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  2. location
  3. corellia
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  5. humanoid
  6. republic
  7. republic_commando_lieutenant
Portrait

Lieutenant du commando de la République

Level 48 | Elite | Tireur d'élite


Attributs

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cible amorphe

Désigne une cible, augmentant les dégâts qu'elle subit de 5 %. Obligation d'être à couvert. Dure 16 secondes.

FQN: abl.​npc.​ability.​rifle.​laze_target

Cible amorphe
20sinstantané30 m250100%

Bombardement orbital

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Bombardement orbital
20sincantation de 3s30 m200100%

Liquidation

FQN: abl.​npc.​ability.​rifle.​snipe_caster_knockdown

Liquidation
40sincantation de 3s30 m170100%

Tir dans les jambes

FQN: abl.​npc.​ability.​rifle.​leg_shot

Tir dans les jambes
20sinstantané30 m150100%

Grenade fumigène

FQN: abl.​npc.​ability.​tech.​diversion

Grenade fumigène
30sinstantané30 m120100%

Embuscade

FQN: abl.​npc.​ability.​rifle.​ambush

Embuscade
12sincantation de 2.5s30 m50100%

Frappe de crosse

Frappe la cible avec la crosse du fusil et lui inflige des dégâts cinétiques intermédiaires.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Frappe de crosse
9sinstantané4 m30100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 4282593587422861087

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a13
  • Material: hair_human_non_a13_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber03_bottom
  • + facehair_human_bms_caucasian_sm_cyber03_sideburns
  • Material: facehair_human_non_sm_cyber03_u
[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber02_stache
  • + facehair_human_bms_caucasian_sm_cyber02_bottom
  • Material: facehair_human_non_sm_cyber02_u
[no archetype]
  • + facehair_human_bms_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h29_p
       skincolor_human_non_h27_p
        haircolor
        (one of 2)
         haircolor_human_non_h12_p
           haircolor_human_non_h10_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c06_m
                comp_human_non_c26_m
                  Body details
                  SlotDetails
                  chestchest_baggy_bms_archetype
                  • + chest_baggy_bms_med_ge_a02_collar
                  • + chest_baggy_bms_med_ge_a02_strap
                  • + chest_baggy_bms_med_ge_a02_shld
                  • Material: chest_baggy_med_ge_a02repofficer01_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_med_ge_a02repofficer01_u_v02
                  handhand_glove_bms_archetype
                  • + hand_glove_bms_med_ge_a02_cuff
                  • Material: hand_glove_med_ge_a02repofficer01_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_med_ge_a02_back
                  • + waist_belt_bms_med_ge_a02_front
                  • Material: waist_belt_med_ge_a02repofficer01_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_med_ge_a02repofficer01_m_v02
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_med_ge_a02_cuff
                  • Material: boot_tall_med_ge_a02repofficer01_u
                  All NPCs with this appearance (2)