1. PNJs
  2. location
  3. tatooine
  4. mob
  5. humanoid
  6. imperial
  7. guard_imperial_sentinel
Portrait

Sentinelle impériale

Level 60-80 | Champion | Grenadier fusilier


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Salve explosive

Tire une salve explosive avec le fusil, qui inflige de lourds dégâts à la cible principale, ainsi que des dégâts légers aux autres cibles dans un rayon de 5 mètres.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Salve explosive
6sinstantané30 m375%

Tir pilon

Réalise une série de tirs pilons qui infligent des dégâts légers à la cible. Requiert un fusil ou un canon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Tir pilon
4.5sinstantané30 m125%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_gehelmet11_bms_archetype
  • + face_gehelmet11_bms_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier05_u
face_gehelmet11_bms_archetype
  • Material: face_gehelmet11_med_ge_a09impsoldier05_u
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
(one of 3)
 skincolor_human_non_h03_p
     skincolor_human_non_h32_p
       skincolor_human_non_h14_p
        haircolor
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c05_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_tight_bms_archetype
                • + chest_tight_bms_med_ge_a09_back
                • + chest_tight_bms_med_ge_a09_chest
                • + chest_tight_bms_med_ge_a09_strap
                • Material: chest_tight_med_ge_a09impsoldier05_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_med_ge_a09impsoldier05_u_v02
                handhand_glove_bms_archetype
                • Material: hand_glove_med_ge_a09impsoldier05_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_med_ge_a09_back
                • Material: waist_belt_med_ge_a09impsoldier05_u
                legleg_pant_bms_archetype
                • Material: leg_pant_med_ge_a09impsoldier05_m_v02
                bootboot_tall_bms_archetype
                • Material: boot_tall_med_ge_a09impsoldier05_u