                (one of 2)
                                age_non_non_mid01_m
                                  age_non_non_none_u
                                    Body details
                                    SlotDetails
                                    chestchest_baggy_bms_archetype
                                    • + chest_baggy_bms_med_ge_a02_collar
                                    • + chest_baggy_bms_med_ge_a02_strap
                                    • + chest_baggy_bms_med_ge_a02_shld
                                    • Material: chest_baggy_med_ge_a02repofficer02_m
                                    handhand_glove_bms_archetype
                                    • + hand_glove_bms_med_ge_a02_cuff
                                    • Material: hand_glove_med_ge_a02repofficer02_u
                                    waistwaist_belt_bms_archetype
                                    • + waist_belt_bms_med_ge_a02_back
                                    • + waist_belt_bms_med_ge_a02_front
                                    • Material: waist_belt_med_ge_a02repofficer02_u
                                    legleg_pant_bms_archetype
                                    • Material: leg_pant_med_ge_a02repofficer02_m_v02
                                    bootboot_tall_bms_archetype
                                    • + boot_tall_bms_med_ge_a02_cuff
                                    • Material: boot_tall_med_ge_a02repofficer02_u