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  3. flashpoint
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  7. imperial_lieutenant_m01
Portrait

Lieutenant

Level 48-50 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a04
  • Material: head_human_bms_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bms_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
hair
(one of 3)
hair_human_bms_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a02
  • Material: hair_human_non_a02_v01_m
skincolor
(one of 2)
 skincolor_human_non_h14_p
     skincolor_human_non_h18_p
      haircolor
      (one of 2)
       haircolor_human_non_h06_p
         haircolor_human_non_h14_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 3)
            comp_human_non_c16_m
              comp_human_non_c28_m
                comp_human_non_eyebrow01_m
                  Body details
                  SlotDetails
                  chestchest_tight_bms_archetype
                  • Material: chest_tight_med_ge_a10impofficer01_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_med_ge_a10impofficer01_u_v01
                  handhand_glove_bms_archetype
                  • Material: hand_glove_med_ge_a10impofficer01_u
                  waistwaist_belt_bms_archetype
                  • Material: waist_belt_med_ge_a10impofficer01_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_med_ge_a10impofficer01_m_v01
                  bootboot_tall_bms_archetype
                  • Material: boot_tall_med_ge_a10impofficer01_u