1. PNJs
  2. cinematic_extras
  3. republic
  4. republic_crew_b
Portrait

[republic_crew_b]

Level 1 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bfn_archetype
  • + face_gehelmet09_bfn_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
skincolor
(one of 4)
 skincolor_human_non_h19_p
     skincolor_human_non_h13_p
       skincolor_human_non_h20_p
         skincolor_human_non_h36_p
          eyecolor
          (one of 3)
           eyecolor_human_non_h02_s
             eyecolor_human_non_h04_s
               eyecolor_human_non_h03_s
                complexion
                (one of 4)
                comp_human_non_c31_f
                  comp_human_non_c20_f
                    comp_human_non_c01_f
                      comp_human_non_c29_f
                        facepaint
                        (one of 4)
                        makeup_human_non_c01_f
                          makeup_human_non_c02_f
                            makeup_human_non_c03_f
                              makeup_human_non_c04_f
                                Body details
                                SlotDetails
                                chestchest_tight_bfn_archetype
                                • Material: chest_tight_med_ge_a01repsoldier02_f
                                bracerbracer_short_bfn_archetype
                                • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                                handhand_gauntlet_bfn_archetype
                                • + hand_gauntlet_bfn_med_tr_a01_front
                                • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                                waistwaist_belt_bfn_archetype
                                • + waist_belt_bfn_med_tr_a01_front
                                • Material: waist_belt_med_ge_a01repsoldier02_u
                                legleg_pant_bfn_archetype
                                • Material: leg_pant_med_ge_a01repsoldier02_f_v01
                                bootboot_tall_bfn_archetype
                                • Material: boot_tall_med_ge_a01repsoldier02_u