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  2. location
  3. corellia
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  5. humanoid
  6. republic
  7. republic_commando_armsmaster
Portrait

Maître d'armes du commando de la République

Level 47-48 | Elite | Commandant des pistoliers


Attributs

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Déchargement

Tire rapidement avec les deux lasers pendant 3 secondes.

FQN: abl.​npc.​ability.​pistol.​unload

Déchargement
10scanalisation de 3s30 m100100%

Tir puissant

Effectue un tir puissant sur la cible.

FQN: abl.​npc.​ability.​pistol.​power_shot

Tir puissant
6sincantation de 1.5s30 m50100%

Salve de blaster prototype

Tir chargé avec un pistolet spécial.

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Salve de blaster prototype
6sincantation de 1.5s30 m25100%

Bombardement orbital

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Bombardement orbital
20sincantation de 3s30 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_zabrakrep_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_zabrakrep_bms_non_a06
  • Material: hair_zabrak_non_a06_v01_u
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a07
  • Material: hair_zabrak_non_a07_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a01_base
  • + hair_zabrakrep_bms_non_a01_side
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_human_non_h03_p
     skincolor_human_non_h11_p
       skincolor_zabrak_african_h01_p
        haircolor
        (one of 2)
         haircolor_human_non_h04_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_zabrak_non_h05_s
              complexioncomp_zabrak_non_eyebrow01_m
                facepaint
                (one of 2)
                tattoo_zabrak_non_good02_u
                  tattoo_zabrak_non_good04_u
                    Body details
                    SlotDetails
                    chestchest_baggy_bms_archetype
                    • + chest_baggy_bms_med_ge_a02_collar
                    • + chest_baggy_bms_med_ge_a02_strap
                    • + chest_baggy_bms_med_ge_a02_shld
                    • Material: chest_baggy_med_ge_a02repofficer01_m
                    bracerbracer_short_bms_archetype
                    • Material: bracer_short_med_ge_a02repofficer01_u_v02
                    handhand_glove_bms_archetype
                    • + hand_glove_bms_med_ge_a02_cuff
                    • Material: hand_glove_med_ge_a02repofficer01_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_med_ge_a02_back
                    • + waist_belt_bms_med_ge_a02_front
                    • Material: waist_belt_med_ge_a02repofficer01_u
                    legleg_pant_bms_archetype
                    • Material: leg_pant_med_ge_a02repofficer01_m_v02
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_med_ge_a02_cuff
                    • Material: boot_tall_med_ge_a02repofficer01_u
                    All NPCs with this appearance (2)