1. PNJs
  2. location
  3. ord_mantell
  4. mob
  5. humanoid
  6. mantellian_officer
Portrait

Officier Mantellien

Level 6 | Strong | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc04
  • Material: head_human_bmn_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a03_chops
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h33_p
     skincolor_human_non_h35_p
      haircolor
      (one of 2)
       haircolor_human_non_h09_p
         haircolor_human_non_h01_p
          eyecolor
           eyecolor_human_non_h04_s
            complexioncomp_human_non_eyebrow26_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_baggy_bmn_archetype
                • + chest_baggy_bmn_med_ge_a02_strap
                • + chest_baggy_bmn_med_ge_a02_shld
                • + chest_baggy_bmn_med_ge_a02_collar
                • Material: chest_baggy_med_ge_a02repofficer02_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_med_ge_a02repofficer02_u_v01
                handhand_glove_bmn_archetype
                • + hand_glove_bmn_med_ge_a02_cuff
                • Material: hand_glove_med_ge_a02repofficer02_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_med_ge_a02_back
                • + waist_belt_bmn_med_ge_a02_front
                • Material: waist_belt_med_ge_a02repofficer02_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_ge_a02repofficer02_m_v02
                bootboot_tall_bmn_archetype
                • + boot_tall_bmn_med_ge_a02_cuff
                • Material: boot_tall_med_ge_a02repofficer02_u
                All NPCs with this appearance (2)
                3D model
                Facial details
                SlotDetails
                headhead_twilek_bmn_asian_a01
                • Material: head_twilek_bmn_asian_a01_v04
                • Material 1: eye_human_non_a01_c01
                • Skin color is hued into slot: 0
                skincolor
                (one of 2)
                 skincolor_twilek_non_h07_p
                   skincolor_twilek_non_h03_p
                    eyecolor
                     eyecolor_twilek_non_h01_s
                      facepaint
                      (one of 2)
                      tattoo_twilek_non_c03_u
                        facepaint_non_non_none_u
                          Body details
                          SlotDetails
                          chestchest_baggy_bmn_archetype
                          • + chest_baggy_bmn_med_ge_a02_strap
                          • + chest_baggy_bmn_med_ge_a02_shld
                          • + chest_baggy_bmn_med_ge_a02_collar
                          • Material: chest_baggy_med_ge_a02repofficer02_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_med_ge_a02repofficer02_u_v01
                          handhand_glove_bmn_archetype
                          • + hand_glove_bmn_med_ge_a02_cuff
                          • Material: hand_glove_med_ge_a02repofficer02_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_med_ge_a02_back
                          • + waist_belt_bmn_med_ge_a02_front
                          • Material: waist_belt_med_ge_a02repofficer02_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_med_ge_a02repofficer02_m_v02
                          bootboot_tall_bmn_archetype
                          • + boot_tall_bmn_med_ge_a02_cuff
                          • Material: boot_tall_med_ge_a02repofficer02_u