1. PNJs
  2. location
  3. balmorra
  4. mob
  5. humanoid
  6. imperial
  7. imperial_officer
Portrait

Officier impérial

Level 17-18 | Strong | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 16033471971331446169

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h29_p
    haircolor
     haircolor_human_non_h09_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c07_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chest
            (one of 3)
            chest_tight_bmn_archetype
            • + chest_tight_bmn_med_ge_a10_collar
            • + chest_tight_bmn_med_ge_a10_shld
            • Material: chest_tight_med_ge_a10impofficer03_m
            chest_tight_bmn_archetype
            • + chest_tight_bmn_med_ge_a10_collar
            • Material: chest_tight_med_ge_a10impofficer03_m
            chest_tight_bmn_archetype
            • Material: chest_tight_med_ge_a10impofficer03_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a10impofficer03_u_v02
            hand
            (one of 2)
            hand_glove_bmn_archetype
            • + hand_glove_bmn_med_ge_a10_wrist
            • Material: hand_glove_med_ge_a10impofficer03_u
            hand_glove_bmn_archetype
            • Material: hand_glove_med_ge_a10impofficer03_u
            waist
            (one of 3)
            waist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a10_back
            • + waist_belt_bmn_med_ge_a10_front
            • Material: waist_belt_med_ge_a10impofficer03_u
            waist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a10_front
            • Material: waist_belt_med_ge_a10impofficer03_u
            waist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a10_back
            • Material: waist_belt_med_ge_a10impofficer03_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a10impofficer03_m_v02
            boot
            (one of 2)
            boot_tall_bmn_archetype
            • Material: boot_tall_med_ge_a10impofficer03_u
            boot_tall_bmn_archetype
            • + boot_tall_bmn_med_ge_a10_shin
            • Material: boot_tall_med_ge_a10impofficer03_u
            All NPCs with this appearance (6)