1. PNJs
  2. event
  3. bounty_hunting
  4. shared
  5. shady_characters
  6. armed_thug_melee
Portrait

Bandit armé

Level 1-80 | Standard | Lanceur de flammes


Attributs

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Lance-flammes

FQN: abl.​npc.​ability.​tech.​bh_flame_thrower

Lance-flammes
15scanalisation de 4s10 m0125%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
facehair[no archetype]
  • + facehair_human_bms_african_sm_cyber03_beard
  • + facehair_human_bms_african_sm_cyber03_top
  • Material: facehair_human_non_sm_cyber03_u
Body details
SlotDetails
chestchest_armor01_bms_archetype
  • + chest_armor01_bms_heavy_bh_a02_shld
  • + chest_armor01_bms_heavy_bh_a02_arm
  • Material: chest_armor01_heavy_bh_a02c04_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_bh_a02c04_u_v01
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_bh_a02c04_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_bh_a02_back
  • + waist_belt_bms_heavy_bh_a02_front
  • + waist_belt_bms_heavy_bh_a02_sling
  • Material: waist_belt_heavy_bh_a02c04_u
legleg_armor01_bms_archetype
  • Material: leg_armor01_heavy_bh_a02c04_m_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_bh_a02_shin
  • Material: boot_tall_heavy_bh_a02c04_u